Archetype (video game)

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Archetype
Marketing artwork for Archetype
Developer(s)Munkyfun, LLC
Publisher(s)Villain, LLC
Platform(s)iOS
ReleaseiPhone
July 1, 2010
iPad
August 19, 2010
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Archetype is a First-person shooter that was developed by American studio Munkyfun LLC and published by Villain, LLC. It was released for the iPod Touch and the iPhone on July 1, 2010, and later an HD version for the iPad on August 19, 2010. It is set in a futuristic world where aliens have invaded Earth, and revolves around the resulting war.

Gameplay

Multiplayer

Multiplayer is the core of the game. There are 19 levels, 3 gametypes (Team Deathmatch, Capture the Flag, and Free for All), 7 weapons (Default Rifle, Shotgun, Auto-Fire Gun, Missile Launcher, Precision Rifle, Battle Axe and CTF flag weapon), 2 grenade types (Frag Grenade and Split Strike Grenade) and a maximum of 10 players for every match. Although the player spawns with the Default Rifle, they can pick up other weapons through weapon hunting. There is a ranking system, but you do not earn anything from it. An unusual feature of this game is that by default, there is no trigger button. Instead, the player has to have the crosshairs of the weapon aimed at the enemy in order for the gun to fire (unless the player is using the Missile Launcher or Battle Axe, they must fire that manually).

Training

Training is currently the only singleplayer option in the game. There are two modes of Training, Regular and Advanced Training. In both modes, you have to take out as many Stationary objects around the map as you can within the allotted time limit.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(iPhone) 78/100[1]
(iPad) 63/100[2]
Review scores
PublicationScore
Destructoid5/10[3]
GamesMaster78%[4]
IGN(iPhone) 8.4/10[5]
(iPad) 6.5/10[6]
Pocket Gamer(iPhone) StarStarStarHalf star[7]
(iPad) StarStarStar[8]
TouchArcadeStarStarStarStarStar[9]

The iPhone version received "generally favorable reviews", while the iPad version received "mixed" reviews, according to the review aggregation website Metacritic.[1][2] Levi Buchanan of IGN called the iPhone version "a great little multiplayer shooter, perfect for jumping in and out of a few times a day to satisfy (virtual) bloodlust. And, in my experience, it works well both over-the-air and via WiFi."[5] TouchArcade and Slide to Play both gave the same iPhone version a perfect score.[10]

Pocket Gamer, however, was not as pleased. In their review, they called the same iPhone version "a great-looking and fun shooter, but it has improvements to make before becoming the essential iPhone shooter."[7]

References

  1. 1.0 1.1 "Archetype for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/archetype/critic-reviews/?platform=ios-iphoneipad. Retrieved October 6, 2019. 
  2. 2.0 2.1 "Archetype HD for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/ios/archetype-hd. Retrieved January 15, 2023. 
  3. Sterling, James Stephanie (July 16, 2010). "Review: Archetype (iPhone)". Gamurs. https://www.destructoid.com/review-archetype/. Retrieved January 15, 2023. 
  4. "Review: Archetype". GamesMaster (Future plc): 84. October 2010. 
  5. 5.0 5.1 Buchanan, Levi (July 6, 2010). "Archetype iPhone Review". Ziff Davis. https://www.ign.com/articles/2010/07/07/archetype-iphone-review. Retrieved January 15, 2023. 
  6. Buchanan, Levi (August 19, 2010). "Archetype iPad Review". Ziff Davis. https://www.ign.com/articles/2010/08/20/archetype-ipad-review. Retrieved January 15, 2023. 
  7. 7.0 7.1 Erickson, Tracy (July 7, 2010). "Archetype". Steel Media Ltd. https://www.pocketgamer.com/archetype/archetype/. Retrieved January 15, 2023. 
  8. Erickson, Tracy (August 20, 2010). "Archetype HD". Steel Media Ltd. https://www.pocketgamer.com/archetype-hd/archetype-hd/. Retrieved January 15, 2023. 
  9. Nelson, Jared (July 11, 2010). "'Archetype' Review - iPhone's Newest First Person Shooter Delivers". TouchArcade.com, LLC. Archived from the original on July 13, 2010. https://web.archive.org/web/20100713184720/https://toucharcade.com/2010/07/11/archetype-review-iphones-newest-first-person-shooter-delivers/. Retrieved January 15, 2023. 
  10. Reed, Chris (July 7, 2010). "Archetype Review". Archived from the original on July 10, 2010. https://web.archive.org/web/20100710213543/http://www.slidetoplay.com/story/archetype-review. Retrieved January 15, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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