From EduTechWiki - Reading time: 14 min
This is a beginner's tutorial for the Stitch Era embroidery software. It explains how to adjust auto-digitized embroidery objects that you may have produced as explained in Stitch Era - simple digitizing. In almost any tutorial we will address this issue again. We therefore only explain some general principles and operations here.
This tutorial will demonstrate how to adjust so-called stitch sections. Let's recall that stitch sections are stitch paths (lines) or areas (shapes) that are almost directly stitchable. A stitch section defines an object in terms of how it should translate to stitches. In addition to defining a stitchable shape, stitch sections include many settable parameters including thread color (called "needle"), stitch density, stitch types (there are many kinds), entry and exit points.
There exist two major families of of stitch sections: paths and areas. Paths are dots connected by straight lines and curves (polylines), areas are surfaces defined by lines (borders) and fills (what is inside). Depending on the kind and the size of stitch sections, different sorts of stitches are recommended:
The following screen capture shows a simple design that uses the following kinds of stitch sections as shown in the object manager.

This screen capture also demonstrates the usefulness of the object manager. Have it on all the time and read more about it in Stitch Era - interface features for working with a design
In this tutorial we shall primairly focus on fills, i.e. anything that is neither a line nor a so-called column. Stitch Era, when using an auto-digitizing procedure, by default creates certain kinds of fill patterns that you may want to change for some stitch sections. You also can define a default pattern. In addition, we will talk about stitch density, length of running stitches and width of zigzag stitches, and pull/push compensation.
We shall discuss problems like the following:
Note: Professional digitizers seem to prefer converting manually each vector to a stitch section or even individual stitches. We show an example of how to do this when we discuss pull/push compensation.
Changing properties of a stitch section is really easy and we shall often do it in other tutorials.

Again, the Interface may be slightly different in other versions of Stitch Era. The following screen capture was made in 2011, but as you can see, the overall logic is very similar: Select an object in the workspace, then change any parameter you like

Stitch Era allows to fill stitch sections in different ways. The following screen capture shows four fill types (there are more):
In each line we modified stitch parameters a bit
Common parameters:

With respect to auto-split of zigzag columns, there are several options:
In the picture below you can see the stitched design. Some squares are not very well rendered since we had to change threads and we also interrupted to make a few changes ...

Summary: Areas can be filled in many ways. Basically you will have to select a type of fill (e.g. a fill pattern or a radial fill). For each fill type, there are between a few and several dozens of subtypes. Once you decided to use a fill type, you then also can change its parameters, e.g. fill density, stitch length, color, border. You can either decide fill types and their parameters before digitizing ("to embroidery") or change the results for each stitch area later, as you will learn.
After auto-digitizing some vector graphics art, e.g. through Art to Stitch (Intelligent) or Art to Stitch (Area only) you often would like to change direction of stitches, in particular if you use a fancy area fill pattern. As we shall explain below in some detail, grab the yellow controls of the so-called direction lines and turn. Press down the ALT key before selecting (this will help grabbing the controls). In addition, you can add new direction lines to areas.
In the following example, we auto-digitize a simple flower found on Openclipart.org ([football 5 petal flower)
The flower is a clean a simple vector graphic that we will digitize with all the default values, except for the area pattern:
The provisional result looks like this:

The selected green leave area shows a single horizontal direction line (yellow dots at both ends). You also can see faint lines in other petals, but won't see the yellow controls of course, since you only can edit one object at one time...
Now let's change direction of this wave pattern:

The much better result is below:

Notice: It can be difficult to grab the yellow direction line controls, i.e. if it sits on top of curve control. By pressing the ALT key you easily can select these.
Firstly, make sure that your object is an area. E.g. if you want to add a direction line to a column, transform into a turning area (select the object, then right-click, select "turning area")
Now, in the ribbon menu, you can see a direction button.

In this section, we will introduce two things: 1) how to deal with "pull", a kind of distortion that is inherent in embroidery. 2) that you should be aware of the object manager and the section inspector. These tools provide an easy way to manage already digitized stitch sections.
Under normal condition, a fabric will be pull inwards, because (solid) stitches will create tension. This may be reinforced by the fact that most fabrics are elastic in the horizontal direction. Typically, a circle that looks perfect on the screen will print as a kind of egg.
Push means that columns are slightly longer than expected because of the mass of stitches that will push outwards.
The following figure shows push/pull directions for a horizontal stitching pattern:

Pull absolutely must be compensated and for at least two reasons:
There are several strategies which can be combined:
Stitch Era adds default compensation when you digitize into area fill patterns through both auto-digitizing and stitch to vector procedures.

As you can see, by default, Stitch Era added 2mm pull compensation on both sides. It probably would be better to add a percentage or a higher value since the area (yellow butterfly wing from a child's drawing) is rather large.
We did some tests. The following screen capture shows the test design file where we wanted to know the following:

Each of the figures has the exact same size in terms of the initial vector graphics:
Btw. we created the vector design by first drawing a circle, then a rectangle. Both were body (fill) only. The precise size was defined with the Layout tool and we also use the latter to align the two. The two shapes were grouped and we then used the Matrix tool to create the three line/ four column layout. Finally, on line 3, we added on top of figures 1 and 2 an border-only figure on top.
The printed result looks like this. It was printed without stabilizer tissue on a non-elastic tissue, i.e. a napkin. None of the stitched figures is stiff and none seemed to have produced major puckering.

Below is an picture of the backside. To our uninformed opinion it seems to look clean enough. As you can see, the Stitch Area built-in pattern seems to deal in different ways with border areas (column 1). We were not aware of this and that may be a reason why our own added borders on line 3 look rather 3D.

Let's discuss line by line.
1) Line one - testing pull compensation
Line includes fill-only areas (i.e. no explicit borders that we added at the vector drawing or the stitch area level) and that were defined with the following parameters:
Results (see the "Pull compensation and border tests" picture above):
What these results mean in practical terms is that the Stitch Era default compensation (figure 2) adding 3mm just does fine, at least for that kind of tissue and thread.
As you can see in the figure below, the object inspector displays all necessary information and also will allow you to change parameters. Displaying this information is simple: Click on the object manager tab to the right of the workspace. Then select a stitch object either on the workspace or the object manager. Make sure to hide vectors and to display the stitch sections (little buttons on top right).


2) Line two - testing pull compensation for ZigZag columns
Using several ZigZag columns to fill an larger is probably not the smartest thing to. You can see that the fabric shines through in the first two figures. Also it seems that some bobbin thread shows in all of them and we don't know why.
However the rectangles of figure 3 and 4 look in line 2 are fine. Pull compensation worked here.
Anyhow, in a real design, we probably would add a double running stitch in between the columns. Another solution would be to add smaller in-between columns as a first layer, but then result might become a bit stiff. A better alternative solution is to create slightly overlapping columns, but then the visual "column effect" would be diminished.
A note on its creation: As you can see in the figure to the right, we used a simple Zig-zag stitch. To get this stitch, select Turning Area->Area with Zig-Zag on top or use the pull-down Fill Mode menu in the object inspector. You then should split the area (both rectangle and circle) with an auto-split using something like Fixed 4mm, i.e. we told it to split the area into 4mm stitches. This gave us 5 columns for a total width of 20mm.
As you also can see in the screen capture of the Object Manger panel that we used the simple default underlay pattern, i.e. some kind of vertical lines.

3) Line three - playing with borders
The line three figures were digitized to the PTM 0008 simple horizontal pattern using the Stitch Era defaults for pull compensation, i.e. 3mm added. However we lowered the 5 lines/mm density to 4.
We manually added a running stitch to figure 1. I.e. we used a second identical vector on top that was stroke/border only and then digitized it to a Path -> Path with running stitch.
Figure 2 was made in a similar way, but we used a 2mm Zigzag
Figures 3 and 4 borders were made with through parametrization which is actually much faster and probably also leads to better results. In the Object Inspect, click on the Borderline tab and then select the kind of border you would like. In the screen shot to the right we show how we configured the E-Stitch that goes inwards (Side B).

Line three shows two things:
Overall conclusion
We retain some lessons from this test:
In this section, we show how to convert one type of stitch section into another. We shall show how to change a Zigzag area to a fill. The same procedure applies to any kind of major conversion.
The following example shows are rather large Mediawiki logo. Both the "M" and the "W" had to long stitches, i.e. would produce a somewhat fragile design. The easiest (not the prettiest) way to deal with this is to convert these areas to fill patterns.
There are two ways of doing a convert: Either quickly through the object inspector or slower with the menus on top.
(1) By selecting the area (either by clicking on the area) or by selecting it in the object manager (sometimes this is the only way to get the right section) you then can click on the Area Fill pull down menu (underneath the kind of pattern you use) and change the fill mode.
(2) Alternatively, you could use the menus on top. Select the object first. Then, in the Area Fill ribbon panel, click on the large rectangle representing the fill, e.g. a ZigZag icon. Then click on Convert as shown in the following screen captures. A similar third method is the following: Select the object, right click (context menu) and select convert.


We strongly suggest learning how to use the object inspector. Operations are much quicker. In addition you could quickly changer other parameters.
For larger areas or if you want to insure comfortable wear, we suggest to reduce fill density.
In addition:
The following picture shows a design that uses 5 lines/mm to the left. In addition the tips of the sun flower petals are stitched double. The design to the right uses mostly 3 lines/mm, except for sun flower zig zag that uses 4.

In order to change density in selected areas, it is best to use the Object manager (to the right) as the following picture shows:

Finally, if you print something on top of another area, make sure to remove the underlay. I don't see any reason to have one.
If you own a multi-needle machine then you might want to eliminate jump stitches, i.e. those longer lines that you will have to cut away after stitching.
Already when digitizing with "Art to Stitch" you should add trims to stitch sections.
use cut after sections
After printing a larger design you may find that despite using underlay, there is pull effect. Or you may not like the heaviness of a larger design. There are several options for dealing with this:
Below is a picture of a digitized design that probably would be difficult to print since it's fairly large.

By removing both areas and by changing most remaining areas into radial fills, we sort of get an interesting result that (almost) can be printed on a T-shirt without underlay.

Below is the result, it was stitched without underlay, just paying attention to proper hooping.

We got a vector drawing of the peace symbol (probable from openclipart.org).
The imported vector file was then used to create two stitch sections
Procedure:


You now will have two stich sections. One that has just a fill and one that only has a border. This way you will get a nice border.
The result should look like this, i.e. one vector (used in two different ways) and two stitch sections: A area with texture and a pack of running stitches. A pack is just a group of stitch sections that should be stitched together. You could "exploid it".

Alternatively, you also could have a added a border to a fill-only stitch area with the help of the object inspector. To do so, click on the Borderline tab.
The printed result (without stabilizer on a T-Shirt):


Of course, one should use a stabilizer on a T-Shirt, but this is still testing and actually the result isn't that bad. Some misalignment was rather due to the fact that tissue got stuck under the hoop...