Short description: none
The Xbox technical specifications describe the various components of the Xbox video game console.
The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA.
Central processing unit
Memory
- Shared graphics memory sub-system
- 64 MB DDR SDRAM at 200 MHz; in dual-channel 128-bit configuration giving 6400 MB/s (6.4 GB/s)[5]
- Maximum of 1.06 GB/s bandwidth accessible by CPU FSB
- Theoretical 5.34 GB/s bandwidth shared by rest of the system
- Supplied by Hynix or Samsung depending on manufacture date and location
Graphics processing unit
- GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and Nvidia and essentially a variant of Geforce 3 chips.
- Floating-point performance: 4.66 GFLOPS[6]
- Geometry engine: 115 million vertices per second, 125 million particles per second (peak)
- 4 pixel pipelines with 2 texture units each
- Peak fillrate:
- Rendering fillrate: 932 megapixels per second (233 MHz × 4 pipelines)
- Texture fillrate: 1,864 megatexels per second (932 MP × 2 texture units)
- Realistic fillrate:
- Rendering fillrate: 250–700 megapixels per second, with Z-buffering, fogging, alpha blending and texture mapping[7]
- Texture fillrate: 500–1400 megatexels per second (250-700 MP × 2 texture units)
- Peak triangle performance: 29,125,000 32-pixel triangles per second, raw or with 2 textures and lighting (32-pixel divided from peak fillrate)
- 485,416 triangles per frame at 60 frames per second
- 970,833 triangles per frame at 30 frames per second
- Realistic triangle performance: 7,812,500–21,875,000 32-pixel triangles per second, with 2 textures, lighting, Z-buffering, fogging and alpha blending (32-pixel divided from realistic fillrate)
- 130,208–364,583 triangles per frame at 60 frames per second
- 260,416–729,166 triangles per frame at 30 frames per second
- 4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
- Bilinear, trilinear, and anisotropic texture filtering
- Performance lies between a Geforce 3 Series GPU and a Geforce 4 Series GPU. This is due to the added vertex shader present on the ASIC, thus doubling the vertex output compared to Geforce 3 ASICs. Clock speed is the same as the original Geforce 3 series GPU (233MHz) thus slower than Geforce 4 series starting at 250MHz.[8]
Storage
An original Xbox hard disk drive
Audio
- Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
Connectivity
The Xbox has a standard AC in, A/V connector and Ethernet port.
Left: "High Definition AV Pack"; right: HDMI
- Controller ports: 4 proprietary USB 1.1 ports
- A/V outputs: composite video, S-Video, component video, HDMI (via 3rd party), SCART, Digital Optical TOSLINK, and stereo RCA analog audio
- S-Video requires "Advanced AV Pack", component video requires "High Definition AV Pack", TOSLINK requires either of the two
- Resolutions: 480i, 480p, 576i, 576p, 720p, 1080i
- Integrated 10/100BASE-TX wired Ethernet with ICS ICS1893AF Physical Layer Transceiver
- DVD movie playback (add-on required)
Physical specifications
- Weight: 3.86 kg (8.5 lb)
- Dimensions: 320 × 100 × 260 mm (12.5 × 4 × 10.5 in)[9]
See also
References
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| Original source: https://en.wikipedia.org/wiki/Xbox technical specifications. Read more |