Domain-specific entertainment language

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Domain-specific entertainment languages are a group of domain-specific languages that are used to describe computer games or environments, or potentially used for other entertainment such as video or music.

Game languages

  • Extensible Graphical Game Generator - language which is used to generate games [1]
  • Zillions of Games - for grid-based games
  • ViGL Video Game Language [2]
  • Py-VGDL Python Video Game Description Language [3]
  • Ludi Game Description Language[4]
  • Game Description Language[5]
  • General Game Description Language for Incomplete Information[6]
  • World Description Language[7]
  • Argonaut Strat Language
  • UnrealScript also Kismet, Blueprints
  • GameXML[8]
  • Xconq[9]
  • The Card Game Language[10]
  • The Card Game Description Language[11]
  • The Strategy Games Description Language[12]
  • Stanford Gamut - command line program for generating games [13]

Interactive fiction

  • Inform 7
  • Zork Implementation Language — used by Infocom
  • TADS — Text Adventure Development System
  • Ren'Py — A visual novel engine

MUDs

  • LambdaMOO has a specific programming language that users use to extend the system.
  • In LPMuds, LPC is used to extend the system. SWLPC is one variant on it.
  • TinyMUCK and derivatives use the language MUF.
  • ColdC is another C-derived MUD language, used by ColdMUD.
  • MUME developed and publishes its language Mudlle.
  • DG scripts are a content-development scripting language for MUDs.

Music

Movies

  • "Media Streams", an MIT Media Labs and Interval Research project by Marc Davis

See also

References

  1. ↑ EGGG : The extensible graphical game generator by Jon Orwant, a Ph.D. Thesis
  2. ↑ "Video Game Language (ViGL) " begins to abstract away all the reusable technical and game related aspects that most games utilize into a domain specific language.
  3. ↑ http://www.pygame.org/project-A+video+game+description+language+(VGDL)-2397-4058.html A language for developing 2D video games using the pygame engine
  4. ↑ "Archived copy". Archived from the original on 2011-07-08. https://web.archive.org/web/20110708112655/http://cameronius.com/bio/publications/thesis-2.47.zip. Retrieved 2010-06-28. 
  5. ↑ Game Description Language Specification (PDF)
  6. ↑ Game Description Language for Incomplete Information. Extension to GDL which includes randomness and visibility (PDF)
  7. ↑ World Description Language (PDF). No longer available. Extension to GDL which includes realtime, randomness and visibility
  8. ↑ GameXML is a collection of XML specifications which describe and script computer simulation engines. Developed by the XML Game Consortium (XGC), it is an ongoing project to create a reusable, standards-based architecture that can be applied toward computer games and simulations.
  9. ↑ Xconq Xconq is a general strategy game system. It is a complete system that includes all the components: a portable engine, graphical interfaces for Unix/Linux/X11, Macintosh, and Windows, multiple AIs, networking for multi-player games, and an extensive game library.
  10. ↑ The Card Game Language The Card Game Language, or CGL for short, is a language which was developed during created by students in a project dedicated to the subject of language and compiler theory.
  11. ↑ The Card Game Description Language
  12. ↑ Modelling and Generating Strategy Games Mechanics by Tobias Mahlmann, a Ph.D. Thesis
  13. ↑ Gamut, a game generating command line program





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