1-inch Type C Helical Scan or SMPTE C is a professional reel-to-reel analog recordinghelical scanvideotape format co-developed by Ampex and Sony in 1976. The format uses 1-inch-wide (25 mm) tape and became the replacement in the professional video and broadcast television industries for the then-incumbent 2-inch-wide (51 mm) quadruplex videotape open-reel format. Additionally, it replaced the unsuccessful type A format, also developed by Ampex, and primarily in mainland Europe, it supplemented the type B format, developed by the Fernseh division of Bosch.
Compared to Quad, Type C had a smaller size, comparative ease of operation, and slightly higher video quality. 1-inch Type C is capable of "trick-play" functions such as still, shuttle, and variable-speed playback, including slow motion. 2-inch quadruplex videotape machines lacked these capabilities, due to the segmented manner in which it recorded video tracks onto the magnetic tape. 1-inch Type C VTRs required much less maintenance and used less power and space than did 2-inch machines.
1-inch Type C records composite video at a very high video quality that was superior to contemporary color-under formats such as U-matic, and of comparable quality to analog component video formats like Betacam and MII. Both analog component formats were notoriously fussy and trouble-prone, so in practice Type C gave a stable, more reliable picture than the broadcast quality analog cassette-based videotape formats. Because television was broadcast as a composite signal, there was no real downside to Type C in television broadcasting and distribution. It had approximately 300 lines of resolution,[1] and a bandwidth of 5 MHz, with recording being done with the heads moving across the tape at (a writing speed of) 1,008 inches per second,[2] or 25.59 meters per second for NTSC signals, and 21.39 meters per second for PAL signals. As for linear tape speeds, type C VTRs could run at 24.4 centimeters per second for NTSC, and 23.98 centimeters per second for PAL.[3]
Type C VTRs can record a single complete video field in a single revolution of the drum, using a single video head, which made the format useful in computer animation and allowed for stills without frame stores or buffers. The tape is almost completely wrapped around the drum of the VTR in what is known as an omega wrap. Because the omega wrap only wraps the tape 346° around the drum, the vertical blanking interval of the video signal is lost, a problem solved by using a "1 1/2 head" system in which a secondary head scans or reads a narrow strip with the vertical blanking interval when the video head is not reading a video track on the tape.[4][5]
Sometimes in interlaced video a field is called a frame which can lead to confusion.[6] The NTSC and PAL formats recorded by Type C VTRs are interlaced video formats and thus there is a vertical blanking interval after every field of video.[7][8]
The format is almost immune to dropouts.[9] PAL Type C VTRs may have higher writing speeds to achieve higher bandwidth given PAL's 5-6 MHz bandwidth versus NTSC's 4.2 MHz. In practice, type C VTRs may have a bandwidth of 4.2 MHz for NTSC, and 5 MHz for PAL.[3] Type C VTRs may have flying video erase heads mounted on the drum, allowing for individual frames to be erased.[10] Some Type C VTRs could support reels with enough tape for 126 minutes of playback with NTSC, and 128 minutes with PAL, with 11.75 inch reels.[3]
Usage
1-inch tape gained numerous uses in television production including outside broadcasts where it was used for instant replays and creating programme titles. 1-inch machines were considerably smaller and more reliable than preceding two-inch versions and were seen by operators as a major technological breakthrough. Due to this smaller size, it was possible for OB crews[clarification needed] to transport and use multiple machines, allowing for much more complex editing to be done on site for use within the programme.[11] The quality and reliability of 1-inch Type C made it a mainstay in television and video production in television studios for almost 20 years, before being supplanted by more reliable digital videocassette formats like Digital Betacam, DVCAM, and DVCPRO. 1-inch Type C was also widely used for the mastering of early LaserDisc titles. It was replaced in that role by the digital D-2 videocassette format in the late 1980s.
Sony BVH-500 portable VTR with a flying erase head, used to erase video fields (or in this case frames,) individually, for visually clean cuts in editing
BVH-1000 1976 studio model
BVH-1100 with Dynamic head Tracking- DT, with digital TBC Model BVT-2000
BVH-1180 with Dynamic head Tracking- DT, with digital TBC Model BVT-2000
TR-800 was an RCA engineered and built VTR, likely why it has the "TR-" designation, as all the RCA Quad recorders did. While the TR-800 was developed by RCA, the scanner assembly and upper drum could be replaced with Sony BVH-1100A parts.
In 1983, RCA turned to Ampex for supply of Helical VTRs.
It is a single internal entity overseeing all wholly owned development studios within SIE. It is responsible for the creative and strategic direction of development and production of all computer entertainment software by all SIE–owned studios, all of which is typically produced exclusively for the PlayStation family of consoles.
With the launch of the PlayStation 5 in 2020, Worldwide Studios brands all releases be it internal or externally developed under the "PlayStation Studios" label.[3]
History
SCE Worldwide Studios (SCE Worldwide Studios) was established on September 14, 2005, with Phil Harrison being appointed as president.[4] On May 16, 2008, Shuhei Yoshida became president.[5] In April 2016, Sony's Sony Computer Entertainment (SCE) and Sony Network Entertainment International (SNEI) divisions merged, creating SIE Worldwide Studios.[5] Hermen Hulst succeeded Shuhei Yoshida as president of SIE Worldwide Studios on November 7, 2019, with Yoshida being delegated to lead Sony's indie development.[6]
Naughty Dog is home to the ICE Team, one of Sony's Worldwide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the group.[25] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[26][27]
XDev
XDev Europe, established in 2000 and based in Liverpool, England,[7] collaborates with independent development studios across Europe and other PAL territories to publish content to PlayStation platforms all over the world. XDev has helped to create and publish, titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond, Tearaway and Resogun. Partners include independent developers such as Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital, as well as SCE subsidiaries such as Media Molecule and Guerrilla Games. In addition to funding projects, XDev offer full production, project management and game design support. Titles are also supported with community management, online production and dedicated outsourcing management facilities. XDev work directly with Marketing and PR teams in all Sony territories to promote and publish games worldwide.[28][29]