4C-ID

From EduTechWiki - Reading time: 5 min

Definition[edit | edit source]

  • According to Martin Ryder, the The 4C-ID instructional model is characterized by four components: (1) Learning Tasks, (2) Supportive Information, (3) Procedural Information and (4) Part-Task Practice. The tasks are ordered by task difficulty and each task offers at the beginning a lot of scaffolding which is reduced as the learner progresses.

See also: Elaboration theory (a much earlier model from Reigeluth).

The design[edit | edit source]

4C/ID is what I call a "main-stream" Instructional Design Model that addresses the issue of how to teach complex skills, i.e. solid know-how that can be applied to real problem problems.

According to Merriënboer et al. (2002): “The 4C/ID-model [....] addresses at least three deficits in previous instructional design models. First, the 4C/ID-model focuses on the integration and coordinated performance of task-specific constituent skills rather than on knowledge types, context or presentation-delivery media. Second, the model makes a critical distinction between supportive information and required just-in-time (JIT) information (the latter specifies the performance required, not only the type of knowledge required). And third, traditional models use either part-task or whole-task practice; the 4C/IDmodel recommends a mixture where part-task practice supports very complex, "whole-task" learning.”

According to Merrill (2002:56), the model is clearly problem-based although not in the sense of typical problem-based learning models. “At the heart of this training strategy is whole-task practice, in which more and more complex versions of the whole complex cognitive skill are practiced. In ... the analysis phase ... the skill is decomposed in a hierarchy of constituent skills; ... classified as recurrent constituent skills, which require more-or-less consistent performance over problem situations, or nonrecurrent constituent skills, which require highly variable performance over situations" (p. 8). "While learners practice simple to complex versions of a whole task, instructional methods that promote just-intime information presentation are used to support the recurrent aspects of the whole task while, at the same time, instructional methods that promote elaboration are used to support the non-recurrent aspects of the task" (p. 10).”

The four components are described in detail in Merrienboer (2002) and from which this picture is taken: 4C-ID-Model.jpg

Some features of 4C/ID[edit | edit source]

This section are made from notes taken during a van Merriënboer keynote talk on March 14 2013.

4C/ID can be described as a method that will describe the backbone of a curriculum where each element is connected and does have a function with respect to the whole. It addresses two problems:

  • Students can't apply "knowledge"
  • Students and life-long learners are not self-directed learners

There is research-based evidence that transfer is improved when using a 4C/ID design.

Learning tasks[edit | edit source]

Create a "spiraled2 sequence of tasks, based on induction

  • Provide variability in each task
  • Provide task classes i.e. sequences of easy to difficult tasks. Each task should be meaningful right from the start. Make sure to offer several variants for each class, i.e. a series of task that address the same learning outcomes at same difficulty level.
  • Provide guidance: Scaffolding should be provided in each task. However, for task set, define a Zone of proximal development using a sawtooth pattern: First task in a class uses a lot of support, last task in a class should have no support. If learners are successful, then move them to a higher level.
  • Typical learning technologies for task support: Simulated/real task environments and development portfolios

Supportive information[edit | edit source]

Is information that helps learnings getting the tasks done. It shows how the domain is organized (e.g. anatomy in medicine) and shows how to approach a task. Design of supportive information is based on knowledge elaboration and is linked to all tasks in a given class. An other class may require more simple or more difficult information.

  • Can be provided before (tell "theory") or during a task sequence (typically in project-oriented designs)
  • "What should I study in order to be able to....." (self-directed learners)
  • Typical learning technologies: Hypermedia and Internet in General

Procedural information[edit | edit source]

Refers to knowledge needed to solve parts of the task. Based on knowledge compilation and may require drill and practise (see next item)

  • Routine aspects
  • How-to information that is used "just-in-time"

Part-task practice[edit | edit source]

Based on strengthening

  • Repetition and drill
  • However, part-time practice should only be presented within a cognitive context, i.e. a whole task
  • Sometimes more practice is needed for procedure learning

Use of simulation, real tasks and video[edit | edit source]

This section are made from notes taken during a van Merriënboer keynote talk on March 14 2013. 4C/ID also can be used as model for vocational training

Merriënboer presented three projects from which we point out a few highlights:

(1) STEP portfolio project with hairdressers.

Steps:

  • Simulation in school
  • Select and do a task in the work context
  • Fill in a portfolio page that includes an evaluation grid, i.e. collect assessment information on each task
  • Coaching meeting in regular intervals (e.g. once per week) with the teacher

Positive:

  • Both students and teachers like

Negative:

  • Teacher's complain about missing time (e.g. time for coaching meetings)

A mobile app project called "PERFECT" tries to implement a self-coaching approach.

(2) Care Village project, targeting nursing education:

  • Web application
  • Provides tasks to complete in various contexts
  • A task describes a patient first, then defines 2 tasks one for the school and one for the workplace
  • Again, all tasks can be scored in a portfolio

(3) CRAFT - Mechatronics project:

  • Serious game
  • In the virtual world, simulated machines can be explored
  • In a virtual workplace, parts are made and then integrated into an attraction park
  • In the real workplace, parts are made and the student can obtained credits for the game

Implementation[edit | edit source]

How to implement a 4C/ID design:

Work with a team:

  • more than one teacher
  • professionals (of the subject area)
  • one or more students
  • Media/technology specialists if needed

... i.e. have all stakeholders participate

Cost-effectiveness is an issue, ... being investigated now.

References[edit | edit source]

  • Merrill, David, First Principles of Instruction, ETR&D, Vol. 50, No. 3, 2002, pp. 43-59 ISSN 1042-1629. Preprint version
  • van Merriënboer, J.J.G (1997). Training complex cognitive skills: A four-component instructional design model for technical training. Englewood Cliffs, NJ: Educational Technology Publications
  • van Merriënboer, Jeroen.J.G, Richard E Clark, Marcel B M de Croock, (2002) Blueprints for complex learning: The 4C/ID-model, Educational Technology, Research and Development. 50 (2);39-64, DOI: 0.1007/BF02504993, Abstract/PDF (Access restricted).
  • Frederick Kwaku Sarfo & Jan Elen, Powerful Learning Environments and the Development of Technical Expertise in Ghana: Investigating the Moderating Effect of Instructional Conceptions, IEEE Explore, ??? PDF

Links[edit | edit source]


Licensed under CC BY-SA 3.0 | Source: https://edutechwiki.unige.ch/en/4C-ID
67 views |
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF