BlackSite

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BlackSite: Area 51
Developer(s)Midway Austin
Publisher(s)Midway Games
Designer(s)Harvey Smith
Composer(s)Jason Graves
SeriesArea 51
EngineUnreal Engine 3
Platform(s)Windows
Xbox 360
PlayStation 3
ReleaseWindows, Xbox 360
  • NA: November 12, 2007
  • AU: November 29, 2007
  • EU: November 30, 2007
PlayStation 3
  • NA: December 10, 2007
  • AU: March 6, 2008
  • EU: March 7, 2008
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

BlackSite: Area 51 (released in Europe and Australia as BlackSite) is a first-person shooter video game, released for Xbox 360 and Microsoft Windows on November 12, 2007 in North America, and PlayStation 3 on December 10, 2007. The game is mostly unrelated to the 2005 multi-platform game Area 51. The game was developed by Midway Austin and published by Midway Games.[1]

Gameplay

BlackSite: Area 51 features first-person shooter gameplay. It uses a regenerating health system; additionally the player's character can absorb relatively large amounts of gunfire before dying. The game features six different weapons, though only two can be carried at the same time. The game also features the ability to use grenades and melee attacks. The game's main weapon, the M4 carbine, has a holographic sight that can be aimed through for zooming in on distant targets.[2]

One of the main features of the game is squad tactics. For almost the entire game, the player will have a team of two A.I. controlled squadmates accompanying them. Squadmates can be ordered to move on a location, concentrate their fire on a specific enemy, man a mounted turret, or set explosive charges on certain items. Squad commands are given with a single button; the commands are context sensitive based on what the player points the cursor at. Squadmates cannot be killed, and will only be knocked out for a brief period after taking a certain amount of damage. The game also features a morale system, where squad morale increases as the player kills enemies or scores headshots, and decreases as the player takes damage or as squadmates are injured or incapacitated. At high morale, squadmates fight much more effectively and can survive more damage, while at low morale they contribute much less to firefights, and are incapacitated much more easily.[citation needed]

The game also features several vehicle sections, where the player must drive a civilian van or military Humvee cross-country to reach a location, while dealing with enemy attacks. The player can exit the vehicle at any time to collect items, investigate buildings, or man the Humvee's mounted machine gun.[citation needed]

The multiplayer features modes such as Deathmatch, Team Deathmatch, Capture the flag, Siege, and Human VS. Reborn. The Siege and Human VS. Reborn are different and unique from other games. It allows the teams to attempt to control each of the level's territories while trying to capture one another. The Deathmatch mode, as well as the rest of the online portion of the game has a maximum number of 10 players. There is no local multiplayer.[citation needed]

Plot

Captain Aeran Pierce and the rest of his Delta Force Echo Squad are sent to investigate a supposed weapons bunker in Iraq in 2003. They are accompanied by the head of an elite science team, Doctor Noa Weis. After battling through the Iraqi Army, they find the bunker is infested with mutated humans and wildlife (referred to collectively as Xenos) created by an alien crystal found in the bunker. This crystal incapacitates Pierce and forces the squad to retreat. One member of the squad, Lieutenant Logan Somers, is left behind during the retreat.

Three years later, a heavily armed militia has taken control of Area 51 and the surrounding area, accompanied by an outbreak of alien creatures identical to those encountered in Iraq. Echo Squad and Doctor Weis have been chosen to reclaim the base. They begin with the nearby town of Rachel, where they discover that the "militia" are actually cybernetically enhanced U.S. soldiers known as Reborn. Echo Squad finds survivors in Rachel, but as they rescue the survivors, they find Lieutenant Somers, now a Reborn. Somers explains that the Reborn program was designed to replace the volunteer army of U.S. citizens with expendable supersoldiers, using subjects forcibly recruited from groups of people who could disappear without being noticed, such as the homeless, illegal immigrants, and military without family. Because of the harsh experiments, one of them led an insurrection.

Back at base, they find out that Weis was in charge of the Reborn program, but it was shut down years ago and the soldiers sealed in Area 51. Somers led the Reborn to escape and seek revenge, using an alien device of which the crystal in Iraq was a stolen component. After being revealed as the Reborn leader, Somers betrays Echo Squad and retreats back to Area 51 as the Xenos and Reborn attack the base. Echo Squad successfully repels the attack, then joins another military division in an assault on Area 51. During the assault, Pierce is captured and the rest of Echo Squad is killed.

Inside Area 51, Pierce discovers that the Xenos were actually created by spores emitted by the alien device, and that Somers is using the device to spread the spores across the surface of Earth. Pierce escapes with the assistance of Dr. Weis, then shuts down the device and kills Somers in a shootout. The game ends with Pierce and Weis flying off in a helicopter to assess the damage caused by the Xeno spores.

Development

The game uses Midway's modified Unreal 3 engine. This allows for more realistic graphics and effects, such as having rain bounce off the player's weapon. Many destructible objects are featured, but most of the environment is not alterable.[citation needed] On May 11, 2007, a demo for the Xbox 360 was released on the Xbox Live Marketplace. A second demo was released onto Xbox Live Marketplace, a week after the game's release.[3] The game was in development for two years.[4]

Reception

Reception
Review scores
PublicationScore
PCPS3Xbox 360
Edge4/10[5]4/10[5]4/10[5]
EGMN/AN/A5.67/10[6]
EurogamerN/AN/A5/10[7]
Game Informer7.5/10[8]7.5/10[8]7.5/10[8]
GameProN/AN/AStarStarStarStar[9]
GameRevolutionN/AN/AD[10]
GameSpot6.5/10[11]N/A6.5/10[11]
GameSpyN/AN/AStarStarHalf star[12]
GameTrailers5.4/10[13]5.4/10[13]5.4/10[13]
GameZoneN/AN/A6.5/10[14]
IGN6.5/10[15]6.2/10[16](US) 6.4/10[17]
(AU) 5.4/10[18]
OXM (US)N/AN/A6/10[19]
PC Gamer (US)56%[20]N/AN/A
PSMN/AStarStarStar[21]N/A
411ManiaN/AN/A5.9/10[22]
Aggregate score
Metacritic60/100[23]56/100[24]62/100[25]

The game received mixed or average reviews on all platforms according to video game review aggregator Metacritic.[23][24][25]

On November 29, 2007, Harvey Smith, the game's designer, came out publicly to announce how ruined the game's development schedule was. He claimed the schedule caused the low reviews due to the fact they were not able to test the game properly.[26] He lost his job at Midway soon after making this comment.[27]

References

  1. "BlackSite: Area 51 for PlayStation 3 (2007) - MobyGames". https://www.mobygames.com/game/blacksite-area-51. 
  2. Calvert, Justin (June 13, 2007). "BlackSite: Area 51 Hands-On". http://www.gamespot.com/articles/blacksite-area-51-hands-on/1100-6172479/. Retrieved December 23, 2015. 
  3. "Demo: Blacksite Demo 2". Major Nelson. November 21, 2007. http://majornelson.com/2007/11/21/demo-blacksite-demo-2/. Retrieved December 23, 2015. 
  4. Rockwell, Lilly (November 12, 2007). "Her aim:Make Midway a player". p. 27. https://www.newspapers.com/clip/96828734/austin-american-statesman/. Retrieved March 4, 2022. 
  5. 5.0 5.1 5.2 Edge staff (January 2008). "Blacksite". Edge (184): 83. 
  6. EGM staff (December 25, 2007). "BlackSite: Area 51 (X360)". Electronic Gaming Monthly: 74. 
  7. Reed, Kristan (November 30, 2007). "Blacksite (Xbox 360)". http://www.eurogamer.net/articles/blacksite-review. Retrieved December 24, 2015. 
  8. 8.0 8.1 8.2 Reeves, Ben (December 2007). "BlackSite: Area 51". Game Informer (176). Archived from the original on January 15, 2008. https://web.archive.org/web/20080115203204/http://www.gameinformer.com/NR/exeres/505C94FC-8C39-462E-9C49-92E1B5F83A73.htm. Retrieved December 24, 2015. 
  9. Kim, Tae K. (November 13, 2007). "Review: BlackSite: Area 51 (X360)". GamePro. Archived from the original on January 12, 2008. https://web.archive.org/web/20080112080752/http://www.gamepro.com/microsoft/xbox360/games/reviews/147428.shtml. Retrieved December 24, 2015. 
  10. Hurh, JP (December 5, 2007). "Blacksite: Area 51 Review (X360)". Game Revolution. http://www.gamerevolution.com/review/blacksite-area51. Retrieved December 24, 2015. 
  11. 11.0 11.1 Gerstmann, Jeff (November 27, 2007). "BlackSite: Area 51 Review (PC, X360)". http://www.gamespot.com/reviews/blacksite-area-51-review/1900-6183422/. Retrieved December 24, 2015. 
  12. McGarvey, Sterling (November 19, 2007). "GameSpy: Blacksite: Area 51 (X360)". GameSpy. http://xbox360.gamespy.com/xbox-360/blacksite-area-51/836496p1.html. Retrieved December 24, 2015. 
  13. 13.0 13.1 13.2 "BlackSite: Area 51 Review". GameTrailers. November 28, 2007. Archived from the original on December 9, 2007. https://web.archive.org/web/20071209144802/http://www.gametrailers.com/gamereview.php?id=4196. Retrieved December 24, 2015. 
  14. Woodward, Stephen (November 19, 2007). "BlackSite: Area 51 - 360 - Review". GameZone. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006035645/http://xbox360.gamezone.com/gzreviews/r31619.htm. Retrieved December 24, 2015. 
  15. Miller, Greg (November 15, 2007). "BlackSite: Area 51 Review (PC)". http://www.ign.com/articles/2007/11/15/blacksite-area-51-review-2. Retrieved December 24, 2015. 
  16. Miller, Greg (December 10, 2007). "BlackSite: Area 51 Review (PS3)". http://www.ign.com/articles/2007/12/10/blacksite-area-51-review. Retrieved December 24, 2015. 
  17. Miller, Greg (November 13, 2007). "BlackSite: Area 51 Review (X360)". http://www.ign.com/articles/2007/11/13/blacksite-area-51-review-3. Retrieved December 24, 2015. 
  18. Ring, Bennett (November 28, 2007). "BlackSite: Area 51: AU Xbox 360 Review". http://www.ign.com/articles/2007/11/29/blacksite-area-51-au-xbox-360-review. Retrieved December 24, 2015. 
  19. Stapleton, Dan (January 2008). "BlackSite: Area 51". Official Xbox Magazine. Archived from the original on December 13, 2007. https://web.archive.org/web/20071213085607/http://www.oxmonline.com/article/reviews/xbox-360/a-f/blacksite-area-51. Retrieved December 24, 2015. 
  20. "BlackSite: Area 51". PC Gamer: 76. February 2008. 
  21. "Review: BlackSite: Area 51". PlayStation: The Official Magazine: 82. March 2008. 
  22. Salmela, Mark (November 30, 2007). "BlackSite: Area 51 (Xbox 360) Review". 411Mania. http://411mania.com/games/blacksite-area-51-xbox-360-review/. Retrieved December 24, 2015. 
  23. 23.0 23.1 "BlackSite: Area 51 for PC Reviews". https://www.metacritic.com/game/blacksite-area-51/critic-reviews/?platform=pc. Retrieved December 23, 2015. 
  24. 24.0 24.1 "BlackSite: Area 51 for PlayStation 3 Reviews". https://www.metacritic.com/game/blacksite-area-51/critic-reviews/?platform=playstation-3. Retrieved December 23, 2015. 
  25. 25.0 25.1 "BlackSite: Area 51 for Xbox 360 Reviews". https://www.metacritic.com/game/blacksite-area-51/critic-reviews/?platform=xbox-360. 
  26. Bramwell, Tom (November 29, 2007). "Smith explains Blacksite issues". http://www.eurogamer.net/articles/smith-explains-blacksite-issues. Retrieved December 23, 2015. 
  27. Klepek, Patrick (November 30, 2007). "Confirmed: Harvey Smith Leaves Midway". Archived from the original on June 28, 2011. https://web.archive.org/web/20110628202126/http://www.1up.com/news/confirmed-harvey-smith-leaves-midway. Retrieved December 23, 2015. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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