Formerly | Infogrames Entertainment SA (1983–2009) |
---|---|
Type | Public |
ISIN | [https://handwiki.org/wiki/index.php?title=Toollabs:isin/&language=en&isin=FR0010478248 FR0010478248] |
Industry |
|
Founded | June 1983 | in Lyon, France
Founder | Bruno Bonnell |
Headquarters | , France |
Area served | Worldwide |
Key people | Wade J. Rosen (Chairman and CEO) |
Revenue | €20.6 million[1] (2019) |
€8.5 million (2017) | |
€7.7 million (2017) | |
Total assets | €20.0 million (2017) |
Total equity | €7.4 million (2017) |
Subsidiaries | See § Subsidiaries |
Website | atari-investisseurs.fr |
Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc.[2] It is the current owner of the Atari brand through Atari Interactive.
Because of continuing pressures upon the company and difficulty finding investors, it sought bankruptcy protection under French law in January 2013; its subsidiaries in the United States sought Chapter 11 bankruptcy protection as well.[3] All three subsidiaries have since exited bankruptcy.
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The founders wanted to christen the company Zboub Système (which can be approximately translated to Dick System in English), but were dissuaded by their legal counsel.[4] According to Bonnell in a TV interview, they then used a mix-and-match computer program to suggest other names, one of which was "Infogramme": a portmanteau of the French words "informatique" (information technology) and "programme" (computer program). The final choice, Infogrames, was a slightly modified version of that suggestion.
The company logo and mascot is an armadillo (tatou in French), chosen when the company was moved to Villeurbanne. Bonnell commented: "This dinosaur [sic] is our symbol. The armadillo has always survived changes to its environment, from the melting of glaciers to the worst of heat waves."[4]
In the late 1980s, Infogrames was noted for its French computer games that often featured original game ideas and occasionally humorous content. They had acquired several licences for popular Franco-Belgian comics.
In 1992, they released Alone in the Dark, a 3D horror adventure game, to international attention.[5]
By 1995, Infogrames was held by many shareholders, including a 20% stake from Pathé Interactive (joint-venture between Phillips Media and Chargeurs) and 3.3% by Productions Marcel Dassault.[6] By August, Phillips Media acquired Chargeurs' stake in Pathé Interactive, which led to the 20% shareholding stake of the company transferring fully over to Phillips.[7]
In 1996, Infogrames embarked on an acquisition campaign that would last seven years and cost more than $500 million; the objective was to become the world's leading interactive entertainment publisher.[8] While the company's debt increased from $55 million in 1999 to $493 million in 2002, the company's revenue also increased from $246 million to $650 million during the same period.[9]
The company began their acquisitions by purchasing the British-based holding company Ocean International Ltd. for $100 million,[10][11] with their UK and US subsidiaries rebranding as distribution arms of Infogrames. This was followed up with the purchase of French distributor Phillips Media for ₣191.5 million,[12] which also included two German companies, distributor Bomico Entertainment Software GmbH[13] and publisher Laguna Video Games,[14] but didn't include the UK-based Leisuresoft.
In 1998, Infogrames acquired three distributors; ABS Multimedia, Arcadia, and the Swiss Gamecity GmbH,[15][16] followed with a 62.5% in the Australian game distributor Ozisoft in December following its then-recent relinquishment from Sega,[17] followed up in February 1999 with a 50% stake in Canal+ Multimedia[18] and the purchase of the Gremlin Group for $40 million in March, which included developers Gremlin Interactive and DMA Design.[19] The former was renamed as Infogrames Sheffield House, while the latter was soon sold by Infogrames to Take-Two Interactive.
On April 5, 1999, Infogrames purchased the Paris-based development studio of Psygnosis.[20] On April 20, the company made another major acquisition by purchasing Accolade for $60 million, which was renamed as Infogrames North America, Inc.,[21][22] and the Australian-based Beam Software, which was renamed to Infogrames Melbourne House Pty Ltd.[23]
In December 1999, Infogrames bought 70% of GT Interactive for $135 million, and assumed the new subsidiary's $75 million bank debt.[16][24] IESA justified the purchase by stating that GT Interactive provided Infogrames with a "distribution network for all of its products in the United States, as well as a catalog of products that includes Driver, Duke Nukem, Oddworld, Unreal Tournament and Deer Hunter".[16] By June 2000 Infogrames had invested another $30 million in GT Interactive, and renamed the publisher as Infogrames, Inc.[25] immediately. Included in the GT Interactive purchase were the game development studios SingleTrac, Humongous Entertainment,[26] Legend Entertainment[27] and Reflections Interactive;[28] however, SingleTrac was closed down by the end of the year.
In 2000, the developer Paradigm Entertainment was bought for $19.5 million and in-flight games developer Den-o-Tech Int. (DTI), later renamed to Infogrames DTI, was also acquired for $5.6 million.[29][16] In June 2000, the company was one of the interested parties to acquire Eidos Interactive.[30]
In January 2001, IESA purchased Hasbro Interactive and the web portal Games.com from Hasbro for $100 million; with $95 million as 4.5 million common shares of Infogrames and $5 million in cash.[31][32] With the acquisition of Hasbro Interactive, which was renamed as Infogrames Interactive, Inc.,[33] IESA became the owner of the MicroProse and Atari brand names, alongside titles such as Civilization, Falcon, RollerCoaster Tycoon, Centipede, Missile Command, and Pong. Under the terms of the sale agreement, Infogrames gained the exclusive rights to develop and publish games based on Hasbro properties, which included Dungeons & Dragons, Mr. Potato Head, My Little Pony and others, for a period of 15 years plus an option for an additional 5 years based on performance.[32] In October, Infogrames announced to "reinvent" the Atari brand with the launch of three new games featuring prominent Atari branding on their boxarts: Splashdown, MX Rider and TransWorld Surf.[34] The company focused the Atari brand mainly for console games aimed at a 18- to 34-year-old demographic. PC, educational and casual games retained the Infogrames banner.
In April 2002, the company's Japanese division Infogrames Japan K.K. signed a Japanese distribution deal with Konami for select titles[35] and soon relaunched the Atari brand in the country with the publication of Splashdown, TransWorld Surf and V-Rally 3 in the region.[36] In May, Infogrames purchased Shiny Entertainment from Interplay Entertainment for $47 million, with the purchase also including exclusive publishing rights to publish games based on The Matrix.[37] In October, Infogrames acquired the remaining 80% of Eden Studios[38] for $4.1 million,[9] and IESA bought the remaining shares of OziSoft and other share holders for $3.7 million,[9] then renamed them to Infogrames Australia Pty, Ltd. and Infogrames New Zealand Pty, Ltd.[39] During 2002, the company shuttered their Chippenham[40] and Lyon House development studios.[41] In the fiscal year of 2002, IESA had a net loss of $67 million on revenues of $650 million, and in 2003 the net losses increased to $89 million.[29]
On 7 May 2003, IESA officially reorganized its subsidiaries under Atari branded names and became a holding company.[42] Infogrames, Inc. was renamed as Atari, Inc.,[43] Infogrames Interactive, Inc. to Atari Interactive, Inc.,[33] a wholly owned subsidiary of IESA,[44] Infogrames Australia Pty Ltd to Atari Australia Pty Ltd,[17] renamed Infogrames Melbourne House Pty Ltd to Atari Melbourne House Pty Ltd,[23] Infogrames UK to Atari UK,[29] and Infogrames Europe to Atari Europe.
Atari is a public company that, as of 2007, had, as a majority stockholder, the company California U.S. Holdings, Inc., a wholly owned subsidiary of IESA.[44] Atari licences the Atari trademark from Atari Interactive, a licence which was set to expire in 2013.[44] Atari, Inc. has the rights to publish and sublicense in North America certain intellectual properties either owned or licensed by IESA or its subsidiaries, including Atari Interactive.[44] Atari's Australian subsidiary also distributes games for Konami of Europe, Codemasters UK, Eidos Interactive and SCi. Konami has an Australian headquarters but this is for Konami's Gaming Machines.
By 2003, the company continued to shutter more development studios, with Sheffield House, Atari Hunt Valley,[45] and Legend Entertainment[46] all closing within this time.
On July 29, 2004, Epic Games, the developer behind the Unreal franchise, announced they had ended their publishing contract with Atari and signed a three-game publishing deal with Midway Games beginning with Unreal Championship 2 in 2005, although Atari would continue to publish the existing back catalog of titles.[47][48] On November 25, 2004, Infogrames sold the Civilization franchise to an undisclosed partner for $22.3 million.,[49] revealed to be Take-Two Interactive the following year in January, purchasing all previous titles and other Sid Meier titles previously handled by Infogrames, such as the then-recent Sid Meier's Pirates! after signing a new deal with Firaxis Games.[50][51]
On June 9, 2005, Hasbro bought back the digital gaming rights for their properties from Atari for $65 million.[52][25][53] Within the deal, Hasbro purchased back the video game rights to Transformers, My Little Pony, Tonka, Magic: The Gathering, Connect Four, Candy Land and Playskool, while obtaining a seven-year exclusive deal to produce video games based on Monopoly, Scrabble, Game of Life, Battleship, Clue, Yahtzee, Simon, Risk and Boggle, alongside an expanded separate deal with the Dungeons & Dragons franchise.
During this period, Atari's most profitable titles in the North American market were Dragon Ball games, which accounted for the largest share of Atari's earnings at the time.[54][55]
Infogrames through the remainder of 2006[clarification needed] sold intellectual properties and some studios in order to raise cash and stave off the threat of bankruptcy.[56]
Their first sell-offs were on 10 May 2006, when they sold Games.com site to AOL,[57] Paradigm Entertainment and the Stuntman franchise to THQ[58] and the publishing rights to TimeShift to Vivendi Games. The sales generated $25 million in revenue.[59] On June 17, 2006, Midway acquired the publishing rights to the Unreal back catalogue from Infogrames,[60] this was followed on in when developer Reflections Interactive and the Driver franchise were sold for $21.6 million to Ubisoft.[61] In October, Shiny Entertainment was acquired by Foundation 9 Entertainment for $1.6 million,[61][62] with the last studio put up for sale - Atari Melbourne House, being sold to Krome Studios in November 2006, and was renamed to Krome Studios Melbourne.[23] After this the only developers still owned by Atari were Eden Games and Humongous, Inc.
On September 1, 2006, Atari, Inc. announced that its stock faced delisting from the Nasdaq stock exchange due to its price having fallen below $1.00.[63] On September 5, 2006, David Pierce was appointed as new CEO of Atari, replacing Bruno Bonnell. Pierce previously worked as an executive at Universal Pictures, Metro-Goldwyn-Mayer, Sony Pictures, Sony Music, and Sony Wonder.[64]
In April 2007, Infogrames' founding chairman Bruno Bonnell left the company after 24 years; on the day of the announcement of is departure IESA's shares jumped 24%.[65] In the same year, Infogrames fired the majority of Atari's directors and laid off 20% of its workforce. For the 2006–2007 fiscal year, Atari posted a net loss of $70 million.[66] In July 2007, Atari sold back their exclusive Hasbro licensing deal back to Hasbro for $19 Million,[67] which concluded with Hasbro signing a new casual game deal with Electronic Arts a month later.[68] On November 7, GameSpot reported that Atari was beginning to run out of money, losing 12 million dollars in the first fiscal quarter of 2008.[69]
On 6 March 2008, Infogrames made an offer to Atari Inc. to buy out all remaining public shares for a value of US$1.68 per share or US$11 million total. The offer would make Infogrames the sole owner of Atari Inc., making it a privately held company.[70] On 30 April, Atari Inc. announced its intentions to accept Infogrames' buyout offer and merge with Infogrames,[71] which was completed by October 9.[72] With that acquisition Infogrames was the only owner of the Atari brand.[73] Infogrames said that it planned to reduce administrative costs and to focus on online gaming.[74] On May 9, 2008, it was revealed that NASDAQ would be removing Atari from the NASDAQ stock exchange.[75] Atari has stated its intentions to appeal the decision. Atari was notified of NASDAQ's final decision on April 24, 2008, and the appeal hearing took place on May 1, 2008. Atari was expected to raise its value to $15 million USD from the period of December 20, 2007 through to March 2008. Atari received notice of its absolute delisting on September 12, 2008.[76]
In September 2008, Namco Bandai Games and Infogrames formed a joint venture called Distribution Partners.[77] Distribution Partners was defined by Infogrames as a regrouping of "Infogrames' distribution operations in Europe, Asia, Africa and South America."[78] This new entity consisted mainly of Infograme's distribution network in the PAL region.[79] Distribution Partners was 34% owned by Namco Bandai and 66% owned by Atari.[78]
In December 2008, Infogrames bought Cryptic Studios for $26.7 million in cash plus performance bonuses. Cryptic Studios is a massively multiplayer online game developer and its acquisition is in line with the company's new business strategy which focuses on online games.[80]
In May 2009, Namco Bandai acquired Atari Europe from Infogrames.[81] Its sale and marketing personnel were transferred to Distribution Partners.[81] In March 2009, Infogrames announced that it was getting out of the distribution business in the PAL region with its decision to sell its 66% stake at Distribution Partners.[77] According to an Infogrames press-release, this sale allowed "Atari to focus its financial resources and creative energy exclusively on developing and publishing online-enabled games".[82]
In July, the deal valued at €37 million was completed;[83] Distribution Partners was renamed to Namco Bandai Partners. At that time the company had operations in 50 countries and 17 dedicated offices.[84]
Despite restructuring, Infogrames continued to struggle to become profitable. For the 2008 fiscal year the company posted €51.1 million ($72.17 million) in net losses and for the 2009 fiscal year, which ended in March, Infogrames posted losses of €226.1 million ($319.33 million).[85]
During their fiscal year meeting (May 2009), IESA announced that it would be changing its corporate name to an Atari branded name, in line with the use of the name for its subsidiaries. In reference to this, Atari, Inc.'s CEO Jim Wilson said: "We've gotten rid of the Infogrames and Atari duality, the confusion around that. We are one simplified company, under one management team, under one brand."[86]
Infogrames' 29 May earnings report stated:
An earnings press release on 24 July 2009 also provided clarification regarding the ensuing name change that was initially announced some two months prior, rebranding themselves as Atari, SA from Infogrames Entertainment, SA. Furthermore, this release also stated their intentions of henceforth utilising the much more recognisable 'Atari Group' moniker with all Atari-related brands and similar such subsidiaries already under their control.[88]
On 21 October 2010, Atari announced Atari's reference shareholders BlueBay Value Recovery (Master) Fund Limited and BlueBay Multi-Strategy (Master) Fund Limited are exploring a disposal of the shares and equity-linked instruments held by them.[89] However, BlueBay shareholders later interrupted the sale process of its holding in Atari.[90] BlueBay later converted the conversion of a portion of the ORANEs held by them.[91]
In 2012, Atari, SA, BlueBay Value Recovery (Master) Fund Limited, and The BlueBay Multi-Strategy (Master) Fund Limited reached an agreement following their negotiations regarding the restructuring of the debt and capital structure of the Atari group. As part of the agreement, the €20.9 million Credit Facility Agreement was extinguished via €10.9 million loan forgiveness from BlueBay Value Recovery (Master) Fund Limited and Atari's payment of €10 million; the cancellation of the dilutive effect of the ORANEs held by BlueBay; €20 million capital increases to be submitted to the vote of Atari shareholders (of which €10 million with preferential subscription right).[92]
On 21 January 2013, Atari, Inc., Atari Interactive, Inc., Humongous, Inc. and California US Holdings, Inc. (collectively, the "Companies") filed petitions for relief under Chapter 11 of the United States Bankruptcy Code in the United States Bankruptcy Court for the Southern District of New York.[93]
On April 4, 2012, Glu Mobile acquired the Deer Hunter franchise.[94]
On May 23, 2013, Atari announced that they would sell their game assets, developers, the famous "Fuji" logo, and the Atari name in a bankruptcy auction.[95]
On June 24, 2013, Nordic Games announced they had acquired the rights to the Desperados franchise and Silver.[96]
On July 4, 2013, Appeal Studios, the developer of Outcast, announced they had successfully purchased the full rights to the title.[97]
On July 22, 2013, several Atari-owned titles successfully gained new owners.
Eden Games also closed down during the bankruptcy, but reopened a year later as an independent developer by its founder, David Nadal.[99]
In December 2016, Atari sold the Test Drive franchise to Bigben Interactive[100] and also sold the V-Rally series to the company without a formal announcement.[101]
In 2017, Piko Interactive acquired several titles from Atari: 40 Winks, Bubble Ghost, Chamber of the Sci-Mutant Priestess, Death Gate, Drakkhen, Eternam, Glover, Monty Mole, Hostage: Rescue Mission, Marco Polo and Time Gate.[102][103][104][105][106]
On 19 September 2018, THQ Nordic announced they had acquired the Alone in the Dark franchise and Act of War.[107]
On March 3, 2020, Ziggurat Interactive acquired dozens of ex-Atari-owned titles, including Deadly Dozen.[108]
In 2014, all 3 Ataris emerged from bankruptcy and entered the social casino gaming industry with Atari Casino.[109] Frédéric Chesnais, who heads all the slimmed down company, stated their entire operations consist of a staff of 10 people.[110]
In 2015, Atari announced a turnaround strategy that would focus on re-releasing the catalogue of Atari games. The strategy was focused on "download games, MMO games, mobile games and licensing activities, based in priority around traditional franchises." Projects in the turnaround strategy included:
On January 3, 2017, TMZ reported that Frontier Developments, the developer for RollerCoaster Tycoon 3, sued Atari, Inc. for not paying the company enough for royalties for the game; Frontier reported that they only received $1.17 million when they needed $3.37 million. Frontier's Chief Operating Officer David Walsh confirmed the report in a GameSpot interview, stating that they had previously attempted to resolve the issue without legal action since April 2016.[112]
On 8 June 2017 a short teaser video was released, promoting a new product;[113][non-primary source needed] and the following week CEO Fred Chesnais confirmed the company was developing a new game console – the hardware was stated to be based on PC technology, and be still under development.[114] In mid July 2017 an Atari press release confirmed the existence of new hardware, referred to as the Ataribox. The casing design was inspired by the original Atari 2600, with a ribbed top surface, and a rise at the back of the console, with two styles announced: one with a wood veneer front like the original VCS, and another with a black front, akin to later 2600 units. The console was said to support both classic and current games.[115] According to an official company statement of 22 June 2017 the product was to initially launch via a crowdfunding campaign in order to minimize financial risk to the parent company.[116] In March 2018, the Ataribox was renamed the Atari VCS. It was released, after a delay due to the COVID-19 pandemic, in June 2021.
In March 2020, Wade Rosen became the new chair of the board of directors upon purchasing a substantial share of the company from Chesnais.[117]
In 2020, the Atari Token was launched by Atari,[118] in equal partnership with the ICICB Group.[119] The group was licensed to launch an online gaming platform using crypto currencies, including the Atari Token.[120][121]
In March 2021, Atari extended its partnership with ICICB Group for the development of Atari branded hotels, with the first hotels to be constructed in Dubai, Gibraltar and Spain .[122][123][124][125][126] The licensing agreement includes potential additional countries in Europe, Africa, and Asia.[127]
In April 2021, Rosen replaced Chesnais as CEO and restructured the company into two units: Atari Gaming, who will focus on video games, and Atari Blockchain, who will focus on blockchain, and other businesses.[128] On July 5, 2021, Atari Gaming announced a plan to fully reenter the console and handheld game publishing industry and reduce emphasis on free-to-play and mobile games, leading to possible titles being closed or sold, alongside the closure of Atari Casino.[129] Chesnais later resigned from the company, though remained as a consultant through his new company, Crypto Blockchain Industries (CBI).[130]
On November 24, 2021, Atari announced they had invested $500,000 in retro gaming streaming platform Antstream, and a deal to potentially purchase MobyGames for $1.5 million through to the end of March 2022.[131] The purchase was completed on March 8, 2022, with Freyholtz remaining as general manager.[132]
In March 2022, Atari ended all ties with former CEO Chesnais and CBI.[133] The following month, they also announced the termination of all license agreements with ICICB, including the end of hotel licenses, and the dissolution of their blockchain joint venture. The Atari Token was disclaimed as "unlicensed" and a replacement would be developed.[134]
Atari began a series of IP acquisitions in 2023. In March, they acquired the intellectual property rights to 12 Stern Electronics titles, including Berzerk and Frenzy.[135] Later that month, Atari announced that it would acquire Nightdive Studios for $10 million. Nightdive had released several ports and remasters of Atari's divested games.[136] The following month, they had re-acquired over one hundred video games from the Accolade, MicroProse, GT Interactive, and Infogrames catalogues that were formerly owned by Tommo/Billionsoft. This included the Bubsy series and the Accolade and GT Interactive brands.[137] The copyright and trademarks of these titles transitioned to a holding business named GT Interactive, LLC.[138] In May, the company obtained rights for over a dozen M Network games, including Armor Ambush, Astroblast, and Star Strike.[139] Within the latter part of 2023, the company also acquired AtariAge, a website dedicated to the history of Atari games,[140] Awesomenauts and Swords & Soldiers from Ronimo Games and Digital Eclipse, a developer that specialized in remakes of older games.[141]
Name | Location | Founded | Acquired | Ref. |
---|---|---|---|---|
Atari Europe S.A.S.U. | Lyon, France | 1992 | ||
Atari, Inc. | New York City , United States | 1993 | 1999 | |
Atari Interactive | 1995 | 2001 | [142] | |
Atari Japan KK | Japan | 2000 | [143] | |
Atari VCS, LLC | 2017 | |||
Digital Eclipse | Emeryville, United States | 1992 | 2023 | [144] |
GT Interactive, LLC | 2023 | [145] | ||
MobyGames | United States | 1999 | 2022 | [146] |
Nightdive Studios | Vancouver, United States | 2012 | 2023 | [147] |
Name | Location | Acquired/established | Closed/divested | Fate | Ref[148] |
---|---|---|---|---|---|
Atari Studios Asia | Australia | 1999 | unknown | Closed by Atari | [149] |
Atari Interactive Hunt Valley Studio | Hunt Valley, Maryland, United States | 2001 | 2003 | Acquired as MicroProse Hunt Valley in Hasbro Interactive purchase; closed by Atari | |
Atari Melbourne House | Melbourne, Australia | 1999 | 2006 | Acquired as Melbourne House; sold to Krome Studios | [150] |
Cryptic Studios | Los Gatos, United States | 2008 | 2011 | Sold to Perfect World | |
DMA Design | Dundee, Scotland, | 1999 | 1999 | Acquired in Gremlin Interactive purchase; sold to Take-Two Interactive | [151] |
Eden Games | Lyon, France | 2002 | 2013 | Acquired as Eden Studios; filed for judicial liquidation in January 2013; later re-opened in October 2013 and now owned by Animoca Brands | |
Europress | Adlington, Cheshire, United Kingdom | 2001 | 2001 | Acquired in Hasbro Interactive purchase; sold back to original founder | [152] |
Humongous Entertainment | City of Industry, United States | 2000 | 2006 | Acquired in GT Interactive purchase; closed by Infogrames | |
Humongous, Inc. | United States | 2006 | 2013 | Filed for Chapter 11 bankruptcy, assets sold to Tommo | |
Infogrames Chippenham | Chipping Sodbury, United Kingdom | 2001 | 2002 | Acquired as MicroProse Chipping Sodbury in Hasbro Interactive purchase; closed by Infogrames | |
Infogrames Lyon House | Lyon, France | 1998 | 2002 | Closed by Infogrames | [153] |
Infogrames North America (Internal Development Team) | San Jose, United States | 1999 | 2000 | Acquired as Accolade; closed by Infogrames[154] | |
Infogrames Sheffield House | Sheffield, United Kingdom | 1999 | 2003 | Acquired as Gremlin Interactive; closed | [155] |
Legend Entertainment | Virginia, United States | 2000 | 2004 | Acquired in GT Interactive purchase; closed by Atari | |
Paradigm Entertainment | Carrollton, United States , | 2000 | 2006 | Sold to THQ | |
Reflections Interactive | Newcastle upon Tyne, United Kingdom | 2000 | 2006 | Acquired in GT Interactive purchase; sold to Ubisoft | |
Shiny Entertainment | Laguna Beach, United States | 2002 | 2006 | Purchased from Interplay Entertainment; sold to Foundation 9 Entertainment | |
SingleTrac | Salt Lake City, United States | 2000 | 2000 | Acquired in GT Interactive purchase; closed by Infogrames |
Name | Location | Acquired/established | Divested | Fate | Ref.[148] |
---|---|---|---|---|---|
A+ Multimedia Ltda | Portugal | 2009 | Sold to Namco Bandai Games | ||
Atari do Brasil Ltda. | Brazil | 1998 | 2009 | Sold to Namco Bandai Games | |
Atari France S.A.S. | France | 1991 | 2009 | Sold to Namco Bandai Games | |
Atari Italia S.p.A. | Italy | 1994 | 2009 | Sold to Namco Bandai Games | |
Atari Ibérica S.A. | Spain | N/A | 2009 | Sold to Namco Bandai Games | |
Atari Interactive, Inc. | United States | 2001 | 2003 | Acquired in Hasbro Interactive purchase; merged out | |
Atari Interactive Asia Pacific Pty, Ltd. | Australia | 2001 | 2004 | Acquired in Hasbro Interactive purchase as Hasbro Interactive Asia Pacific; closed | [156] |
Atari Nordic AB | Denmark | 2001 | 2009 | Sold to Namco Bandai Games | [157] |
Atari Bénélux B.V. | Brussels, Netherlands | 1994 | 2009 | Sold to Namco Bandai Games | |
Atari Hellas EURL | Greece | 2000 | 2009 | Sold to Namco Bandai Games | |
Atari United Kingdom Limited | Manchester, England | 1996 | 2009 | Acquired in Ocean International Ltd. purchase as Ocean Software; sold to Namco Bandai Games | |
Atari Deutschland GmbH | Germany | 1996 | 2009 | Acquired in Laguna Video Games purchase as Bomico Entertainment Software; sold to Namco Bandai Games | [13][158] |
Atari Israel Ltd. | Israel | 2009 | Sold to Namco Bandai Games | ||
Atari Asia Pacific Pty, Ltd. | Australia | 2000 | 2009 | Sold to Namco Bandai Games | [159] |
Atari Korea Ltd. | Korea | 2009 | Sold to Namco Bandai Games | ||
Atari Taiwan Ltd. | Taiwan | 2009 | Sold to Namco Bandai Games | ||
Atari Singapore Pty, Ltd. | Singapore | 2009 | Sold to Namco Bandai Games | ||
Atari Hong Kong Ltd. | Hong Kong | 2009 | Sold to Namco Bandai Games | ||
Atari Australia Pty, Ltd. | Sydney, Australia | 1998 (Minority Stake) 2002 (Full) |
2009 | Acquired as OziSoft; sold to Namco Bandai Games | [160][161] |
Atari NZ Limited | New Zealand | 1998 (Minority Stake) 2002 (Full) |
2009 | Acquired as OziSoft NZ; sold to Namco Bandai Games | [162] |
Distribution Partners SAS | France | 2008 | 2009 | Sold to Namco Bandai Games | [148] |
Infogrames Entertainment, Inc. | San Jose, United States | 1996 | 1999 | Acquired in Ocean International Ltd. purchase as Ocean of America, Inc.; Folded into Infogrames North America | |
Infogrames Interactive Limited | United Kingdom | 2001 | N/A | Acquired in Hasbro Interactive purchase as Hasbro Interactive Limited; folded | [163] |
Infogrames Interactive Direct Limited | United Kingdom | 2001 | N/A | Acquired in Hasbro Interactive purchase as Hasbro Interactive Direct Limited; closed | [164] |
Infogrames Limited | United Kingdom | Closed | [165] | ||
Infogrames North America, Inc. | San Jose, United States | 1999 | 2000 | Acquired as Accolade; folded into Infogrames, Inc. | |
MacSoft | 2000 | 2003 | Acquired in GT Interactive purchase; sold to Destineer | [166] | |
Phillips Media BV | Eindhoven, Netherlands | 1997 | 1997 | Folded following purchase | |
WizardWorks | Plymouth, Minnesota | 2000 | 2004 | Acquired in GT Interactive purchase; closed by Atari | [167][168] |
As of 2018, Atari SA owns the rights to the following games and game franchises. The majority of these are original works by Atari, Hasbro Interactive or Infogrames, however the most notable outside of these are a large number of intellectual properties formerly belonging to Ocean Software, to which Atari SA never lost the rights.
Le 30 mai 2017, à l'occasion de la publication de son chiffre d'affaires annuel, le groupe Atari a annoncé la « (...) préparation d'une campagne de relations publiques et de crowdfunding pour tester la viabilité d'un nouveau produit hardware pour les jeux vidéo ». Le Groupe a depuis diffusé une vidéo dévoilant un premier design de ce nouveau produit, dont les fonctionnalités et les caractéristiques techniques seront annoncées selon l'avancement des travaux. www.ataribox.com Le Groupe estime qu'il est en mesure de développer un produit attrayant, utilisant la notoriété de la marque Atari dans le domaine du hardware. Pour limiter la prise de risque, ce produit sera initialement lancé dans le cadre d'une campagne de crowdfunding.
Original source: https://en.wikipedia.org/wiki/Atari SA.
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