From HandWiki - Reading time: 6 min
| Abrams Battle Tank | |
|---|---|
![]() | |
| Developer(s) | Dynamix Realtime Games Software (Genesis) |
| Publisher(s) | Electronic Arts Sega of America (Genesis) |
| Designer(s) | Damon Slye |
| Programmer(s) | David McClurg |
| Artist(s) | Kobi Miller Cyrus Kanga |
| Composer(s) | Bryce Morcello |
| Platform(s) | MS-DOS, Genesis |
| Release | 1988 |
| Genre(s) | Vehicle simulation |
| Mode(s) | Single-player |
Abrams Battle Tank is a video game developed by Dynamix and published by Electronic Arts in 1988 for MS-DOS. Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank. The 1991 Sega Genesis port by Realtime Games Software was renamed to M-1 Abrams Battle Tank.
Although the simulation depicts the four crew positions, and is advertised as a simulation, gameplay is not actually very realistic; the missions are arcade game-like with a fixed sequence of actions to perform.[1] The graphics were very good for their time, but reviews are mixed, with many players enjoying the "fun factor" introduced by the lack of realism, and others decrying it for the same reason.

The port from MS-DOS to Genesis was performed by Realtime Games Software in the UK using their own 3D engine that was earlier used in Carrier Command with some tweaks to adapt it to the Genesis and the needs of the tank scenario.
In 1989, Dragon gave the MS-DOS version of the game 3 out of 5 stars.[2] Computer Gaming World gave the game two and a half stars out of five, stating that Abrams Battle Tank was a good game but a poor simulation. The magazine cited the commanding officer's briefings, at one point threatening failure with execution, as unprofessional and offensive to military personnel.[1][3] In a 1994 survey of wargames the magazine gave the title two out of five stars, stating that newer games had superseded it and criticizing the simulation of a single tank instead of a company or squad.[4] Compute! agreed that the game was not very realistic, but advised players to "accept the game as a graphically excellent, tactically complex simulation".[5]
In 1994, PC Gamer US named Abrams Battle Tank the 50th best computer game ever.[6]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|