Comics archaeology is an archaeological framework which includes the study of archaeology in and of comics (including comic books, cartoons, comic strip, mangá, graphic novels and other forms of framed narratives) as well as the use of framed narratives for archaeological purposes. To this type of archaeology, comics are both sources and objects of study, and this framework would be a part of Contemporary archaeology,[1] such the origin of comics occurred in late 1880s.[2] Comics archaeology would be able to study this type of media in two ways: by its physical media - such pages, ink, colors, typography, and other physical aspects -, and by his narratives - the interactions between characters and materiliaties at frames in a comic book, also includes in this type of study, the relations between the reader and the narrative.[1] A lot of studies are dedicated to use comics for popularization of archaeology, and other works made comparisons between the real archaeologist's practices and those representations in comics, such John G. Swogger's works.[3] Talk about archaeology by comics would be a better way to talk with people what archaeologists do and why they do.[4]