Industry | Semiconductors |
---|---|
Fate | Acquired by and merged into Nvidia Corporation |
Founded | 2002 |
Defunct | February 13, 2008 |
Headquarters | Santa Clara, California, United States |
Key people | Manju Hegde, CEO Curtis Matthew Davis, COO, President, & Co-founder |
Products | Physics Processing Units Physics engines |
Website | www |
Ageia, founded in 2002, was a fabless semiconductor company. In 2004, Ageia acquired NovodeX, the company who created PhysX – a Physics Processing Unit chip capable of performing game physics calculations much faster than general purpose CPUs; they also licensed out the PhysX SDK (formerly NovodeX SDK), a large physics middleware library for game production.
Ageia was noted as being the first company to develop hardware designed to offload calculation of video game physics from the CPU to a separate chip, commercializing it in the form of the Ageia PhysX, a discrete PCI card. Soon after the Ageia implementation of their PhysX processor, ATI and Nvidia announced their own physics implementations.[citation needed]
On September 1, 2005, AGEIA acquired Meqon, a physics development company based in Sweden. Known for its forward-looking features and multi-platform support, Meqon earned international acclaim for its physics technology incorporated in 3D Realms’ Duke Nukem Forever and Saber Interactive's TimeShift.[1]
On February 4, 2008, Nvidia announced that it would acquire Ageia.[2] On February 13, 2008, the merger was finalized.[3][4]
The PhysX engine is now known as Nvidia PhysX, and has been adapted to be run on Nvidia's GPUs.[5]
Original source: https://en.wikipedia.org/wiki/Ageia.
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