Age of Sail II

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Age of Sail II
Developer(s)Akella
Publisher(s)TalonSoft
Global Star Software (P.B.)
Producer(s)Chris Lacey
Platform(s)Microsoft Windows
Release
  • NA: January 31, 2001[1]
  • EU: February 13, 2001
Privateer's Bounty
  • EU: August 1, 2002
  • NA: August 13, 2002
Genre(s)Computer wargame
Mode(s)Single-player, multiplayer

Age of Sail II (Russian: Век Парусников II) is a 2001 computer wargame developed by Akella. It is the sequel to Age of Sail. It has similar historically accurate game play, and is enhanced with 3D graphics and a free-floating camera. Unlike the original Age of Sail, the sequel's maps are embellished with strategic landmasses. Age of Sail II portrays the fighting ships used from 1775 to 1820, and has a realistic combat engine. The game features a campaign which includes a full career ladder, or play one of the 100+ historical scenarios. The game also includes a map editor allowing players to create custom scenarios.

A stand-alone expansion, titled Age of Sail II: Privateer's Bounty, was released in 2002.

Gameplay

The gameplay of Age of Sail II features a minimap, helm, and lists of vessels in play. The player controls one or more vessels each with a specified number of cannons, health, and sails. There are also controls for speed of the gameplay.

To achieve victory, the player must either cause the enemy ships to surrender, or simply sink them. Damage inflicted on a vessel is determined by the type of shots fired (round, chain, grape, canister), and the target (hull/sail). Each fire also inflicts damage on the ship's crew. Canister shots are made specifically to inflict damage on crew members. The fewer men aboard a ship, the higher chance for the ship to surrender. Speed of activities such as manoeuvring the sails, repairing damage, and cannon reload speed are also affected.

The game was accused by reviewers of the time of having an overcomplicated and sometimes downright broken interface, with unnecessary complication when directing crews to perform the various actions to keep a vessel in operation. The 3-D game engine also came in for criticism, occasionally running as slowly as four frames per second in large fleet actions.[2][3]

Reception

Age of Sail II
Aggregate score
AggregatorScore
Metacritic62/100[4]
Review scores
PublicationScore
AllGameStarStarHalf star[5]
CGSPStarStar[6]
CGWStarStarStarHalf star[7]
GameSpot7/10[3]
GameSpy76%[8]
GameZone9.5/10[9]
IGN7.8/10[2]
Jeuxvideo.com15/20[10]
Next GenerationStarStarStarStar[11]
PC Gamer (US)40%[12]

The game received "mixed" reviews according to the review aggregation website Metacritic.[4] John Lee of NextGen, however, said, "Young and old salts will find their timbers shivered mightily in this seagoing extravaganza, but landlubbers may founder."[11]

Privateer's Bounty

Age of Sail II: Privateer's Bounty
Aggregate score
AggregatorScore
Metacritic69/100[13]
Review scores
PublicationScore
CGWStarStar[14]
GameSpot7.7/10[15]
GameSpyStarStarStarStar[16]
GameZone8/10[17]

Privateer's Bounty received average reviews, slightly more favorable than the original Age of Sail II, according to Metacritic.[13]

References

  1. IGN staff (January 25, 2001). "Age of Sail II Goes Gold". Ziff Davis. https://www.ign.com/articles/2001/01/26/age-of-sail-ii-goes-gold. 
  2. 2.0 2.1 Butts, Steve (February 9, 2001). "Age of Sail II". Ziff Davis. https://www.ign.com/articles/2001/02/10/age-of-sail-ii-2. 
  3. 3.0 3.1 Ryan, Michael E. (February 12, 2001). "Age of Sail II Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/age-of-sail-ii-review/1900-2684823/. 
  4. 4.0 4.1 "Age of Sail II". Fandom. https://www.metacritic.com/game/age-of-sail-ii/. 
  5. Tresca, Michael. "Age of Sail II - Review". All Media Network. http://www.allgame.com/game.php?id=25893&tab=review. 
  6. Todd, Brett (February 23, 2001). "Age of Sail II". Strategy Plus, Inc.. http://www.cdmag.com/articles/031/188/ageofsail-02.html. 
  7. Wilson, Johnny R. (June 2001). "Ship of Fools (Age of Sail II Review)". Computer Gaming World (Ziff Davis) (203): 94. https://www.cgwmuseum.org/galleries/issues/cgw_203.pdf. Retrieved December 14, 2023. 
  8. McConnaughy, Tim (February 18, 2001). "Age of Sail 2 [sic"]. IGN Entertainment. http://www.gamespy.com/reviews/february01/aos2/. 
  9. Lafferty, Michael (February 16, 2001). "Age of Sail II Review". http://pc.gamezone.com/gzreviews/r14556.htm. 
  10. Romendil (March 16, 2001). "Test: Age of Sail II" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00001270_test.htm. 
  11. 11.0 11.1 Lee, John (May 2001). "Age of Sail II". NextGen (Imagine Media) (77): 89. https://archive.org/details/NextGen77May2001/page/n91/mode/2up. Retrieved March 22, 2021. 
  12. Trotter, William (May 2001). "Age of Sail II". PC Gamer (Imagine Media) 8 (5): 82. http://www.pcgamer.com/archives/2005/06/age_of_sail_ii.html. Retrieved March 23, 2021. 
  13. 13.0 13.1 "Age of Sail II: Privateer's Bounty". Fandom. https://www.metacritic.com/game/age-of-sail-ii-privateers-bounty/. 
  14. McDonald, Thomas L. (January 2003). "Age of Sail II: Privateer's Bounty". Computer Gaming World (Ziff Davis) (222): 122. https://www.cgwmuseum.org/galleries/issues/cgw_222.pdf. Retrieved December 14, 2023. 
  15. Geryk, Bruce (August 22, 2002). "Age of Sail II: Privateer's Bounty Review". Fandom. https://www.gamespot.com/reviews/age-of-sail-ii-privateers-bounty/1900-2878157/. 
  16. Liberatore, Raphael (November 7, 2002). "GameSpy: Age of Sail II: Privateer's Bounty". IGN Entertainment. http://pc.gamespy.com/pc/age-of-sail-ii-privateers-bounty/574955p1.html. 
  17. Lafferty, Michael (September 24, 2002). "Age of Sail II: Privateer's Bounty - PC - Review". https://www.gamezone.com/reviews/age_of_sail_ii_privateer_s_bounty_pc_review/. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari





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