The Internet of things refers to an ubiquitous network society in which a lot of objects are "connected". These objects are sometimes referred to as "Blogjects" or "Spimes"
In this call for papers for an IEEE Transactions on Learning Technologies (May 2015, Special issue), Mark J.W. Lee states:
The Internet of Things (IoT) is being touted as "the next technological revolution" and one that will be "the most potentially disruptive " we will see in our lifetime , surpassed only by the World Wide Web and universal mobile connectivity (Feki et al. 2013: 24) . It involves real - world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing devices , as well as with users on the global Internet. With the advent and growth of the IoT, homes, workplaces, and educational instituti ons – even entire cities and countries – are becoming increasingly "smart "and interconnected, which promises to substantially enhance or change the ways in which we live, play, work, and learn.
Amid the rise of the IoT, we have also been witnessing advanc es in wearable computing and electronic technologies that have made possible the creation of the " Internet of Me" (Spicer and Cederström, 2015). Such technologies have now enter ed the mainstream (Starner, 2014) and products powered by them are becoming increasingly available on the mass market , with consumer-level devices like smart glasses (e.g., Google Glass, Microsoft HoloLens), smart watches (e.g., Apple Watch), smart clothes, fitness bands/activity trackers (e.g., Fitbit, Nike+ FuelBand) , and head-mounted cameras (e.g., GoPro) regularly do minating the technology news headlines of late. These technologies and devices along with others still being developed are able to augment human cognition, behavior, and interactions in powerful ways that were previously inconceivable.
It is clear that wearable technologies and the IoT hold much potential for and have many possible applications in education and training (Lee, 2015, Selinger et al, 2013). While they have garnered considerable attention and interest in this sector (Johnson), however, there continues to be a dearth of real scholarship surrounding their use for learning, teaching, and assessment, the majority of published work to date consisting largely of anecdotal reports or being focused primarily on the technology.See also: Ubiquitous learning, tangible computing
Most of the little bibliography stems from a CFP on Wearable Technologies and the Internet of Things in Education and Training, May 2015.