Atomic Punk | |
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North American cover art | |
Developer(s) | Hudson Soft |
Publisher(s) | NA/Japan : Hudson Soft EU: Nintendo |
Composer(s) | Jun Chikuma[1] Noriyuki Nakagami[1] Hirohiko Fukuda[1] |
Series | Bomberman |
Platform(s) | Game Boy |
Release | |
Genre(s) | Puzzle, action |
Mode(s) | Single-player, multiplayer |
Atomic Punk, released in Japan as Bomber Boy (ボンバーボーイ Bonbā Bōi) and in Europe as Dynablaster, is a video game released for the Game Boy in 1990 by Hudson Soft, as part of the Bomberman series. It was the first game of the series to be released on the Game Boy.
There are four modes of gameplay in Atomic Punk, including two single player modes and two multiplayer game modes.
Irem released the first Bomberman arcade game and its sequel Bomber Man World under the Atomic Punk name.[2]
Gameplay in the first mode, "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as panels, which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations.
The second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scrolling when he touches the border.
There are two games in Vs. Mode:
Mean Machines gave Atomic Punk a score of 81, praising the game as a "highly addictive" port of Bomberman, and added that the password system was a welcome addition.[3]
Original source: https://en.wikipedia.org/wiki/Atomic Punk.
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