(Note: References within our citations of Barab et al .can be found in the article, which is open access ...)
The Participatory learning environment can refer:
See also Personal learning environment, another use of the PLE accronym.
Barab et al. (2001) define a kind of networked and situated microworld that implements situated learning principles.
Barab et al. (2001) define participatory learning environments (PLEs) as systems that “engage students in the construction of products requiring practices that embody complex concepts, necessitate collaboration, and contextualize learning within contexts in which problem solving and inquiry are fundamental aspects of the learning process (Barab, Hay, Barnett,&Keating, 2000; Barab, Hay, Squire, et al., 2000).” (Barab et al. 2001:48)
“Consistent with Papert's (1991) constructionist pedagogical framework, PLEs frequently involve learners building understanding through the collaborative construction of an artifact or shareable product. Rather than presenting instructional treatments, the goal from this perspective is to establish rich environments that encourage explanation and discovery, nurture reflection, and support students in the carrying out of practices that embody personally meaningful and practically functional representations.” (Barab et al. 2001:48)
“The focal point of PLE s is the learners' emergent practices in relation to the need at hand; it is a move from a 'teacher curriculum' to a 'learner curriculum' (Lave & Wenger, 1991), or from an acquisition metaphor to a participatory metaphor (Sfard, 1998). Such an emphasis shifts the focus from the individual as a 'person to be changed' to how to facilitate the emergent practices of learners working collaboratively, with particular emphasis on the learners' reasons for carrying out the activities and the context in which they are nested (Lave & Wenger, 1991; Roth, 1996, 1998). Learning is conceived of as a 'social process in which meaning is negotiated, goals emerge from social processes, and success is taken within context' (Young, Barab, & Garrett, 2000, p. 160). Learning, from this perspective, is not the acquisition of facts and skills, but an activity involving the appropriation and construction of socially negotiated practices, understanding, and meanings through participation in a trajectory of experience.”(Barab et al. 2001:48)
In the design described in Barab et al. (2001), learners work in activity groups, a temporary coming together of people around a particular task (Barab & Duffy, 2000). When working as part of activity groups, learners are frequently given a general description of a task (e.g., construct a virtual reality [VR] play or solar system) and expected to work collaboratively in determining how to best complete the shared task. From a class perpsective, this setup can be described as collective learning. “Various activity groups might share a common goal and even participate under a common pedagogical framework but construct different final products, as well as procedures for getting there, and, reciprocally, have different group dynamics.” (Barab et al. 2001:49)
According to (Barab et al. 2001:50), PLE environments:
The authors also provide a description that typically could be be found in the microworld literature. PLEs are “emerging technologies that function less like books, films, journals, and broadcasts and more like laboratories, workshops, offices, and studios in which students immerse themselves within contexts that challenge and extend their understanding”