From HandWiki - Reading time: 7 min
| AstroPop | |
|---|---|
![]() Xbox Live Arcade cover art | |
| Developer(s) | PopCap Games |
| Publisher(s) | PopCap Games Sorrent (mobile) |
| Designer(s) | Sukhbir Sidhu, Jason Kapalka |
| Engine | PopCap Games Framework |
| Platform(s) | PlayStation 2, Xbox, Adobe Flash, Windows, Xbox 360, Mobile |
| Release | April 6, 2004 |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
AstroPop is a real-time puzzle video game developed and published by PopCap Games. The Adobe Flash version can be played online for free at several different websites, or a deluxe version can be downloaded and unlocked for a fee. The game is available for Xbox and Xbox 360 through Xbox Live Arcade. AstroPop was ported over to the PlayStation 2 in 2007 alongside another PopCap game, Bejeweled 2 which was released as a two-game compilation pack as PopCap Hits! Volume 1. The game has also been ported to cell phones.
The object of the game is to clear a certain number of bricks in each level in order to fill up the Brick-O-Meter. Players control a ship which moves horizontally along the bottom of the screen. The ship can grab and release bricks (up to 6 of the same-colored bricks at a time), moving them from one column to another. If the player releases bricks such that 4 of more bricks of the same color are touching, the bricks explode. As bricks explode, the bricks below move up to fill in the gaps. If this causes 4 or more bricks of the same color to meet, they too will automatically explode (referred to as a combo).
New rows of bricks continuously arrive from the top of the screen, at a rate directly proportional to the level of play. The game ends when any column of bricks touches the bottom, if the bricks touches those that the player is holding, or they touch the player's character (where it is possible to trigger a game over without an alarm or siren appearing but only the columns of bricks moving serving as a warning for the former and the bricks cannot really reach the bottom-most row of the screen for the last two cases).
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Most reviews of the game indicated that, while somewhat similar to existing offerings, it offered enough new elements to be worth playing. In a review of the Xbox 360 version, TeamXbox concluded that "AstroPop offers enough fun in its gameplay and design to warrant the purchase."[3] GameSpot, reviewing the mobile version of the title, felt that it played well and that it "should appeal to virtually every mobile gamer out there", resulting in a score of 8.5 out of 10.[1]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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