Army Men

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Army Men: World War - Final Front
French PAL cover
Developer(s)The 3DO Company
Publisher(s)The 3DO Company
SeriesArmy Men
Platform(s)PlayStation
Release
  • NA: February 27, 2001[1]
  • EU: March 30, 2001
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Army Men: World War - Final Front (titled Army Men: Lock 'n' Load in Europe) is a third-person shooter video game developed and published by The 3DO Company exclusively for PlayStation. It is the third installment in the World War subseries.

Overview

Army Men: World War - Final Front is a third-person shooter, with the gameplay style being very much like the previous Army Men. Once again, many of the missions are modeled after World War II battles and some battles take place in mysterious regions such as desert lands resembling Egypt and Jungles similar to South America's. It also features the player to control vehicles, such as bikes, tanks, boats and submarines.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic50/100[2]
Review scores
PublicationScore
AllGameStarHalf star[3]
GameRevolutionF[4]
GameSpot6/10[5]
IGN4.5/10[6]
Next GenerationStarStar[7]
OPM (US)StarHalf star[8]
PSM3/10[9]

The game received "mixed" reviews according to the review aggregation website Metacritic.[2] Scott Steinberg of NextGen compared the game to the Vietnam War, calling it "a downright ugly and vicious war you just can't win."[7] Four-Eyed Dragon of GamePro summed up his review of the game with, "If you plan to do a tour of duty with Final Front, expect an uphill battle without any shiny medals."[10][lower-alpha 1]

Notes

  1. GamePro gave the game 1.5/5 for graphics, 3/5 for sound, 3.5/5 for control, and 2.5/5 for fun factor.

References

  1. IGN staff (February 27, 2001). "3DO Ships Army Men: World War - Final Front". Ziff Davis. https://www.ign.com/articles/2001/02/28/3do-ships-army-men-world-war-final-front. 
  2. 2.0 2.1 "Army Men: World War - Final Front [game mislabeled as "Army Men: World War", which was released in 2000"]. Fandom. https://www.metacritic.com/game/army-men-world-war/. 
  3. Thompson, Jon. "Army Men: World War -- Final Front - Review". All Media Network. http://www.allgame.com/game.php?id=31078&tab=review. 
  4. Dr. Moo (March 2001). "Army Men: World War Final Front Review". CraveOnline. https://www.gamerevolution.com/review/33974-army-men-world-war-final-front-review. 
  5. Davis, Ryan (March 2, 2001). "Army Men World War: Final Front Review [date mislabeled as "May 17, 2006""]. Fandom. https://www.gamespot.com/reviews/army-men-world-war-final-front-review/1900-2692316/. 
  6. Smith, David (March 5, 2001). "Army Men: World War Final Front". Ziff Davis. https://www.ign.com/articles/2001/03/06/army-men-world-war-final-front. 
  7. 7.0 7.1 Steinberg, Scott (May 2001). "Army Men World War: Final Front". NextGen (Imagine Media) (77): 87. https://archive.org/details/NextGen77May2001/page/n89/mode/2up. Retrieved June 23, 2021. 
  8. Rybicki, Joe (June 2001). "Army Men: World War - Final Front". Official U.S. PlayStation Magazine (Ziff Davis) (45): 100. https://archive.org/details/official-us-playstation-magazine-issue-45-june-2001/page/100/mode/2up. Retrieved December 13, 2023. 
  9. Tokoya (May 2001). "Army Men: WW—Final Front". PSM (Imagine Media) (45): 35. https://archive.org/details/psm-issue-045-may-2001_202301/page/n35/mode/2up. Retrieved December 13, 2023. 
  10. Four-Eyed Dragon (May 2001). "Army Men: World War—Final Front". GamePro (IDG) (152): 71. https://retrocdn.net/images/c/cc/GamePro_US_152.pdf. Retrieved December 13, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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