This is a list of home video game consoles in chronological order, which includes all known home video game consoles after the first generation, from the first console, Magnavox Odyssey, to the first ever ROM cartridge-based console Fairchild Channel F, ranging from the major video game companies such as Magnavox, Atari, Fairchild, Intellivision Entertainment, Coleco, Nintendo, Sega, NEC, 3DO, SNK, Sony, and Microsoft to modern market consoles.
This list is divided into eras which are named based on the dominant console type of the era, though not all consoles of those eras are of the same type. Some eras are referred to based on how many bits a major console could process. The "128-bit era" (sixth generation) was the final era in which this practice was widespread.
This list does not include other types of video game consoles such as handheld game consoles, which are usually of lower computational power than home consoles due to their smaller size, microconsoles, which are usually low-cost Android-based devices that rely on downloading, or dedicated consoles past the first generation, which have games built in and do not use any form of physical media. Consoles have been redesigned from time to time to improve their market appeal. Redesigned models are not listed on their own.
There are a total of Expression error: Unexpected < operator. video game platforms released since the second generation, and 10 canceled platforms.
This list only counts the first iteration of each console's hardware, because several systems have had slim, enhanced or other hardware revisions, but they aren't individually listed here. The list also includes unreleased systems. If a series of home video game consoles begins in a generation and lasts to another generation, it is listed in the generation the series began. This list does not claim to be complete.
There are Script error: No such module "Table row counter". home video game consoles known to have been released in the first generation of video game consoles. They can be found in the list of first generation home video game consoles.
There were a total of 20 home video game consoles released in the second generation, and 1 cancelled platform;
Fairchild Channel F (November 1976)
RCA Studio II (January 1977)
Bally Astrocade (1977)
Atari 2600 (1977)
APF-MP1000 (1978)
Magnavox Odyssey 2 (1978)
Intellivision (1980)
VTech CreatiVision (1981)
Arcadia 2001 (1982)
ColecoVision (1982)
Atari 5200 (1982)
Vectrex (1982)
Gakken Compact Vision TV Boy (1983)
Name | Release date | Manufacturer | Units sold |
---|---|---|---|
Fairchild Channel F # | 1976-11 | Fairchild | ca. 250,000 |
RCA Studio II | 1977-01 | RCA | ? |
Bally Astrocade | 1977 | Midway | ? |
Atari 2600 # | 1977-09-11 | Atari Inc. | ca. 30 million[1] |
APF-MP1000 | 1978-01-01 | APF | ? |
Champion 2711 | 1978 | Unisonic | ? |
Interton VC 4000 | 1978 | Interton | ? |
1292 Advanced Programmable Video System | 1978 | Audiosonic | ? |
Magnavox Odyssey 2 | 1978-12 | Magnavox / Philips | ? |
APF Imagination Machine | 1979 | APF | ? |
Bandai Super Vision 8000 | 1979 | Bandai | ? |
Intellivision # | 1980 | Mattel | 3+ Million |
VTech CreatiVision | 1981 | VTech | ? |
Epoch Cassette Vision # | 1981-07-30 | Epoch | ? |
Arcadia 2001/Leisure Vision | 1982 | Emerson Radio | ? |
SHG Black Point | 1982 | Süddeutsche Elektro-Hausgeräte GmbH & Co. KG | ? |
ColecoVision | 1982-08 | Coleco | ca. 2 million |
Atari 5200 | 1982-11 | Atari Inc. | ca. 1 million |
Vectrex | 1982-11 | GCE/Milton Bradley Company | ? |
Compact Vision TV Boy | 1983-10 | Gakken | ? |
Video Arcade System | {{{1}}}cancelled (supposed to be released in 1983) | Ultravision | 0 |
There were a total of Script error: No such module "Table row counter". home video game consoles released in the third generation, and 3 cancelled platforms;
My Vision (1983)
Nintendo Family Computer (1983)
PV-1000 (1983)
Super Cassette Vision (1984)
Atari 7800 (1986)
Atari XEGS (1987)
Action Max (1987)
Amstrad GX4000 (1990)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Videopac+ G7400 | 1983 | Philips | ? | Intel 8048 @ 5.91MHz | 8-bit |
My Vision | 1983 | Nichibutsu | ? | 8-bit | |
Pyuuta Jr. | 1983-04 | Tomy | ? | 8-bit | |
Sega SG-1000 # | 1983-07-15 | Sega | ca. 2 million | Zilog Z80 @ 3.58 MHz | 8-bit |
NES/Family Computer (Famicom) # | 1983-07-15 | Nintendo | ca. 61.91 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
PV-1000 | 1983-10 | Casio | ? | Z80A clocked at 3.579 MHz | 8-bit |
Epoch Super Cassette Vision | 1984-07-17 | Epoch | 400,000 | NEC PD7801G | 8-bit |
Bridge Companion | 1985 | BBC/Heber | ? | Zilog Z80 | 8-bit |
Video Art | 1985 | LJN | ? | ||
Zemmix # | 1985 | Daewoo Electronics | ? | Zilog Z80 | 8-bit |
Sega Mark III/Sega Master System # | 1985-10-20 | Sega , Tec Toy | ca. 13 million | Zilog Z80 @ 4 MHz | 8-bit |
Family Computer Disk System[2] | 1986-02-21 | Nintendo | ca. 4.44 million | Ricoh 2A03 processor (MOS Technology 6502 core) | 8-bit |
Videosmarts | 1986 | Connor Electronics (1986–1988), VTech (1989–1990) | ? | ? | ? |
Atari 7800 | 1986-05 | Atari Corporation | ? | ? | 8-bit |
Atari XEGS | 1987 | Atari Corporation | ca. 2 million | MOS Technology 6502C | 8-bit |
Video Challenger | 1987 | Tomy/Bandai | ? | ? | ? |
Action Max | 1987 | Worlds of Wonder | ? | HD401010 | 8-bit |
View-Master Interactive Vision | 1988 | View-Master Ideal Group, Inc. | ? | ? | 8-bit |
Terebikko | 1988 | Bandai | ? | ? | ? |
VTech Socrates | 1988 | VTech | ? | ? | 8-bit |
Video Driver | 1988-10[3] | Sega | ? | ? | ? |
Amstrad GX4000 | 1990-09 | Amstrad | ca. 15,000 | Zilog Z80 @ 4 MHz | 8-bit |
Commodore 64 Games System | 1990-12 | Commodore | ? | MOS Technology 8500 @ 0.985 MHz | 8-bit |
RDI Halcyon | {{{1}}}cancelled (supposed to be released in January 1985) | RDI Video Systems | <12 | Zilog Z80 | ? |
Control-Vision | {{{1}}}Cancelled (supposed to be released in 1989) | Digital Pictures & Hasbro | 0 | ? | ? |
Кроха[4] | {{{1}}}cancelled (supposed to be released in 1990) | SKB Kontur (СКБ Контур) | ~200 | K580VM80A 2 MHz | ? |
There were a total of Script error: No such module "Table row counter". home video game consoles released in the fourth generation, and 4 cancelled platforms;
PC Engine (1987)
Sega Genesis (1988)
TurboGrafx-16 (1989)
PC Engine SuperGrafx (1989)
Super Famicom (1990)
Commodore CDTV (1991)
CD-i (1991)
Sega CD (1991)
Sega Pico (1993)
Super A'Can (1995)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
PC Engine/TurboGrafx-16 # | 1987-10-30 | NEC | ca. 10 million | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Sega Genesis/Mega Drive # | 1988-10-29 | Sega | ca. 35.25 million | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
TurboGrafx-CD/CD-ROM² # | 1988-12-04 | NEC | ? | ? | 16-bit (8-bit processor, 16-bit graphics) |
PC Engine2/SuperGrafx | 1989-12-08 | NEC | ? | Hudson Soft HuC6280 | 16-bit (8-bit CPU, 16-bit graphics) |
Neo-Geo AES | 1990-04-26 | SNK | ca. 750,000 | Motorola 68000 @ 12 MHz, Zilog Z80A @ 4 MHz | 24-bit (16/32 bit processor, 24 bit graphics) |
Super NES/Super Famicom # | 1990-11-21 | Nintendo | ca. 49.1 million | Ricoh 5A22 @ 3.58 MHz | 16-bit |
Commodore CDTV | 1991-03 | Commodore | ? | Motorola 68000 @ 7 MHz | 16-bit |
CD-i # | 1991-12-03 | Various | ca. 1.5 million | Philips SCC68070 @ 15.5 MHz | 16-bit (could be upgraded to 32-bit) |
Sega CD/Mega CD # | 1991-12-12 | Sega | ca. 2.24 million | Motorola 68000 @ 12.5 MHz | 16-bit (16/32 bit processor, 16 bit graphics) |
Memorex VIS | 1992-06 | Memorex/Tandy Corp | ca. 15,000 | Intel 80286 @ 12 MHz | 16-bit |
Sega Pico | 1993-06-26 | Sega/Majesco Entertainment | ? | Motorola 68000 @ 7.6 MHz, Zilog Z80 @ 3.58 MHz | 16-bit |
Picno | 1993 | Konami | ? | ? | 16-bit |
Pioneer LaserActive | 1993-08-20 | Pioneer Corporation | ? | ? | 16-bit |
Neo-Geo CD # | 1994-09-09 | SNK | ? | Motorola 68000 @ 12 MHz, Zilog Z80 @ 4 MHz | 16-bit |
Sega 32X | 1994-11-21 | Sega | 800,000 | 2 × SH-2 32-bit RISC @ 23 MHz | 32-bit |
Satellaview | 1995-04-23 | Nintendo | ? | ? | 16-bit |
Super A'Can | 1995-10-25 | Funtech | ? | Motorola 68000 @ 10.738635 MHz | 16-bit |
Konix Multisystem | {{{1}}}cancelled (supposed to be released in August 1989) | Konix | 0 | ? | 16-bit |
Atari Panther | {{{1}}}cancelled (supposed to be released in 1991) | Atari Corporation | 0 | Motorola 68000 | 32-bit |
WOWOW | {{{1}}}cancelled (supposed to be released in 1992) | Taito | ? | ? | ? |
SNES-CD | {{{1}}}cancelled (development stopped in 1993) | Nintendo | 0 | ( | 16-bit |
There were a total of Script error: No such module "Table row counter". home video game consoles released in the fifth generation;
FM Towns Marty (1993)
Amiga CD32 (1993)
3DO Interactive Multiplayer (1993)
Atari Jaguar (1993)
Sega Saturn (1994)
PlayStation (1994)
PC-FX (1994)
Apple Bandai Pippin (1995)
Casio Loopy (1995)
Nintendo 64 (1996)
Nintendo 64DD (1999)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
FM Towns Marty # | 1993-02-20 | Fujitsu | AMD 386SX at 16 MHz | 32-bit | |
Amiga CD32 | 1993-09-17 | Commodore | >100,000 | Motorola 68EC020@ 14.18 MHz (PAL) 14.32 MHz (NTSC) | 32-bit |
3DO Interactive Multiplayer # | 1993-10-04 | Panasonic/Sanyo /GoldStar | 2 million | RISC CPU ARM60 based on ARM architecture @ 12.5 MHz | 32-bit |
Atari Jaguar | 1993-11-23 | Atari Corporation | <250,000[5][6] | Motorola 68000 @ 13.295 MHz, Custom 32-bit graphics RISC "Tom" @ 26.59 MHz, Custom 32-bit sound RISC "Jerry" @ 26.59 MHz | 64-bit (64-bit graphics, 32-bit processor) |
CPS Changer | 1994 | Capcom | Motorola 68000 @ 10 MHz | 16-bit | |
Playdia | 1994-09-23 | Bandai | Toshiba TMP87C800F | 8-bit | |
Sega Saturn # | 1994-11-22 | Sega | 9.26 million | 2× Hitachi SH-2 @ 28.6 MHz | 32-bit |
PlayStation # | 1994-12-03 | Sony | 102.49 million | R3000 @ 33.8688 MHz | 32-bit |
PC-FX | 1994-12-23 | NEC | >400,000 | NEC V810 | 32-bit |
Apple Bandai Pippin | 1995-03-28 | Bandai /Apple Inc. | 42,000 | PowerPC 603 RISC (66 MHz) | 32-bit |
Atari Jaguar CD | 1995-09-21 | Atari Corporation | N/A | 64-bit (uses Jaguar processors) | |
Casio Loopy | 1995-10-19 | Casio | RISC SH-1 (SH7021) | 32-bit | |
Nintendo 64 | 1996-06-23 | Nintendo | 32.93 million | NEC VR4300 @ 93.75 MHz | 64-bit |
Nintendo 64DD | 1999-12-01 | Nintendo | >15,000 | N/A | 64-bit (uses N64 processor) |
There were a total of Script error: No such module "Table row counter". home video game consoles released in the sixth generation, and 2 cancelled platforms;
Dreamcast (1998 in Japan, 1999 in other areas)
Nuon (2000)
PlayStation 2 (2000)
Nintendo GameCube (2001)
Xbox (2001)
Xavix PORT (2004)
Name | Release date | Manufacturer | Units sold | CPU | "Bits" |
---|---|---|---|---|---|
Dreamcast | 1998-11-27 | Sega | ca. 9.13 million | Hitachi SH-4 32-bit RISC @ 200 MHz | 128-bit (32-bit processor, 128-bit graphics) |
Nuon # | 2000 | VM Labs | >25,000 | Nuon MPE hybrid stack processor | 128-bit (SIMD) |
PlayStation 2 # | 2000-03-04 | Sony | ca
155 million |
Emotion Engine @ 294.912 MHz (launch), 299 MHz (newer models) | 128-bit (SIMD) |
Nintendo GameCube # | 2001-11-14 | Nintendo | ca. 21.74 million | IBM PowerPC Gekko @ 486 MHz | 128-bit (SIMD) |
Xbox | 2001-11-15 | Microsoft | ca. 24 million | Custom 733 MHz Intel Pentium III "Coppermine-based" processor | 128-bit (SIMD) |
Interactive DVD KID's | 2002 | RTL | ? | ? | ? |
Xavix PORT | 2004 | SSD COMPANY LIMITED | ? | ? | 8-bit,16-bit and 32-bit (depending on game cartridge) |
V.Smile # | 2004-08-04 | VTech | ? | ? | 128-bit |
Advanced Pico Beena # | 2005 | Sega | ca. 350,000 | ARM7TDMI clocked at 81MHz | ? |
V.Smile Baby Infant Development System | 2006 | VTech | ? | ? | 128-bit |
L600 | cancelled (development stopped in April 2001) | Indrema | 0 | x86 @ 600 MHz | 32-bit |
Panasonic M2 | cancelled (supposed to be released in 1997) | Panasonic | 0 | Dual PowerPC 602 Processors @ 66 MHz | 64-bit (dual 32-bit) |
There were a total of Script error: No such module "Table row counter". home video game consoles released in the seventh generation, and 1 cancelled platform;
Xbox 360 (2005)
PlayStation 3 (2006)
Wii (2006)
Zeebo (2009)
Console / Series | Release date / Lifespan of the series | Manufacturer / Country | Units sold | CPU |
---|---|---|---|---|
Game Wave Family Entertainment System | 2005-10 | ZAPiT | ca. 70,000 (as of 2008)[7] | ? |
Xbox 360 # | 2005-11-22 | Microsoft | ca. 83.7 million (as of March 31, 2014)[8][9][10][11] | Big-endian architecture 3.2 GHz PowerPC Tri-Core Xenon |
V.Flash | 2006-09 | VTech | ? | ? |
HyperScan | 2006-10-23 | Mattel | ? | ? |
PlayStation 3 # | 2006-11-11 | Sony | ca. 80 million[12] | 3.2 GHz Cell Broadband Engine with 1 PPE & 7 SPEs |
Wii # | 2006-11-19 | Nintendo | ca. 101.63 million (as of December 31, 2016)[13] | PowerPC 750-based IBM PowerPC "Broadway" @ 729 MHz; 2.9 GFLOPS |
Zeebo | 2009-05-25 | Zeebo Inc. | ? | ? |
Phantom | cancelled (supposed to be released in September 2005) | Phantom | 0 | ? |
There are a total of 4 home video game consoles released in the current generation;
Wii U (2012)
PlayStation 4 (2013)
Xbox One (2013)
Nintendo Switch (2017)
Name | Release date | Manufacturer | Units sold | CPU |
---|---|---|---|---|
Wii U | 2012-11-18 | Nintendo | ca. 13.56 million (as of December 31, 2016)[14] | PowerPC 750-based 1.24 GHz Tri-Core IBM PowerPC "Espresso" |
PlayStation 4 # | 2013-11-15 | Sony | >106 million (as of December 31, 2019)[15] | Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU (integrated into APU) |
Xbox One # | 2013-11-22 | Microsoft | >41 million ((As of 2018))[lower-alpha 1] | Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules) |
Nintendo Switch | 2017-03-03 | Nintendo | ca. 55.77 million (as of March 31, 2020)[21] | Octa-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz |
The following are announced home consoles for release in the near future:[22]
Name | Release date | Manufacturer | Units sold | CPU |
---|---|---|---|---|
PlayStation 5 | Q4 2020 | Sony | 0 | AMD Zen 2-based CPU with 8 cores at 3.5GHz (variable frequency)[23] |
Xbox Series X | Q4 2020 | Microsoft | 0 | 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT) 7nm[24] |