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An underlying concept, locality of networks, underlies a great many terms ranging from "personal area network" to "interplanetary network". Many physical, and some logical, networking technologies make an assumption of what area they serve, or, in other terms, what is local to them. New technologies, such as wearable computers, ubiquitous computing, virtual reality, and automated checkout & logistics are enabled by new short-range networks.
Scope of information[edit]In dealing with networking technologies of different locality, the idea of scope or locality of reference applies to addresses and other identifiers. The levels of locality listed below are general concepts and have a variety of protocol- and implementation-specific variants.
Locality of general protocol information[edit]Locality may be a matter of addresses needing to be unique only in a particular locality, or, instead, a limitation on certain protocol activity. For example, in the Open Shortest Path First (OSPF) protocol, certain information used in building the routing "map" may be distributed only on a link, only within an area, or only within a single OSPF domain. Locality of addresses[edit]It is a separate issue if the addresses, to which that raw routing information applies, need be unique to administrative entities, such as enterprises, extranets, or the public Internet. In a 1998 book, John Moy, the main architect of Open Shortest Path First (OSPF), summarized some thinking abut locality:
It is a decade after 1998, and there is now enough IPv6 experience to suggest that not all the features captured were necessarily a good idea; address scoping is much more complex than it might seem. The idea of a "private" address space that can be used by any enterprise has become less attractive, and the IPv6 work has come up with a method of declaring unique local addresses that will not be Internet-routable, but cannot be duplicated by different organizations. [3] Interconnecting scopes[edit]All too often, people have been taught oversimplifications that suggest one interconnects "layers", but that rapidly breaks down. The usual convention has been to say that routers link things at the network layer, gateways interconnect things at the application layer except when the term "gateway" is used for network layer functions. Older but generally accurate terminology had bridges as the interconnection device at the data link layer, and repeaters at the physical layer. The term "hub" also was used for physical layer interconnection devices. In the eighties, there were indeed cases where bridges were faster than routers. The classical bridge, however, had certain limitations to which some reasonably elegant hardware solutions were applied. At first, these improved bridges were called switches, and "switch", for a time, had a fairly specific meaning. For Ethernet/IEEE 802.3 technology, they had microsegmentation and could operate in full duplex; some used cut-through forwarding. Unfortunately, one networking vendor created the slogan "switch when you can, route when you must". Vendors that had specialized in routers began to call their equipment "switches" or "layer 3 switches", even when the layer 2 techniques ran into scalability problems and could be outperformed by true routers. Yet other vendors, including Synoptics, decided to call all of their devices "hubs", for they were the hub of the network &mdash although their products were modular units that mixed physical, data link, and network layer devices in a single chassis. A cherished Cisco Internetworking Glossary reflected a planned merger between Cisco, who called their routers "routers", and Synoptics, in which router and hub technology would join in a device to be called the "Rubsystem", which, presumably, made sense to the marketing staff in California. Perhaps Rubsystem was not worthy of life, but there came a time when almost every device was called a "switch", such that the term became meaningless. Things became even more complicated with the advent of middleboxes, such as firewalls and network address translators, that broke the end-to-end routing paradigm, potentially with multiple instances of the same addresses. User perspectives[edit]From the end user perspective, locality starts from the person, and moves outward. It may even begin inside the person, as with a cardiac pacemaker that electromagnetically couples to an interrogation probe connected to a monitoring control computer. Perceptions of the network[edit]While much of this article deals with transmission technology, evolution of human interfaces should not be forgotten. Ubiquitous computing creates an environment where the computer interfaces are everywhere, but taking actions invisibly to a user. A very basic use of ubiquitous computing, for example, turns on a room light when it senses a person has entered. A much more advanced version, demonstrated at Xerox Palo Alto Research Center, when a room was occupied by one person, it would sense the direction in which the person is looking, and turn lights on and off so the light was never in the occupant's eyes. When the system detected an additional person or persons in the room, it would change to diffuse lighting. The other extreme of human interface is virtual reality, where, rather than the ubiquitous computing paradigm that senses a human in the real environment, the alternate paradigm creates the reality. Both of these technologies will involve short-range, high-speed communications, for functions such as detecting a human in a room, or, in a virtual reality system, detecting body movement and changing the generated visual perspective to match. Carrier perspectives[edit]Some writers treat these in reverse, as, for example, the "last mile" problem, but there is little question that one of the most challenging, capital- and labor-intensive problems in communications is reaching the individual user, or small office. FTTX[edit]Carrier perspectives indeed often focus on the "last" increment of media, the subscriber end of fiber optic networks, generically Fiber to the X (FTTX), where:
Digital Subscriber Loop[edit]Wireless Local Loop[edit]References[edit]
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