Pedagogic Strategies can be defined at 3 levels:
Effective course designs (or teachers) may make use of different teaching strategies or methods.
According to Dick et al. (2001:184) “instructional strategy is used generally to cover the various aspects of sequencing and organizing the content, specifying learning activities, and deciding how to deliver the content and activities.”
Important notice: DSchneider doesn't feel very sure how to distinguish pedagogic strategies from what he calls instructional design models. Here is a provisional distinction:
Alternative entry points:
Definitions of pedagogic strategies draw often from several fields.
Firstly pedagogic strategies (at least the ones discussed in instructional design) are based on general learning theoretical concepts, e.g. Behaviorism, Cognitivism, Constructionism, Constructivism, Socio-constructivism, Situated learning, etc. Learning theorists often also address pedagogical issues . There is an overlap between theories that explain how people learn and how one could bring people to learn. This is particularly true regarding larger families of thought like constructivism.
Second, design of strategies draws a lot from general pedagogical theory, but also from specialized research (displinary didactics, school vs. vocational training etc.).
Third, educational technology has been a driving force to develop new strategies, with the basic assumption that educational technologies can facilitate pedagogical scenarios.
According to Merril (2002), Ruth Clark (1998) suggests four different instructional architectures (receptive, directive, guided discovery, and exploratory) that he calls instructional style.
In the context of educational technology:
Cynthia Weston and P. A. Cranton (1986:278) defined a still popular taxonomy that relates instructional strategies to different types of learning contents, i.e. domain content levels. Different strategies are viewed as useful for different types of contents and learning outcomes.
Domain & Level | Method |
---|---|
Cognitive Domain | |
Knowledge | Lecture, programmed instruction, drill and practice |
Comprehension | Lecture, modularized instruction, programmed instruction |
Application | Discussion, simulations and games, CAI, modularized instruction, field experience, laboratory |
Analysis | Discussion, independent/group projects, simulations, field experience, role-playing, laboratory |
Synthesis | Independent/group projects, field experience, role-playing, laboratory |
Evaluation | Independent/group projects, field experience, laboratory |
Affective Domain | |
Receiving | Lecture, discussion, modularized instruction, field experience |
Responding | Discussion, simulations, modularized instruction, role-playing, field experience |
Valuing | Discussion, independent/group projects, simulations, role-playing, field experience |
Organization | Discussion, independent/group projects, field experience |
Characterization by a Value | Independent projects, field experience |
Psychomotor Domain | |
Perception | Demonstration (lecture), drill and practice |
Set | Demonstration (lecture), drill and practice |
Guided Response | Peer teaching, games, role-playing, field experience, drill and practice |
Mechanism | Games, role-playing, field experience, drill and practice |
Complex Overt Response | Games, field experience |
Adaptation | Independent projects, games, field experience |
Origination | Independent projects, games, field experience |
We expand Baumgartner's (2004) learning I-II-III typology with associated pedagogical strategies and instructional design models. The following table is based on Baumgartner et al. (2004) picture (up to row 6) and to which we made additions.
Dominant Strategy | Transfer (teaching I) | Tutoring (teaching II) | Coaching (teaching III) |
---|---|---|---|
Knowledge type | Factual knowledge, "know-that" | Procedural knowledge, "know-how", problem solving, concepts | Social practice, "knowing in action" |
Aims of Teaching | Transfer of propositional knowledge | Presentation of predetermined problems | Action in (complex and social) situations |
Learning goal | to know, to remember | to do, to practice, to argue | to cope, to master |
Assessment | Production of correct answers | Selection of correct methods and its use | Realization of adequate action strategies |
Learning content type | Verbal knowledge, Memorization | Skill, Ability | Social Responsibility |
Teaching and learning strategies and activities | to teach, to explain | to observe, to help, to demonstrate | to cooperate, to support |
Learning theory | Behaviorism | Cognitivism Constructivism |
Socio-constructivism, Situated learning |
Examples of instructional design models | programmed instruction, (simple mastery learning, |
problem-based learning, case-based learning, |
inquiry-based learning, project-based learning Situated discovery learning and exploratory learning, |
learning level | Stimulus-response Bloom's level 1 |
chaining, association, discrimination, concept
learning, problem solving |
situated problem solving |
Learning categories - suitable for instructional design planning |
||
---|---|---|
Learning I-II-III | Revised version | Example designs |
I: know that |
I-a Facts : recall, description, identification, etc. |
direct instruction, programmed instruction, mastery learning, e-instruction |
I-b Concepts: discrimination, categorization, discussion, etc. |
discovery learning, exploratory learning | |
II: know how |
II-a Reasoning and procedures: inferences, deductions, etc. + procedure application |
drill programs, simulation, virtual laboratory |
II-b Problem solving and production strategies: identification of subgoals + application of heuristics/methods |
case-based learning, inquiry-based learning, problem-based learning | |
III: knowing in action |
III Situated action: action strategies in complex and authentic situations |
project-based learning |
IV: Other |
IV Other: e.g. motivation, emotion, reflection, i.e. elements that could intervene in all the other categories |
FEASP, learning e-portfolio |
Greeno, Collins and Resnick (1996), based on learning psychological reflection, distinguish between behaviorist, cognitive and situative approaches and formulate first principles as defined by Brown and Campione (1994). Johri and Olds (2011), in a article on bridging learning sciences and engineering education, created the following table summarizing the headings of the Greeno et al. article and that we reproduce in turn with slight modifications. Numbers of design principles are taken from the original Greeno et al. article.
Behaviorist | Cognitive | Situative | |
---|---|---|---|
Nature of knowing | as having associations | as concepts and cognitive abilities | as distributed in the world |
Nature of learning and transfer | acquiring and applying associations | acquiring and using conceptual and cognitive structures | becoming attuned to constraints and affordances through participation |
Nature of motivation and engagement | extrinisic motivation | intrinsic motivation | engaged participation |
Design guidelines for learning environments | (b1) Routines of activity for effective transmission of knowledge.
(b2) Clear goals, feedback, and reinforcement. (b3) Individualization with technologies. |
(c1) Interactive environments for construction of understanding | (s1) Environments of participation in social practices of inquiry and learning.
(s2) Support for development of positive epistemic identities. |
Curricula design guidelines | (b4) Sequences of component-to-composite skills. | (c2) Sequences of conceptual development.
(c3) Explicit attention to generality. |
(s3) Development of disciplinary practices of discourse and representation.
(s4) Practices of formulating and solving realistic problems |
Assessment design guidelines | (b5) Assessment of knowledge components. | c4) Assessments of extended performance.
(c5) Crediting varieties of excellence. |
(s5) Assessing participation in inquiry and social practices of learning.
(s6) Student participation in assessment. (s7) Design of assessment systems. |
Joyce, Weil and Calhoun (2000) defined 4 major families of models for teaching, i.e. strategies that are used in schooling.
Familiy of models | Description (see Allen) | Examples of Models |
---|---|---|
Behavioral systems | To change the behavior of the learner / transmit the culture by teaching skills and knowledge. E.g. the learner is considered to be a system that can be influenced by feedback. | |
Information-processing | To improve logical thinking processes. This includes search for information, concept learning, hypothis formulation and testing, creative thinking. |
|
Personal/Individual family | To take into account particular traits of individuals and to analyse them. This includes meta-cognitive activities to develop internal resources to see things in new/different ways. |
|
Social family |
Build learning communities that profit from interactions between learnings. |
|
Update (2015): This book is now in it's 9th edition and includes additions. Joyce, B., Weil, M., Calhoun, E. (2014). Models of Teaching (9th Edition) Hardcover, 9th edition, Pearson, ISBN 0133749304 .
Reeves (and Reeves) proposed several variants of a multi-dimensional model that allows categorization of various computer-based pedagogical designs. Identified pedagogical dimensions can be used to compare one form of Computer-based-education (CBE) with another or to compare different implementations of the same form of CBE. Reeves' motivation was the claim that “Systematic evaluation of computer-based education (CBE) in all its various forms (including integrated learning systems, interactive multimedia, interactive learning environments, and microworlds) often lags behind development efforts (Flagg, 1990).” (Reeves, 1997). The authors identifies frour reasons: (1) Technological innovations advertized as beeing effective are taken to be effective. This is reinforced by industry spending more money on marketing than on evaluation. (2) Decision makers are more interested in numbers dealing with technology investements, spread and quantitative use of CBE in the school system. (3) Evaluation formats are indadequate, e.g. “evaluation reports are usually presented in the format of social science research reports, a format that "is almost useless for most clients and audiences" (Scriven, 1993, p. 77)” (Reeves, 1997). (4) Evaluators often compare the incomparable. “A major weakness in traditional empirical approaches to evaluation is that the treatments being compared (e.g., interactive multimedia versus classroom instruction) are often assumed to be cohesive, holistic entities with meaningful differences.”(Reeves, 1997).
“Berman and McLaughlin (1978) and other implementation researchers (Cooley and Lohnes, 1976) have illustrated the fallacy of assuming that meaningful differences exist between two programs just because they have different names. It is imperative to open up the "black boxes" of instructional alternatives and reveal the relevant pedagogical dimensions they express if evaluations are to be meaningful and have utility. Pedagogical dimensions are the keys to unlocking the black boxes of various forms of CBE.” (Reeves, 1997).
Dimensions | Scales (2 ends) |
---|---|
Pedagogical epistemology | objectivism - constructivism |
Pedagogical philosophy (Epistempology) | instructivism - constructivism |
Underlying psychology (Learning theory) | behavioriral - cognitive |
Goal orientation (learning objectives) | sharply focused (precise) - unfocused (general) |
Experiental validity (orientation of the activity) | abstract (academic) - concrete (applied). On an other scale: reproduce, classify, explain, apply, invent, solve a problem. |
Teacher role | didactic - facilitative |
Flexibility | teacher-proof - easily modifiable |
Value of errors | errorless learning - learning from experience |
Origin of motivation | extrinsic - intrinsic |
Accommodation of Individual Differences | non-existant - multi-faceted |
Learner control | non-existant - unrestricted |
User activity | mathemagenic - generative |
Cooperative learning | unsupported - integral |
Cultural sensitivity | non-existent - integral |
While these dimensions rather represent a framework for comparative analysis, this table also can be use to think about the design of a pedagogical scenario.
Tony Bates his free online book on Teaching in a Digital Age: Guidelines for Designing Teaching and Learning presented a short table that is based on five criteria: Epistemological basis, industrial vs. digital skills (20st vs. 21st century ones), academic quality, and flexibility.
The idea is that different pedagogies are better adapted to individuals preferences for given learning styles.
See the learning style article.
(need some more)