Sketchup (formerly Google Sketchup) currently is one the easiest to learn 3D modeling program. There is a free online version and a several commercial Pro Versions. The Pro version is no longer free for education, however as of Jan 2020 it sold for a very reasonable price. Please, read the wikipedia article for a history and update of the various versions.
This tutorial was made for the no longer available version 8 and will explain how to set up the environment and how to use the basic tools for creating some simple 3D models. We will neither explain details nor introduce more difficult operations, but rather just point to well-made manual sections at Google.
See also:
When you first run SketchUp you will see a reduced "getting started" tool bar that should replace as we shall explain a few lines down. You can display other Toolbars using the Toolbars submenu in the View menu. You then can dock these toolbars either on top, left or bottom. Drag the toolbar and release the mouse when the dotted rectangle changes into a fine solid one.
All the toolbars are available in the View -> Toolbars menu.
Most of the other toolbars are already included in the large tool set, so you won't need these twice ....
We suggest to use the following layout:
There are several help levels
In the 3D coordinate system points in space are identified by position along three drawing axes:
The plane where the red and green axes lines lie is called the ground plane.
Origin is where all of axes lines start or originate.
Most 3D tools adopt a X-Y-Z scheme. However, the way the axis are presented by default can be very different. E.g. in an X3D modeler, the Z axis sticks out and the Y axis goes up. Going from one to the other representation is easy. A model made in one tool can be rotated into the other. The reason why these different views are adopted is simple. Sketchup is designed to create objects that can be inserted into Google Earth where one typically looks at objects from above. X3D scenes are by default looked at sideways, e.g. from the front.
As an exercise, have a look at the picture to the right that represents the X-Y-Z "right hand rule" also called right hand coordinate system as it is used in X3D. "x" is your thumb, "y" the index finger, and "z" the middle finger. By simple rotation of your hand you can make it fit with the sketchup representation.
Drawing tip: Keep the middle of the object or scene (collection of objects) around the origin. This way you'd only have to rotate if you plan to export a model for importation into another 3D world or program. Otherwise, you first have to translate the model before you rotate.
Changing the view, i.e. moving the so-called camera can be done through two tool sets:
The most important tools are the orbit and the pan (hand) tool.
The Camera menu includes additional items besides letting you do the same operations as in the two tool bars we just presented. The most useful one is the Zoom extents command. It will zoom in/out until are you objects are visible.
Each group or component can be edited without exploding it and this is very useful !
In the free Google Sketchup version, there are no primitive 3D objects. Basically one has to draw a 2D object and then extrude it into a 3D object. 3D objects then can be further manipulated. For now, we don't plan to write our own tutorial. Instead we point to the most relevant pages from Google's online documentation and in particular, some sections of the
An alternative to drawing is importing models from the warehouse: Select Window -> Components.
Try to create a simple cylinder
Read more in Creating Geometry with the Push/Pull Tool (Google)
Any surface that is delimited by straight or curved lines can be pulled in or out.
It is good practice to select either the rotation or the hand tool once you are done with a drawing operation. This way you won't draw anything by accident.
SketchUp includes a so-called inference engine to help you drawing in 2D and 3D space. “The inference engine locates or infers points from other points in your model, such as the center of a circle, the midpoint of a line, a line that is perpendicular to the ground plane, a point on a face, a point on an edge, and so on. SketchUp notifies you of these points by using both color indicators and tool tips, which are on-screen messages indicating the location of the cursor as you draw an entity. For example, SketchUp displays the string 'On Face' when the cursor is touching a face. The following image contains five common inference tool tips” (Designing in SketchUp (retr., April 2011).
According to Google, “Most everything you will create in SketchUp can be created by inference using the Line tool.”
Please, go and read the pages on Inference at Google Sketchup. In particular, you should learn about the various Inference types for starters. You then also should learn how to provoke and lock inference (press the shift key for the latter). Understanding the inference tool tips really is crucial. At least you should remember my point and read it sometimes later.
There are six basic drawing tools.
Reading
Google's six modification tools allow to change the shape of an object. Some of these tools are multi-functional, i.e. behave differently whether you use it on an object or just a face for example.
As all the modification tools, moving is multi-functional: It can move, stretch and copy geometry. This tool can also be used to rotate components and groups.
Read: Introduction
Read: Creating your first model. It will teach you basic drawing and extrusion, e.g. how to make a nice chair.
You can rotate any face or selected faces. So if you want to rotate an object like cube, make sure to select all faces first (or make into a group or component first).
Read: Rotate Tool: Introduction - SketchUp Help
The follow me tool allows to extrude a face along a path. It can be put to various uses, e.g. create a sphere from a circle or create a cube with shaved off edges.
Read:
Allows to scale both 2D and 3D objects in all dimensions.
Read: Scale tool: Introduction
Allows to clone a drawing with a smaller or bigger size. e.g. Very useful if you plan to create a box starting with a cube.
Read: Offset Tool: Introduction
Both the free and the pro sketchup versions can be much enhanced with so-called plugins. To install a Plugin, copy its files directly to the sketchup plugins directory, e.g c:\programs\google\google sketchup 8\plugins. After restarting plugins you then will have additional tools. Usually there should be a new tool palette.
Another time saving strategy is to import existing models. A lot can be found in the Google 3D Warehouse as explained in the next section
In prior version of Google Sketchup, these models were available as zip file for download
Otherwise, you can import just any model:
In order to find good plugins, there are several web sites, e.g.:
Artisan
1001bit tools
CADSpan
Slice modeler
Google building maker
To learn about Google SKetchUp:
Official reference cards:
Get other versions from Google
Informal:
Various objects shown were found in the Google warehouse:
Icons and other images used: