Real World Lab

AFrame 360 Image \- Look around by draging mouse with mouse button presse 3D models assigned to the location, where a skull was found - video example of a 3D model - Gibraltar 1 Neanderthal skull 3-D wireframe model (see Photogrammetry) Lake in the forest - as an example of an Real World Lab - exploration of flora and fauna View single Image - Sky Tower, Auckland, New Zealand Panorama Image with AFrame

This learning resource introduces Wikiversity authors into the concept of Real World Labs and supports the authors in building a Wikiversity Learning Resource for the Real World Lab.

## Contents

* 1 Definition: Real World Lab
* 2 Submodules
* 3 Learning Tasks
* 4 Main Use-Cases of RWL
* 5 Subtopics
* 6 Image Map Graph
* 7 Examples of Real World Location for Labs
* 8 Icon Sets for Learning Resource
* 9 Learning Tasks
* 10 See also
* 11 References

## Definition: Real World Lab[edit | edit source]

A real world lab is learning environment

* located in the specific area, building, ... which is not the regular classroom location and supports the interaction between the scientific world and civil society,
* encourage the interaction with the objects, the local environment or with processes, which are specific for the location of the Real World Lab,
* learning objects go beyond the exploration of the specific location
* engaging people (students, citizens, visitors, ...) to interact with local and digital objects of the Real World Lab.
* (optional) learning environments in the real world lab (outside classroom, seminar room) are linked to learning environment inside the classroom,
* (optional) digital and non-digital material are collected, documented and analyzed.

## Submodules[edit | edit source]

* Introduction
* Planning
* Open Data for a Learning Resource
* 3D Model of an area or learning objects

## Learning Tasks[edit | edit source]

* Consider the conception of a virtual museum[1] and the exploration of the space. What are the analogies and differences with a real-world laboratory where digital visualizations support the exploration of real space?

## Main Use-Cases of RWL[edit | edit source]

* (Pre-Visit) Preparation of visit with learning tasks and learning resources, that support the learners in being focussed on the learning objectives.
* (During-Visit) Support the real visit with additional of the RWL with additional Learning Resources (e.g. Quiz, Mulitmedia from WikiMedia Commons, ... in Wikiversity)
* (Post-Visit) support of post-visit with additional retrospective learning tasks and learning resources.
* (Virtual-Visit[2]) if students are not able to visit a specific area on earth (e.g. due to travel time and travel expenses), then a virtual visit could provide an opportunity explore a Real World Lab at least virtually by visual exploration and learning task, e.g.
* Fiji Islands and the need for migration due to the rise of sea level and explore how a place looked like 50 years ago and now.
* provide learning resources and the scientfic evidence for Global Warming and Greenhouse Gas.
* (Loss of Value for Fossile Energy Sources) Analyse the hypothesis: The acceptance of current scientific evidence for climate change and the incorporation in economical decision making will lead to the loss of value of Fossile Energy Sources, because human-kind had to stop burning those resources (keep in mind, that fossile energy sources are not used for fuel and heating alone).

## Subtopics[edit | edit source]

* webbased tools for Real World Labs
* 3D Modelling is used to create digital learning resources that allow the exploration of RWL in a pre, during, post, or virtual setting for a learning process.
* Photogrammetry to create a 3D model of objects in Real World Lab by a set of images from a different angle

## Image Map Graph[edit | edit source]

Create a visual representation (Image Map Graph - IMG) in LibreOffice Draw and highlight those areas with links to other web resource. This can also be used for the learners to get an overview what can be explored in a learning resource.

The image abover can also be used in the ImageMap Editor to link the Image Map Graph to the image maps as nodes of the graph.

* Assign a Wikiversity Learning Resource about Water to an area in the image map or
* Assign a 3D-Model about the water molecule generate by 3D Modelling to the small river on the image.

## Examples of Real World Location for Labs[edit | edit source]

The following list enumerates possible example locations for Real World Labs. The visualizations are created as 360o degree images create with WikiCommons2AFrame[3]

* Geographical Location: River, The Aframe example lets the learners explore the river Rhine close to Cologne.
* Biology: flora fauna around the river.
* Architecture: bridges, flood protection measures,...
* History: archeological site, foundation of building, bridges, role of transportation over the river, the river as border between countries
* Technology: water purification, drinking water
* Economy: the role of water in society, transportation of goods over the river
* Physics: fluid dynamic and transformation of river bed, land-water and water-land interaction
* Mathematics: mathematical modelling of topics mentioned before and calculation of models specific to the geolocation of the real world lab.
* (Technology) Exploration with a 360 degree image of a sluice in Germany
* Mining Area `Förderturm_Zeche_Holland_Panorama.jpg` \-- Förderturm der Zeche Holland \- link created with WikiCommons2AFrame with equirectangular image from WikiCommons.
* Museum in AFrame
* Zoo
* Nature/Environment `Rieselfelder Muenster, Germany` with https://niebert.github.io/HuginSample/img/rieselfelder1.jpg \-- Generated Link for 360o-Image
* Farm
* City `Saumarkt Karlsruhe-Durlach, Germany` with https://niebert.github.io/HuginSample/img/durlach_saumarkt.jpg \-- Generated Link for 360o-Image
* Kindergarten/Playground
* Archeological Site[4] learning task is to create e.g. a small temple with WikiCommons2AFrame and assign an equirectangular image to the 3D scene - see `Aldara_parks.jpg` \-- Generated Link for 360o-Image

## Icon Sets for Learning Resource[edit | edit source]

* Use Icon Sets for your Learning Resource to express, what kind of interaction with the Real World Lab you expect from the learner.

## Learning Tasks[edit | edit source]

* (Web-based Exploration) Analyze how a web-based exploration can be used in conjunction with a real visit or preparation of the real visit of the real world lab.
* (Markers on a Map) Explore the OpenSource HTML5 Tool to create markers for your Real World Lab on a map. Use Markers4Map and create interesting geolocations on the map and explain e.g. what kind of experiments can be performed at the geolocation (London
London+created+a+Open+Innovation+Ecosystem+for+SDG+Clean+Water+and+Sanitation"}, {+"geolocation"+:+[-1.81185,51.243141],"name"+:+"Brimingham
Birmingham+created+SDG-activities+about+SDG7+Clean+and+affordable+Energy+and+SDG3+Health"}]">Example Map with two markers).
* (Digital and Non-Digital Aspects of the RWL) Create a Real World Lab that allows learners and citzens to interact with the environment. Identify digital areas of exploration that augment the experience with real world environment.
* (Time) Explore the visual appearance of the location
* (Winter) in winter by using Virtual Reality, when it is summer and
* (Summer) vice versa a VR experience of the location during summer when it is winter.
* (History) explore visual experience of the location 50 years before (e.g. plants, buildings) or before/after flooding, ... (Disaster)
* (Scale) Explore visualisation
* (Microscope) under the mircoscope as video of organisms, that can be found in the river,
* (Satellite Image) explore satellite image of the region during extreme event due to Climate Change
* (Drone Video) provide a digital bird view or the region.
* (Digital Maps) maps used to understand the geographical context of the Real World Lab

## See also[edit | edit source]

* WikiCommons2AFrame \- Open Source webbased tool for Wikiversity learning resources to create links for 360o degree images, that are stored in WikiCommons.
* AppLSAC for privacy-friendly data collection in Real World Labs, that allow offline data collection with in installed browser as runtime environment for the WebApp.
* Risk Literacy/Real World Labs
* Risk Literacy/Real World Labs/web-based Exploration
* Image_Map/Tutorial

## References[edit | edit source]

1. ↑ Crecropia (2016) The Hall - Virtual Museum - Demo: https://niebert.github.io/Virtual-Reality-Museum/ GitHub-repository: https://github.com/Cecropia/thehallaframe \- Fork: https://github.com/niebert/Virtual-Reality-Museum (accessed 2023/02/01)
2. ↑ Aframe 460 Degree Prototype (2021) GitHub repository for the Wikiversity learning resource - URL: https://niebert.github.io/aframe360navigation \- Download: ZIP of Repository \- (accessed 2021/01/15)
3. ↑ WikiCommons2AFrame (2018) Engelbert Niehaus - Tool for Wikiversity Learning Environments to create a web-based 360o degree images for an equirectangular image stored in WikiCommons - 360o degree images - URL: https://niebert.github.io/WikiCommons2AFrame/ (accessed 2019/04/10)
4. ↑ Digital Forum Romanum (2019) Humbold University, Berlin, URL: http://www.digitales-forum-romanum.de/?lang=en (accessed 2021/07/02)