Type | Subsidiary |
---|---|
Industry | Video games |
Fate | Merged with Shiny Entertainment |
Successor | Double Helix Games |
Founded | 1997 |
Founder |
|
Defunct | October 9, 2007 |
Headquarters | Newport Beach, California , US |
Parent | Foundation 9 Entertainment (2005–2007) |
Website | Collectivestudios |
The Collective, Inc. was an American video game developer based in Newport Beach, California. Founded in 1997 by ex-Virgin Entertainment employees, the company merged with Backbone Entertainment in 2005 to create Foundation 9 Entertainment. Under Foundation 9, The Collective was merged with Shiny Entertainment and into Double Helix Games in October 2007.
The Collective was founded in 1997 by brothers Douglas and Richard Hare, together with Gary Priest, upon leaving Virgin Interactive.[1] Works by The Collective include Star Trek: Deep Space Nine: The Fallen, Buffy the Vampire Slayer, Indiana Jones and the Emperor's Tomb, Marc Ecko's Getting Up, and The Da Vinci Code.
On March 29, 2005, it was announced that The Collective was merging with Backbone Entertainment, another game developer, to form Foundation 9 Entertainment.[2] The Collective's Douglas Hare, Richard Hare and Gary Priest became the new company's co-president, chief creative officer and co-chairman, respectively.[3] On October 9, 2007, Foundation 9 announced that The Collective were being merged with another subsidiary, Shiny Entertainment; both studios had relocated their teams to new 60,000-square-foot (5,600 m2) offices in Irvine, California, from where the merged company would operate under the lead of Shiny's Michael Persson.[4] In March 2008, the new studio was named Double Helix Games.[5]
Year | Title | Platform(s) | Publisher(s) | Note(s) |
---|---|---|---|---|
1998 | Men in Black | PlayStation | Gremlin Interactive | Port of a PC game developed by Gigawatt Studio and published by SouthPeak Interactive. |
The Game of Life | PlayStation | Hasbro Interactive | Port of a PC game developed by Mass Media. | |
2000 | Star Trek: Deep Space Nine: The Fallen | Microsoft Windows, Macintosh | Simon & Schuster Interactive | Developed using Unreal Engine. |
2002 | Buffy the Vampire Slayer | Xbox | Electronic Arts | First game developed using the studio's proprietary Slayer Engine, which would be used for every game hereafter. |
2003 | Indiana Jones and the Emperor's Tomb | Xbox, PlayStation 2, Microsoft Windows, OS X | LucasArts | |
2004 | Wrath Unleashed | Xbox, PlayStation 2 | LucasArts | |
The X-Files | PlayStation 2 | Vivendi Universal Games | Only involved in early design work before Black Ops Entertainment took over the project. | |
2005 | Star Wars: Episode III – Revenge of the Sith | Xbox, PlayStation 2 | LucasArts | |
2006 | Marc Ecko's Getting Up | Xbox, PlayStation 2, Microsoft Windows | Atari | |
The Da Vinci Code | Xbox, PlayStation 2, Microsoft Windows | 2K Games |
Several games are known to have been in development at the studio before they were cancelled. That includes games based on licenses such as Witchblade,[6] a follow-up to their Indiana Jones title,[7] a game featuring Jonathan Harker from Dracula,[8] and Dirty Harry.