Augmented Reality

Augmented reality (AR)[1] is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.[2]

## Readings

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* Wikipedia: Augmented reality

## Learning Tasks

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Explore some example models and identify the use cases of Augmented Reality in learning environemts:

* Molecules or crystal lattices displayed on Markers,
* ancient site reconstruction on a marker like Forum Romanum in Rome Italy,
* attach Wikiversity learning resource to real geolocations,
* explore places with 360 degree equirectangular images.
* ...

Create a 3D Model in Aframe | Place 3D Model on Marker

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Water Molecule in Aframe \- created with JSON3D4Aframe |  Water Molecule with Augmented Reality AR.js on Kanji Marker \- created with JSON3D4Aframe

Create your own 3D objects on markers and place them at geolocation e.g. with AR.js.

## Resources

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* Projects
* Resources
* Tutorial with Mixare and tracking.js[3]
* JSON3D4Aframe \- 3D Model generator for Augemented Reality consisting of geometric primitives
* 3D Modelling/Examples
* Augmented Reality Examples[1] with threes.js and AR.js - GitHub sources: AR examples

## See also

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* 3D Modelling/Create 3D Models
* Stereoscopy
* Photogrammetry

## References

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1. ↑ 1.0 1.1 Lee Stemkoski (2018) Augmented Reality Example with Threes and AR.js URL-Preview: https://stemkoski.github.io/AR-Examples/ GitHub-Sources-URL: https://github.com/stemkoski/AR-Examples (last URL check 2022/07/04)
2. ↑ Wikipedia: Augmented reality
3. ↑ Tracking.js - Web portal of the tracking.js OpenSource library - application of different computer vision algorithms and techniques for the browser environment - 2017 - https://trackingjs.com/