From HandWiki - Reading time: 9 min
| Type | Subsidiary of Sony Interactive Entertainment |
|---|---|
| Industry | Video games |
| Founded | 2001 |
| Headquarters | San Diego, California , |
Number of employees | 90+ |
| Parent | Sony Interactive Entertainment |
SIE San Diego Studio is a video game development team that was established in 2001 by Sony Interactive Entertainment, and is part of SIE Worldwide Studios. They are responsible for MLB The Show games. They are also known for other games, such as the NBA series, The Mark of Kri, Pain, High Velocity Bowling, and Sports Champions.
| Game title | U.S. release date | Platform | Notes |
|---|---|---|---|
| The Mark of Kri | July 29, 2002 | PlayStation 2 | Internally developed |
| NBA 2005 | March 16, 2005 | PlayStation Portable | Internally developed |
| NBA '06: featuring the Life Vol. 1 | October 4, 2005 | PlayStation 2, PlayStation Portable | Internally developed |
| MLB 06 | February 28, 2006 | PlayStation 2, PlayStation Portable | Internally developed |
| NBA '07: featuring the Life Vol. 2 | September 26, 2006 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| MLB 07 | February 26, 2007 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| NBA '08: Games of the Week | October 2, 2007 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| Pain | November 29, 2007 | PlayStation 3 | Collaborated development with Idol Minds |
| High Velocity Bowling | December 6, 2007 | PlayStation 3 | Internally developed |
| MLB 08 | March 4, 2008 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| NBA 09: The Inside | October 7, 2008 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| MLB 09 | March 3, 2009 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| NBA 10: The Inside | October 6, 2009 | PlayStation Portable | Internally developed |
| Pinball Heroes | November 13, 2009 | PlayStation Portable | Internally developed |
| MLB 10 | March 2, 2010 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| ModNation Racers | May 19, 2010 | PlayStation Portable | Collaborated development with United Front Games |
| Sports Champions | September 7, 2010 | PlayStation 3 | Collaborated development with Zindagi Games |
| MLB 11 | March 8, 2011 | PlayStation 2, PlayStation 3, PlayStation Portable | Internally developed |
| Medieval Moves | November 15, 2011 | PlayStation 3 | Collaborated development with Zindagi Games |
| ModNation Racers | February 22, 2012 | PlayStation Vita | Internally developed |
| MLB 12 | March 6, 2012 | PlayStation Vita, PlayStation 3 | Internally developed |
| Sports Champions 2 | October 30, 2012 | PlayStation 3 | Collaborated development with Zindagi Games |
| LittleBigPlanet Karting | November 6, 2012 | PlayStation 3 | Collaborated development with United Front Games and Media Molecule |
| MLB 13 | March 5, 2013 | PlayStation Vita, PlayStation 3 | Internally developed |
| MLB 14 | April 1, 2014 (PS3, Vita) May 6, 2014 (PS4) |
PlayStation Vita, PlayStation 3, PlayStation 4 | Internally developed |
| MLB 15 | March 31, 2015 | PlayStation Vita, PlayStation 3, PlayStation 4 | Internally developed |
| Gnomageddon[1] | July 20, 2015 (First Mention) | PlayStation 4 | Internally developed (Cancelled) |
| Guns Up! | December 5, 2015 | PlayStation 4 | Collaborated development with Valkyrie Entertainment |
| MLB The Show 16 | March 29, 2016 | PlayStation 3, PlayStation 4 | Internally developed |
| Kill Strain | July 19, 2016 | PlayStation 4 | Internally developed |
| MLB The Show 17 | March 28, 2017 | PlayStation 4 | Internally developed |
| Drawn to Death | April 4, 2017 | PlayStation 4 | Collaborated development with The Bartlet Jones Supernatural Detective Agency |
| StarBlood Arena | April 11, 2017 | PlayStation VR | Collaborated development with WhiteMoon Dreams |
| MLB The Show 18 | March 27, 2018 | PlayStation 4 | Internally developed |
| MLB The Show 19 | March 26, 2019 | PlayStation 4 | Internally developed |
| MLB The Show 20 | March 17, 2020 | PlayStation 4 | Internally developed |
| Formerly | SCE Worldwide Studios (2005–2016) |
|---|---|
| Type | Division |
| Industry | Video games |
| Founded | September 14, 2005 |
Key people | Hermen Hulst (president) |
Number of employees | 2,700+[1] (2011) |
| Parent | Sony Interactive Entertainment |
| Subsidiaries | See § Studios |
| Website | playstation.com/en-us/corporate/playstation-studios/ |
Sony Interactive Entertainment Worldwide Studios (SIE Worldwide Studios) is a group of video game developers founded in September 2005 by Sony Interactive Entertainment.[2]
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.
With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]
SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]
| Name | Location | Founded | Acquired |
|---|---|---|---|
| Bend Studio | Bend, Oregon | 1993[7] | 2000[7] |
| Guerrilla Games | Amsterdam | 2000[7] | 2005[7] |
| Housemarque | Helsinki | 2021[8] | |
| Insomniac Games | Burbank, California | 1994[7] | 2019[9] |
| London Studio | London | 2002[7] | — |
| Malaysia Studio | Kuala Lumpur | 2020[10] | — |
| Media Molecule | Guildford | 2006[7] | 2010[7] |
| Naughty Dog | Santa Monica, California | 1984[7] | 2001[7] |
| Nixxes Software | Utrecht | 1999[11] | 2021[12] |
| Pixelopus | San Mateo, California | 2014[7] | — |
| Polyphony Digital | Tokyo | 1998[7] | — |
| San Diego Studio | San Diego | 2001[7] | — |
| San Mateo Studio | San Mateo, California | 1998[13] | — |
| Santa Monica Studio | Los Angeles | 1999[7] | — |
| Sucker Punch Productions | Bellevue, Washington | 1997[7] | 2011[7] |
| Team Asobi | Tokyo | 2021[14][lower-alpha 1] | — |
| XDev | Liverpool | 2000[7] | — |
| Name | Location | Founded | Acquired | Divested | Fate |
|---|---|---|---|---|---|
| Bigbig Studios | Leamington Spa | 2001[15] | 2007[16] | 2012[15] | Closed[15] |
| Evolution Studios | Runcorn | 1999[16] | 2007[16] | 2016[17] | Closed[17] |
| Guerrilla Cambridge | Cambridge | 1997[18] | — | 2017[18] | Closed[18] |
| Incognito Entertainment | Salt Lake City | 1999[19] | 2002[19] | 2009[20] | Closed[20] |
| Japan Studio | Tokyo | 1993[7] | — | 2021[21] | Reorganized within SIE, primarily to Team Asobi[14] |
| Manchester Studio | Manchester | 2015[7] | — | 2020[22] | Closed[22] |
| Studio Liverpool | Liverpool | 1984[16] | 1993[16] | 2012[23] | Closed[23] |
| Zipper Interactive | Redmond, Washington | 1995[24] | 2006[16] | 2012[24] | Closed[24] |
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]
XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]