Super Smash Bros. Melee | |
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Game developer(s) | HAL Laboratory |
Game publisher(s) | Nintendo |
Franchise | Super Smash Bros. |
Platforms | Nintendo GameCube |
Release dates | November 21, 2001 December 3, 2001 May 24, 2002 May 31, 2002 |
Genre | Fighting |
Modes | Single player, multiplayer (2-4 players) |
Ratings | ESRB: Teen |
Super Smash Bros. Melee (ESRB: T) is a popular fighting game for the Nintendo GameCube, developed by HAL Laboratory and published by Nintendo. It is the second installment of the Super Smash Bros. series of video games, following after the titular Super Smash Bros. for the Nintendo 64. Super Smash Bros. Melee was first released in Japan and then North America in 2001. It was then released in Europe and Australia in 2002 as a launch title. Like its predecessor, Super Smash Bros. Melee is a crossover game featuring protagonists (and a few antagonists, unlike the first Super Smash Bros. game) from various Nintendo franchises, such as Mario and The Legend of Zelda, battling on areas known as "stages."
Super Smash Bros. Melee has been met with large critical and commercial success. It is one of the best-selling Nintendo GameCube titles.
A Christian video game review website, Christ Centered Gamer, gave the game a score of 88/100,[1] and also gave the following ratings:
On Christian Spotlight, Super Smash Bros. Melee was reviewed by a guest reviewer, Jon Cook.[2] In his verdict, Cook said that Super Smash Bros. Melee had little offensive content despite having a T rating. He recommended it to Nintendo fans and as a more family-friendly alternative to Mortal Kombat. However, Cook did mention that several fighters use magical or psychic moves, but that it is otherwise not problematic.
Cook provided the following ratings for Super Smash Bros. Melee: