From HandWiki - Reading time: 7 min
| Again | |
|---|---|
| Developer(s) | Cing |
| Publisher(s) | Tecmo |
| Director(s) | Shigeru Komine |
| Producer(s) | Takuya Miyakawa |
| Designer(s) | Angyo Hayasaka Shiro Uagawa Takashi Yano Takashi Amano |
| Programmer(s) | Tetsuji Fujisawa Yasuki Sekihara Toshifumi Higashi Toshiyuki Iwabuchi Kenji Udoh |
| Artist(s) | Kenichi Shigeto |
| Writer(s) | Yuki Tsuruta Hidetake Itoh |
| Composer(s) | Naoyuki Yoneda Tatsuya Fujiwara |
| Platform(s) | Nintendo DS |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Again: Interactive Crime Novel, known in Japan as Again: FBI Chōshinri Sōsakan (AGAIN FBI超心理捜査官, "Again: FBI Parapsychological Investigator"), is a mystery adventure video game developed by Cing and published by Tecmo for the Nintendo DS. It was released in Japan on December 10, 2009 and in North America on March 30, 2010.
The game is presented in FMV cutscenes.[1] While playing the game, the DS is held vertically, using two screens for the visions.[2] Environments are explored in first person, with the player moving around using the control pad.[3] The player can use J's psychic abilities to see into the past, which allows him to investigate crime scenes as they happened. The player can inspect items and interact with the environment using the touch screen, and can view visions of the past by manipulating the area to make it look like what it looked like when the crime was committed.[4] After all of the visions in an area have been found, the player will be given a series of clips that are out of order. Putting the clips in order reveals a short video where the murder is shown. J has a "psychic health meter" which depletes if the players uses his abilities on areas irrelevant to the case. Completely draining the meter results in a game over, forcing the player to restart the investigation.[5] J can also interview witnesses for additional information through a branching dialogue system.[1]
A string of serial murders from 19 years ago have started up again. The player takes the role of J, an agent of the FBI and sole survivor of the murders. J has a special ability called "past vision" to solve puzzles, which he uses as he investigates the murders committed by the serial killer known only as "Providence".
Throughout Again's development, Cing intended it to appeal to Western audiences from the very beginning by taking cues from US crime television shows like CSI: Crime Scene Investigation and Law & Order: Special Victims Unit and incorporating a realistic film noir visual style.[6] The game was originally planned to be subtitled Eye of Providence.
Again was first released in Japan on December 10, 2009, and a North American localization was released on March 30, 2010, just nearly one month after the company folded. Again is thus Cing's penultimate game overall (ahead of Last Window) and also its last game to be published by a third party or localized for North America.
| Reception | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
The game received "mixed" reviews according to the review aggregation website Metacritic.[7] Critics praised the concept, FMV artstyle, and controls, but criticized the "Psychic health meter", mechanics, sense of direction, dialogue system, and ending.
Writing for Eurogamer, John Walker gave a disappointed review, stating, "It's a game that asks the player to think more deeply, or at least demands that one be slightly pretentious when discussing it. But rather sadly, it's also rubbish.".[9] Writing for Game Informer, Annette Gonzalez called the game a "Huge snoozefest" and criticized the area graphics, calling them "Muddy and pixelated".[11] Writing for IGN, Arthur Gies was harsh on the game, calling it "Full of bad adventure game cliches" and "Mired in repetition".[6] In a review for GameSpot, Nathan Meunier criticized the game's plot progression, calling it "Awkward and clunky", but praised the FMV artstyle, saying it "[Made] the [game] stand out in a good way".[12] In Japan, Famitsu gave it a score of one eight, two sevens, and one eight, for a total of 30 out of 40.[10] Randy Nelson from Nintendo Power praised the game mechanics that recreate past crimes for bringing "a fresh new twist" to the DS hardware but felt there wasn't enough of it. He concludes by calling Again "an open-and-shut case for budding crime-solvers with a taste for the unusual."[14]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
Wikidata has the property:
|