From HandWiki - Reading time: 9 min
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| Type | Subsidiary |
|---|---|
| Industry | Video games |
| Predecessor |
|
| Founded | 2002 |
| Headquarters | , England |
| Products |
|
| Parent | Sony Interactive Entertainment |
| Website | Official website |
SIE London Studio is an in-house Sony Interactive Entertainment developer located in London. London Studio is Sony Interactive Entertainment Europe's largest internal development studio, with staff working in a purpose designed 7-story building located in London's Soho district.
The development group includes the R&D group responsible for EyeToy, and various other research and development groups dedicated to the production of PlayStation games and development tools across all of SIE's gaming platforms. SIE London Studio operates as part of Sony Interactive Entertainment Worldwide Studios. The studio was formed in 2002 by the merger of SCEE Camden Studio and Team Soho.
SIE London Studio developed a virtual reality (VR) rendering technology, called the LSSDK engine, which supports PlayStation 4 and PC. This engine was first used in PlayStation VR Worlds, which contained five virtual reality experiences: "The London Heist", "Into The Deep", "VR Luge", "Danger Ball" and "Scavenger's Odyssey". Their upcoming game Blood and Truth, which expands upon VR Worlds' The London Heist, is using an updated version of the same technology.[1]
| Game | Year | Platform(s) |
|---|---|---|
| This is Football 2003 | 2002 | PlayStation 2 |
| Hardware | ||
| This is Football 2004 | 2003 | |
| EyeToy | ||
| This is Football 2005 | 2004 | |
| EyeToy | ||
| SingStar | ||
| The Getaway | ||
| SingStar Party | ||
| EyeToy: Chat | 2005 | |
| World Tour Soccer | PlayStation Portable | |
| Fired Up | ||
| SingStar Pop | PlayStation 2 | |
| EyeToy | ||
| EyeToy | ||
| SingStar '80s | ||
| EyeToy | ||
| EyeToy | ||
| EyeToy: Kinetic Combat | 2006 | |
| EyeToy: Play Sports | ||
| SingStar Rocks! | ||
| SingStar Anthems | ||
| Gangs of London | PlayStation Portable | |
| SingStar Legends | PlayStation 2 | |
| World Tour Soccer 2 | PlayStation Portable | |
| SingStar Pop Hits | 2007 | PlayStation 2 |
| SingStar 90s | ||
| SingStar Amped | ||
| SingStar Rock Ballads | ||
| Aqua Vita | PlayStation 3 | |
| SingStar R&B | PlayStation 2 | |
| Beats | PlayStation Portable | |
| SingStar | PlayStation 3 | |
| SingStar Summer Party | 2008 | PlayStation 2 |
| SingStar Vol. 2 | PlayStation 3 | |
| SingStar ABBA | PlayStation 2 & PlayStation 3 | |
| SingStar Vol. 3 | PlayStation 3 | |
| PlayStation Home | ||
| SingStar Queen | 2009 | |
| SingStar Pop Edition | ||
| SingStar Motown | ||
| EyePet | PlayStation 3 & PlayStation Portable | |
| SingStar Take That | PlayStation 3 | |
| SingStar Guitar | 2010 | |
| SingStar Dance | ||
| DanceStar Party | 2011 | |
| EyePet & Friends | ||
| DanceStar Party Hits | 2012 | |
| Wonderbook | ||
| SingStar: Ultimate Party[2] | 2014 | PlayStation 4 & PlayStation 3 |
| PlayStation VR Worlds[3] | 2016 | PlayStation VR |
| SingStar Celebration | 2017 | PlayStation 4 |
| Blood & Truth | 2019 | PlayStation VR |
| Formerly | SCE Worldwide Studios (2005–2016) |
|---|---|
| Type | Division |
| Industry | Video games |
| Founded | September 14, 2005 |
Key people | Hermen Hulst (president) |
Number of employees | 2,700+[1] (2011) |
| Parent | Sony Interactive Entertainment |
| Subsidiaries | See § Studios |
| Website | playstation.com/en-us/corporate/playstation-studios/ |
Sony Interactive Entertainment Worldwide Studios (SIE Worldwide Studios) is a group of video game developers founded in September 2005 by Sony Interactive Entertainment.[2]
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.
With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]
SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]
| Name | Location | Founded | Acquired |
|---|---|---|---|
| Bend Studio | Bend, Oregon | 1993[7] | 2000[7] |
| Guerrilla Games | Amsterdam | 2000[7] | 2005[7] |
| Housemarque | Helsinki | 2021[8] | |
| Insomniac Games | Burbank, California | 1994[7] | 2019[9] |
| London Studio | London | 2002[7] | — |
| Malaysia Studio | Kuala Lumpur | 2020[10] | — |
| Media Molecule | Guildford | 2006[7] | 2010[7] |
| Naughty Dog | Santa Monica, California | 1984[7] | 2001[7] |
| Nixxes Software | Utrecht | 1999[11] | 2021[12] |
| Pixelopus | San Mateo, California | 2014[7] | — |
| Polyphony Digital | Tokyo | 1998[7] | — |
| San Diego Studio | San Diego | 2001[7] | — |
| San Mateo Studio | San Mateo, California | 1998[13] | — |
| Santa Monica Studio | Los Angeles | 1999[7] | — |
| Sucker Punch Productions | Bellevue, Washington | 1997[7] | 2011[7] |
| Team Asobi | Tokyo | 2021[14][lower-alpha 1] | — |
| XDev | Liverpool | 2000[7] | — |
| Name | Location | Founded | Acquired | Divested | Fate |
|---|---|---|---|---|---|
| Bigbig Studios | Leamington Spa | 2001[15] | 2007[16] | 2012[15] | Closed[15] |
| Evolution Studios | Runcorn | 1999[16] | 2007[16] | 2016[17] | Closed[17] |
| Guerrilla Cambridge | Cambridge | 1997[18] | — | 2017[18] | Closed[18] |
| Incognito Entertainment | Salt Lake City | 1999[19] | 2002[19] | 2009[20] | Closed[20] |
| Japan Studio | Tokyo | 1993[7] | — | 2021[21] | Reorganized within SIE, primarily to Team Asobi[14] |
| Manchester Studio | Manchester | 2015[7] | — | 2020[22] | Closed[22] |
| Studio Liverpool | Liverpool | 1984[16] | 1993[16] | 2012[23] | Closed[23] |
| Zipper Interactive | Redmond, Washington | 1995[24] | 2006[16] | 2012[24] | Closed[24] |
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]
XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]