Asphalt Overdrive

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Short description: 2014 video game
Asphalt Overdrive
Cover art featuring a Lamborghini Countach 25th Anniversary being chased by a group of police cars
Developer(s)Gameloft Madrid
Publisher(s)Gameloft
Producer(s)Regina Vyshnevska
Designer(s)Andrew Santos
Mathias Takimoto
Alejandro Arque Gallardo
Programmer(s)Daniele Lazzarini
Artist(s)Thomas Woode
Gwenael Heliou
Arthur Hugot
Composer(s)Rodrigo Rubilar
Vincent Labelle
SeriesAsphalt
Platform(s)iOS
Android
Windows Phone
Microsoft Windows
ReleaseSeptember 24, 2014
Genre(s)Endless runner
Mode(s)Single-player, multiplayer

Asphalt Overdrive was a 2014 endless running racing video game published by Gameloft and developed by their Madrid studio. The eleventh major game of Asphalt series.[1] After a showcase in June 2014 at the E3 event, it was released in September 24, 2014 for iOS, Android and Windows Phone, Windows 8.1.[1][2] The game is officially retired and no longer supported.

Overdrive marks a departure from previous games in the series, as it is an on-rails endless platformer in the vein of Temple Run and Subway Surfers, and takes place in a 80s-style[lower-alpha 1] rendition of Southern California.[3]

Gameplay

As stated earlier, Asphalt Overdrive is presented as an endless runner, and does not offer a traditional racing mode. Like in previous games, cars accelerate automatically, but are limited to a fixed, endless path with three lanes. Performing stunts and ramming civilian vehicles builds up the nitrous meter, to which the player can use in evading police vehicles.[4]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100[5]
Review scores
PublicationScore
GamezeboStarStar[6]
Pocket GamerStarStarStar[7]
TouchArcadeStarStar[8]

The iOS version received "mixed" reviews according to the review aggregation website Metacritic.[5]

Notes

  1. While the game is presented as having a 1980s aesthetic, Asphalt Overdrive takes place in the present day as evidenced with most of the vehicles used.

References

  1. 1.0 1.1 Sinha, Robin (September 25, 2014). "Asphalt Overdrive Now Available to Download for Android and iOS". NDTV. https://www.gadgets360.com/apps/news/asphalt-overdrive-now-available-to-download-for-android-and-ios-597856. Retrieved December 9, 2022. 
  2. Sabri, Sam (September 24, 2014). "Asphalt Overdrive brings 80's racing to Android, now available for free". Future plc. Archived from the original on September 26, 2014. https://web.archive.org/web/20140926224916/http://www.androidcentral.com/asphalt-overdrive-brings-80s-racing-android-now-available-free. Retrieved December 9, 2022. 
  3. Leong, Lewis (September 24, 2014). "Gameloft ruins Asphalt Overdrive by turning it into a free-to-play endless runner". https://en.softonic.com/articles/gameloft-asphalt-overdrive-android-ios-windows. Retrieved December 9, 2022. 
  4. Spencer, Spanner (September 25, 2014). "Out now: Asphalt Overdrive is a free to play retro endless-runner/racer hybrid". Steel Media Ltd. https://www.pocketgamer.com/asphalt-overdrive/out-now-asphalt-overdrive-is-a-free-to-play-retro-endless-runner-racer-hybrid/. Retrieved December 9, 2022. 
  5. 5.0 5.1 "Asphalt Overdrive for iPhone/iPad Reviews". Fandom. https://www.metacritic.com/game/asphalt-overdrive/critic-reviews/?platform=ios-iphoneipad. Retrieved June 4, 2018. 
  6. Squires, Jim (September 30, 2014). "Asphalt Overdrive Review: A Motorized Money Pit". https://www.gamezebo.com/reviews/asphalt-overdrive-review-a-motorized-money-pit/. Retrieved December 9, 2022. 
  7. Slater, Harry (September 30, 2014). "Asphalt Overdrive (iOS)". Steel Media Ltd. https://www.pocketgamer.com/asphalt-overdrive/asphalt-overdrive/. Retrieved December 9, 2022. 
  8. Dotson, Carter (September 29, 2014). "'Asphalt Overdrive' Review: One Expensive Ride". TouchArcade.com, LLC. https://toucharcade.com/2014/09/29/asphalt-overdrive-review/. Retrieved June 4, 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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