Act of War

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Short description: Expansion pack for Act of War: Direct Action
Act of War: High Treason
Developer(s)Eugen Systems
Publisher(s)Atari
Designer(s)Alexis Le Dressay
SeriesSoftware:Act of War: Direct Action
Platform(s)Windows
Release
  • EU: March 24, 2006
  • AU: March 2006
  • NA: May 30, 2006
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Act of War: High Treason is an expansion pack for Software:Act of War: Direct Action. It was developed by Eugen Systems and published by Atari. It was released in the PAL region in March 2006 and in North America on May 30, 2006.

Plot

Act of War: High Treason takes place over the course of three days, three years after the events of Software:Act of War: Direct Action. On the eve of the U.S. Presidential election, the two presidential candidates, Senator Watts and Vice President Joshua Cardiff are attacked. Task Force Talon intervenes and rescues both, but in the meantime, President Baldwin is assassinated. Thus, Vice President Cardiff becomes the new President of the United States. Later, Senator Watts disappears and is announced dead by officials.

In the aftermath, several important government officials and U.S. Army personnel are arrested on conspiracy and assassination charges, but Colonel Whitemore, leader of the military unit in charge of Senator Watts is conveniently not questioned. Task Force Talon tries to meet him in Fort McCoy, Wisconsin, but the U.S. Army forces open fire on the task force units and they are branded as traitors. Task Force Talon tracks Whitemore's C-17 Globemaster transports carrying a shipment of USAMRIID biological barrels to Cancún, Mexico. The recipient is the Consortium, a highly advanced and well-funded shadowy military organization, which was assumed eradicated in the events of the previous game. The cargo contains X-357, a virus deadly to many animals, but harmless to humans. Task Force Talon commandeers a Consortium Visby-class corvette and pursues a trio of Consortium Typhoon-class submarines carrying the biological samples, one of which eludes them and reaches Cuba. With aid from the U.S. Navy, Task Force Talon raids a Consortium hacienda in search of the last submarine and its payload.

Although Task Force Talon does not find X-357, they find and liberate Senator Watts. Transferring him to a friendly U.S. naval base in the Bahamas, Watts exposes the Consortium and Cardiff as the conspirators on a live television show. The U.S. Navy defends the naval base against the Consortium onslaught until Watts finishes his speech and is evacuated to Washington D.C., where he testifies in the U.S. Congress. Meanwhile, X-357 is tracked to Cape Canaveral, where it is scheduled for launch into space via the Space Shuttle Liberty, where the Consortium can mutate it to infect human hosts.

Task Force Talon fails to stop the launch and is attacked by the 52nd, 104th and 81st Airborne divisions guarding the launch site. Not long later, however, the Congress impeaches Cardiff. Subsequently, the loyal 52nd and 81st cease firing on Task Force Talon, but the 104th, under the command of Colonel Whitemore, continues fighting, only to be destroyed. Space Shuttle Liberty is tracked to its landing zone in the Taklamakan Desert in central Asia, where the Consortium's main base of operations is located. The U.S. Army and a small Task Force Talon unit invade the landing site, and eradicate the virus along with the rest of the Consortium forces. The epilogue reveals that Cardiff's body is found in the Potomac River assassinated by the Consortium prior to Task Force Talon's assault, while Senator Watts's presidential campaign is virtually unopposed.

Factions

Factions of Act of War: High Treason have received additional units that greatly eliminates their differences. Given their loyalties, they are now either fully Americans, or mostly Americans with part-American equipment. Whatever difference is left between the factions can be closed by hiring mercenary units from a specialized building.

U.S. Army
In Act of War: High Treason, the U.S. Army is a general term for the conventional fighting forces of the United States, including the Army, Navy, Air Force and Marines. Armed with solid conventional weaponry, the U.S. Army boasts unparalleled strength. However, they are not as flexible as Task Force Talon or the Consortium. The U.S. Army uses a different type specialized unit for each type of task.
Task Force Talon
Task Force Talon is a secretive joint task force and a direct action force. Utilizing futuristic weapons and technology, they can be deployed anywhere in the world quickly. Task Force Talon uses multi-role units, so that each unit of the task force is versatile and capable of handling more than one type of mission.
Consortium
A very large underground military organization with ever more immense funding, the Consortium pursues its own agenda through a combination of terrorist attacks and conventional military action. Their force is a blend of powerful Soviet bloc equipment and extremely advanced technology on par with Task Force Talon, including secret projects from both Russia and the United States.

New multiplayer modes

  • Marine One Down: The objective of this game is to capture the President. Any player who gets a unit within a certain distance gains control of the President. The objective is to move the POTUS unit to a pre-defined evacuation base at the edge of the map, with each player needing to bring the President to a different location. There is no base building in this mode; instead, players capture bunkers scattered around the map to gain reinforcements.
  • Scud launcher: This mode is basically the same as a regular game, but with a twist: All players are unable to build Tactical Weapons and Anti-Tactical weapons, but in the middle of the map, there is a neutral Scud launcher with a circle around it. Anyone who gets within the circle gains control of the Scud, this allows that player to fire the Scud every 2 minutes. Should the launcher be destroyed, it will explode violently, causing tremendous damage to everything within a very large radius, which prevents players from keeping the launcher safe in their base.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74 of 100[1]
Review scores
PublicationScore
1Up.comB−[2]
4Players80%[3]
Eurogamer5 of 10[4]
GameSpot8 of 10[5]
GameStar80%[6]
Jeuxvideo.com15 of 20[7]
PC Format79%[8]
PC Gamer (UK)67%[9]
PC Games57%[10]

The game received above-average reviews according to the review aggregation website Metacritic.[1]

References

  1. 1.0 1.1 "Act of War: High Treason for PC Reviews". Fandom. https://www.metacritic.com/game/act-of-war-high-treason/critic-reviews/?platform=pc. Retrieved June 16, 2023. 
  2. Chick, Tom (May 31, 2006). "Act of War: High Treason". Ziff Davis. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105113304/http://www.1up.com/do/reviewPage?cId=3151139&did=1. Retrieved July 4, 2008. 
  3. Naser, Bodo (April 6, 2006). "Test: Act of War: High Treason" (in de). 4Players GmbH. https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/7655/4444/0/Act_of_War_High_Treason.html. Retrieved June 17, 2023. 
  4. Gillen, Kieron (March 24, 2006). "Act of War: High Treason". Gamer Network. https://www.eurogamer.net/ss-aowhightreason-pc. Retrieved June 16, 2023. 
  5. Ocampo, Jason (August 16, 2006). "Act of War: High Treason Review". Fandom. https://www.gamespot.com/reviews/act-of-war-high-treason-review/1900-6155895/. Retrieved June 16, 2023. 
  6. "Act of War: High Treason" (in de). GameStar (Webedia). April 2006. 
  7. aiste (April 4, 2006). "Test: Act Of War : High Treason" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00006433_test.htm. Retrieved June 17, 2023. 
  8. "Act of War: High Treason". PC Format (Future plc) (189): 96. July 2006. 
  9. "Act of War: High Treason". PC Gamer UK (Future plc): 80. May 2006. 
  10. Weiß, Stefan (May 1, 2006). "Act of War: High Treason" (in de). PC Games (Computec). Archived from the original on August 10, 2007. https://web.archive.org/web/20070810054644/http://www.pcgames.de/?article_id=464381. Retrieved June 17, 2023. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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