From HandWiki - Reading time: 4 min
| Arnhem | |
|---|---|
| Developer(s) | Robert T. Smith |
| Publisher(s) | CCS |
| Platform(s) | MS-DOS, ZX Spectrum, Amstrad CPC, Amstrad PCW, Amiga |
| Release | 1985 |
| Genre(s) | Wargame |
| Mode(s) | Single-player |
Arnhem: The 'Market Garden' Operation is a battle strategy game by CCS. It was released for the ZX Spectrum and Amstrad CPC in 1985, the Amstrad PCW in 1987, the MS-DOS in 1988, and for the Amiga in 1991.
The player takes the role of either the Germans or the Allies at the Battle of Arnhem in 1944. They have the option of playing the entire campaign or subsections of it, with the computer playing the opposition. There is also a two-player mode.
The game uses the overhead map view characteristic of traditional wargames, with combat units indicated by square tokens which the players move by turns. Additional units are added to the battle as reinforcements as the game progresses.
The Allies must capture the bridge at Arnhem within a set number of turns in order to win. The Germans win by successfully defending the Bridge. The campaign may be played in its entirety or the constituent actions may be played separately:
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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