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The Flash tutorials article has a list of other tutorials. E.g. you could start learning how to make interactive programs with the Flash button tutorial.
Timeline effects are effects that are automatically generated by the Flash environment from an object. You only can parameterize these effects, but not hand-edit generated objects and frames !
Step 1 - Select an object and open the effects tool
Create a new layer
Insert an object (i.e. text, shapes, simple graphics, groups, graphic symbols and button symbols, bitmap images)
Select this object
Right-click->Timeline Effects or else Menu Insert->Timeline Effects , then see next step
Step 2 - Select an effect
Select an effect and adjust parameters
You can preview the effect within the Effects tool.
NB: Ignore error warnings about Flash 7 etc.
Step 3 - Start over
Right-click on the object: Timeline Effects; Remove Effect or Edit Effect
There are three sub-menus for effects:
(1) Assistants
Copy to Grid (not a timeline effect, just a multiplication of drawing to a grid)
Distributed Duplicate. Will make "tumbling copies" of an element.
(2) Effects
Blur (object will blur and change size in all or one chosen direction)
Drop Shadow (just draws a static drop shadow)
Expand (object will expand/shrink)
Explode (object will explode and draw different fragments on an configurable arc)
(3) Transform/Transition
Transform (A shape tween with extra options, e.g. duration, position, scale, rotation, spin, ...)
Transition (A motion tween with extra options, e.g. direction, duration, fading, motion ease)
For each of these effects you can set certain parameters, in particular:
Number of copies
Offset and rotation parameters, i.e. where the generated images will display and if/how they rotate
Offset start frame: Keyframes in which the images will be drawn
Important: Using the special effects means that you can not change anything Flash will generate. Also, do not make modifications to the object. Flash will:
rename the layer (do not choose a "better" name)
add stuff to a Effects Folder in the library
Add an item to the library
If you want to remove an effect, it is best to Right-click->Remove on an object !
You also can delete all the generated objects, but this is more work and you may by mistake delete something else ....
The following (ugly) example contains three effects:
Timeline effects example
(1) Distributed duplicate (tumbling): An object will tumble and be reproduced with X copies.
You may set several parameters like:
Number of copies
Offset of copies in x an y position (in pixels)
Rotation of copies (in degrees)
Offset start frame (keyframes across the timeline that will have this animation). So "number of copies" * "offset start frame" will define the total length (frames) of this animation.
Linear scaling in x and y direction (in percentage)
Alpha and color change.
(2) Blur: Motion blur that may include change of alpha, position or scale of an object
Total duration (in frames)
Scale (in percentage): Object will become bigger or smaller.
Resolution, i.e. number of steps: How many times should the object be duplicated during the blurring process.
Horizontal/vertical blur on/off and direction
(3) Explode
Effect duration (frames)
Direction of explosion
Arc size (x/y pixels)
Rotation of fragments and change of fragments
Final alpha (in percentage)
Distributedduplicate timeline effect
To edit create special effects animation, you will work with a tool available from the Time-line effects menu. Below we show a screenshot of "Distributed duplicate". You then have to play with the parameters until you get it right. Remember that you cannot make any changes to the object or the generated objects!
The only way you can change an effect is through the edit effects tools. There are two methods:
Click somewhere in the frames of the layer where an effect is defined, the use Modify->Timeline Effects->Edit Effect
Select the animated object on the stage, then Right-click-Timeline Effects->Edit Effect.
Filters are shortly introduced in the Flash colors tutorial. They just will wrap around the object, i.e. can be animated in a motion tween for example.
Look at the options in the parameter panel when you do a "normal" motion or shape tween and play with these ...