Formerly | Irrational Games Australia Pty. Ltd. (2000–2007) |
---|---|
Type | Subsidiary |
Industry | Video games |
Fate | Dissolved |
Founded | 27 April 2000 |
Defunct | 15 April 2015 |
Headquarters | , |
Parent |
|
2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded as Irrational Games Australia, a subsidiary of Irrational Games, in April 2000. Irrational Games Australia and its parent were acquired by Take-Two Interactive in January 2006, with Irrational Games being placed under the 2K label. The two Irrational Games studio were split apart in August 2007, wherefore Irrational Games Australia became 2K Australia. Furthermore, 2K Australia under the name of sister studios 2K Marin between April 2010 and November 2011, and was finally shut down in April 2015.
Irrational Games Australia was founded on 27 April 2000 as a subsidiary of Irrational Games.[1] On 9 January 2006, Take-Two Interactive announced that they acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K label.[2] On 10 August 2007, shortly prior to the release of BioShock, the two Irrational Games studio were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia.[3][4]
For the development of XCOM (later The Bureau) in April 2010, 2K Australia started operating under the name of 2K Marin, another 2K studio.[5] On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company.[6] On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut.[7][8] Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia name again, this time on BioShock Infinite.[9][10]
Chey, who had led the company as studio head, left 2K Australia by July 2011, when he founded his own video game studio, Blue Manchu.[11] On 15 April 2015, 2K Australia was closed down and all staff were made redundant.[12][13] At closure, 2K Australia was considered to have been the last AAA video game company in Australia.[14]
Year | Title | Platform(s) | Notes |
---|---|---|---|
2002 | Freedom Force | Microsoft Windows | Assisted Irrational Games |
2004 | Tribes | Microsoft Windows | Assisted Irrational Games |
2005 | SWAT 4 | Microsoft Windows | Assisted Irrational Games |
2006 | SWAT 4: The Stetchkov Syndicate | Microsoft Windows | Assisted Irrational Games |
Year | Title | Platform(s) | Notes |
---|---|---|---|
2007 | BioShock | iOS, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with 2K Boston |
2010 | BioShock 2 | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin |
2013 | BioShock Infinite | Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted Irrational Games |
The Bureau | macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Assisted 2K Marin | |
2014 | Borderlands | Android, Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360 | Co-developed with Gearbox Software |
Original source: https://en.wikipedia.org/wiki/2K Australia.
Read more |