From HandWiki - Reading time: 8 min
| Battles of Prince of Persia | |
|---|---|
| Developer(s) | Ubisoft Montreal |
| Publisher(s) | Ubisoft |
| Producer(s) | Geneviève Lord |
| Designer(s) | Stéphane Brochu |
| Programmer(s) | Sébastien Lahaie |
| Composer(s) | Stuart Chatwood |
| Series | Prince of Persia |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Turn-based tactics |
| Mode(s) | Single-player, Multiplayer |
Battles of Prince of Persia is a turn-based tactics video game developed by Ubisoft Montreal and published by Ubisoft for the Nintendo DS on December 6, 2005. It is a spin-off of the Prince of Persia series, and sees players assuming the role of multiple characters from the games' universe, including the titular Prince. The story of the game bridges the gap between the mainline installments The Sands of Time and Warrior Within.
Battles of Prince of Persia is a turn-based tactics game combined with collectible card game elements. The game involves a variety of playing cards which are characterized by a picture and a number, providing the card with its two uses. The first use is to play the magical effect on the card, the second use is to play the number on the card, which determines how many orders the player may give within the hour. Each battle is divided up into hours, which are then divided into turns. Each turn, a player either uses a card for effect or orders, or passes. An hour ends when both players are unable or unwilling to use any more cards and both pass.
The game includes tactical elements such as zone of control and directional facing, where attacking an enemy from behind will produce better results than from the front. Zone of Control prevents players from moving their units right through an enemy's lines and directly to the goal or leader.
The game is set in Persia, India, and the fictional Aresura. Each of these kingdoms sends three generals to fight their wars. Caught in the conflicts is the Prince, who finds out that he is being hunted by the Dahaka, an incarnation of fate, because he interfered with time and cheated his own death in the process. While searching for a way to stop the Dahaka, the Prince accidentally starts a war between Persia and India. Over the span of the game, the Prince fights the Deavas, a mythical race of demons contained in a box he opens, and Kalim, the Prince of India and brother of his long lost love Farah. Because of the wars, the Prince matures and becomes more cynical and violent, matching his depiction in Software:Prince of Persia: Warrior Within.
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Battles of Prince of Persia received mixed reviews; GameRankings gave it a score of 65.16%,[3] while Metacritic gave it 64 out of 100.[4]
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MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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