From HandWiki - Reading time: 5 min
| 1942: The Pacific Air War | |
|---|---|
North American cover art | |
| Developer(s) | MPS Labs |
| Publisher(s) | MicroProse |
| Designer(s) | Ed Fletcher John Paquin Michael Rea |
| Artist(s) | Todd Brizzi |
| Platform(s) | MS-DOS |
| Release | |
| Genre(s) | Flight simulator |
| Mode(s) | Single-player, multiplayer |
1942: The Pacific Air War is combat flight simulation developed and published by MicroProse for the PC on the DOS operating system in 1994. It is based on the U.S. and Japanese Pacific War conflict from 1942 to 1945. An expansion pack, 1942: The Pacific Air War – Scenario, was released in 1995. A sequel, European Air War, was released in 1998. Tommo purchased the rights to 1942 and digitally publishes it through its Retroism brand in 2015.[1]
This simulation features aerial combat, ground attack, and naval engagements in the Pacific Theater of Operations. The game can be played as a flight simulator or a wargame. A player can fight a single battle in mission mode or follow the war in tour of duty mode.
In tour of duty mode, a player manages his fleets and air bases on a strategic campaign map. When aircraft engages in battle, the player can jump into the cockpit of any aircraft in combat.
The game also features a fairly advanced recording and editing tool allowing the player to film a mission after its completion. The player can use any number of cameras and place them anywhere in the scene. Also the timeline can be scrubbed back and forth and edits can be customised.
Computer Gaming World's reviewer, an Air National Guard F-16 flight instructor, in August 1994 rated the game four stars out of five. Praising the graphics, frame rate, and virtual cockpit, he stated that the flight modeling forced him to use the same tactics as real pilots during the war, with better game balance than Aces of the Pacific. The reviewer concluded that MicroProse succeeded in creating a "serious flight sim" with "staying power to spare".[2]
PC Gamer US presented 1942 with its 1994 "Best Simulation" award. The editors called it an essential component of flight-sim fan's library.[3] 1942 was named the 71st best computer game ever by PC Gamer UK in 1997.[4]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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