Black Belt (1986 video game)

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Short description: 1986 video game
Black Belt
North American cover art
Developer(s)Sega
Publisher(s)Sega
Programmer(s)Yuji Naka
Composer(s)Katsuhiro Hayashi
Platform(s)Master System
Release
  • JP: July 20, 1986
  • NA: November 1986
  • EU: August 1987
  • BR: 1989
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Black Belt is a beat 'em up video game developed and published by Sega for the Master System. The story follows Riki, a martial artist on a mission to save his girlfriend from his rival. Gameplay consists of a series of side-scrolling stages where the player battles waves of minor enemies and the occasional sub-boss. Stages culminate in more challenging boss encounters, each requiring the player to use a specific attack to win.

The game is a modification of the Japanese Mark III title, Hokuto no Ken[lower-alpha 1], based on the manga series of the same name, which is known as Fist of the North Star outside Japan. The export version of the game was released without this license, forcing alterations to character names and graphics. It is one of the earliest works of programmer Yuji Naka prior to his involvement in Sonic the Hedgehog.

First released in Japan in July 1986, Black Belt was localized for North America, Europe, and Brazil. Japan also saw a Wii Virtual Console re-release and a PlayStation 2 remake as part of the Sega Ages line. While commonly compared to Irem's Kung-Fu Master in both visuals and mechanics, Black Belt received mixed reactions from critics with some consensus on its boss fights being a positive highlight and its levels being too repetitive.

Plot and gameplay

The player character Riki battles enemies in the third chapter. The player's health meter, remaining time, and score are displayed at the top.

Black Belt is a beat 'em up in which the player takes control of a martial artist named Riki[lower-alpha 2], who sets out to rescue his girlfriend Kyoko[lower-alpha 3] from his rival Wang[lower-alpha 4]. The game is composed of a series of left-to-right, side-scrolling stages (or "chapters") in which Riki must utilize punches, kicks, and jumps to defeat different types of minor underlings and the occasional sub-boss.[1][2][3] The player's health meter, remaining time, and score are displayed along the top of the screen. The score is increased by landing hits and defeating enemies. Should all the player's health or time deplete, one life is lost. Additional health, time, and lives can be earned by increasing the score.[1] Power-ups containing health, time, or temporary invincibility will also sometimes cross the top of the screen, requiring the player to perform a high jump to reach them.[2][3]

The player must confront and defeat a boss at the end of each stage to advance to the next chapter. These are one-on-one battles where the boss's health is displayed by a second meter under the player's own. The character sprites for these fights are larger and more detailed.[2][4] Each boss is susceptible to only one type of attack, demanding that the player exploit their opponent's weakness and use it to finish them off.[2] The game contains an option that allows a second player to alternate with the first.[1]

Development and release

Black Belt was developed and published by Sega. In Japan, the game was titled Hokuto no Ken and was an adaptation of the manga of the same name. Mutsuhiro Fujii recalled that the company's design teams were working on about 20 titles simultaneously by the time the Mark III went to market. Having just acquired the Hokuto no Ken license, his team created this game utilizing the console's improved one megabit cartridge technology.[5]

While Fujii served an unknown role in its production, it was programmed by Yuji Naka prior to his involvement in the creation of Sonic the Hedgehog.[2][6] Naka also created the bosses and enemies after having been given a rough outline of them from the planner. When he was unsure about their design he would read the relevant parts of the manga.[7] Naka revealed that the team questioned if it was appropriate to integrate certain parts of the story into requirements for defeating bosses if some players were unfamiliar with the source material.[6] For instance, one of the minibosses, Heart, can only be defeated by hitting his stomach.[8] Naka was heavily exposed to Hokuto no Ken through a friend before he accepted the Sega job, but professed he was not a fan.[7] He said it would have been interesting to see his career path had he done more fighting games.[6][8]

Hokuto no Ken was released in Japan on July 20, 1986.[9] The Black Belt localized version was first shown the month prior at the Summer Consumer Electronics Show alongside the Master System and its starting lineup of software titles for regions outside Japan.[10] Major alterations were made during localization to remove all ties to the Hokuto no Ken property. For Black Belt, most of the character sprites and backgrounds were changed, some of the music is different, and more health restoratives were added.[2] The gameplay mechanics remain the same and the lesser enemies still die by exploding into bits.[2][11] Black Belt was released in North America in November 1986 and in Europe in August 1987.[12][13] Ariolasoft held the distribution rights to the game in the United Kingdom, Germany, and Holland.[14] However, due to violence, the game was banned from sale to those under age 18 in Germany per the Protection of Young Persons Act from 1987 to 2012.[13][15] Tectoy published the game in Brazil.[16]

Sega developed a 1989 sequel for the Mega Drive, which was released internationally as Last Battle and was once again stripped of the Hokuto no Ken license.[17] An enhanced remake of Hokuto no Ken featuring 3D polygonal graphics was released for the PlayStation 2 in Japan on March 25, 2004 as the 11th entry in Sega's Sega Ages 2500 line, with the original version added as a bonus.[18] Its inclusion was specifically requested by Naka.[8] The Mark III version was digitally re-released in Japan for the Wii via the Virtual Console service on February 26, 2008.[19] Naka was consulted about a software bug found in this emulation's ROM image and promptly fixed it just by looking at its code.[20] The original game can also be unlocked in the 2018 PlayStation 4 title Fist of the North Star.[21] The western release of Lost Paradise retains the original Japanese rendition of Hokuto no Ken rather than its Black Belt counterpart.[22][23] Music tracks from both the Mark III and Master System versions were included on the Sega SG-1000 30th Anniversary Collection album released by Wave Master in Japan on July 31, 2013.[24][25]

Reception and legacy

Reception
Review scores
PublicationScore
CVG80%[26]
81%[27]
IGN5/10[4]
Console XS41%[30]
Sega PowerStarStar[31]
Sega Pro50%[32]
41%[33]

Critical reception for Black Belt has been mixed. Print and online media outlets disagreed on the quality of its visuals and gameplay while commonly comparing it to Irem's Kung-Fu Master. A duplicate review from Mean Machines Sega and Computer and Video Games in their "Complete Guide to Consoles" highly recommended Black Belt for being "tough and challenging" and one of Sega's better beat 'em ups.[27] Hardcore Gaming 101 founder Kurt Kulata noted it as "little more than a rip-off" of Kung-Fu Master" but with better controls and more varied level design. Combined with "fantastic visuals" such as its "extremely impressive" use of parallax scrolling for backgrounds, he declared Black Belt one of the Master System's finest games in the console's early line-up.[2] Kulata, Levi Buchanan of IGN, and the French magazine Génération 4 all described the one-on-one fighting boss battles as its highlight. Both Kukata and Buchanan noted this preceded the same feature popularized in Capcom's Street Fighter.[2][4] Computer Entertainer editor Celeste Dolan positively likened the protagonist's superhuman abilities to those seen in some martial arts films, concluding that the game contained "good, frenzied action with plenty of challenge".[3] Retronauts was recommendatory of the original Japanese version owing to its graphics, fast-paced action, and faithfulness to its source material. The writers declared, "It's definitely a game that shows its age but compared to the licensed shovelware of the era (not least of all, the very similar but far worse Hokuto no Ken game released for Famicom just weeks after this one) it's not hard to see why this game is still fondly remembered as both a great Hokuto no Ken game and a great Mark III title."[34]

Computer Gaming World labeled Black Belt a "straight ahead imitator" of Kung-Fu Master and the most traditional among Sega's Master System martial arts games. The magazine commended the game's inclusion of a basic plot and its instruction booklet's differentiation of oriental combat styles but mocked its translation.[35] Buchanan criticized the potential for the player to die during boss fights and then have to start the entire game over.[4] Several critics believed the gameplay of fighting through waves of enemies to be monotonous. Sega Power contributor Steve Jarrett found the end-stage bosses to be decent but the stages leading up to them to be "painfully repetitive".[31] Another duplicate assessment in Console XS and Sega Pro likewise described the objectives as "unexciting and repetitive" as well as "criminally easy" while additionally calling the graphics "incredibly poor".[30][33] Dolan appreciated the game's presentation overall but was dismayed by the lack of detail in the character sprites and an excessive amount of flicker.[3] Websites including IGN, CBR, Screen Rant, WatchMojo, and Sports Illustrated all mentioned the localized box art of Black Belt as being among the worst of generally bad Master System game covers.[4][36][37][38][39][40]

Sega claimed that the game contributed to Japanese Mark III hardware sales upon its release,[8][18] though the console suffered slow sales in the region overall during its lifespan with only about 80 of its total 360 games being released there.[11]

Notes

  1. Japanese: 北斗の拳
  2. Named Kenshiro (ケンシロウ, Kenshirō) in the original Japanese version
  3. Named Yuria (ユリア, Yuria) in the original Japanese version
  4. Named Raoh (ラオウ, Raō) in the original Japanese version

References

  1. 1.0 1.1 1.2 Sega staff (November 1986). Black Belt Instruction Manual. Sega of America. pp. 2–10. 010086050547. https://archive.org/details/Black_Belt_1986_U/mode/1up. 
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Kulata, Kurt (December 18, 2007). "Black Belt". http://www.hardcoregaming101.net/black-belt/amp/. Retrieved December 14, 2023. 
  3. 3.0 3.1 3.2 3.3 Dolan, Celeste (December 1986). "Critically Speaking...Sega Compatible". Computer Entertainer 5 (9): 12. ISSN 0890-2143. https://archive.org/details/computer-entertainer-5-9/page/12/mode/1up. 
  4. 4.0 4.1 4.2 4.3 4.4 Buchanan, Levi (January 11, 2008). "Black Belt Review". https://www.ign.com/articles/2008/01/11/black-belt-review. Retrieved January 7, 2024. 
  5. Sega staff. "Vol. 05 Fantasy Zone (Sega Mark III) Masterpiece Interview" (in ja). Sega. https://www.sega.jp/fb/album/05_fz/interview1.html. Retrieved December 12, 2023. 
  6. 6.0 6.1 6.2 Gantayat, Anoop (July 13, 2004). "Sega Ages 2500: Hokuto no Ken Playtest". https://www.ign.com/articles/2004/07/13/sega-ages-2500-hokuto-no-ken-playtest. Retrieved December 13, 2023. 
  7. 7.0 7.1 Sega Magazine staff (January 1997). "ソニックチーム物語" (in ja). Sega Magazine (SoftBank) (3): 9–13. https://archive.org/details/sega-magazine-jp-issue-03-199701/page/n11/mode/2up. 
  8. 8.0 8.1 8.2 8.3 Naka Yuji (March 25, 2004) (in ja). Sega Ages 2500 Vol. 11 Hokuto no Ken. Sega. SLPM-62432. https://web.archive.org/web/20231210015009/https://i.ebayimg.com/images/g/UF0AAOSwPDhjxn21/s-l1600.jpg. 
  9. "北斗の拳". Sega. https://vc.sega.jp/vc_ms_hokuto/. Retrieved December 14, 2023. 
  10. Computer Entertainer staff (July 1986). "Plenty of Detail". Computer Entertainer 5 (4): 1, 12. ISSN 0890-2143. https://archive.org/details/computer-entertainer-5-4. 
  11. 11.0 11.1 Dransfield, Ian (September 3, 2020). "Backwards Compatible: Made in Japan". Wireframe (Raspberry Pi Press) (42): 105. ISSN 2631-6730. https://archive.org/details/Wireframe42/page/105/mode/1up. 
  12. Computer Entertainer staff (December 1986). "Availability Update". Computer Entertainer 5 (9): 14. ISSN 0890-2143. https://archive.org/details/computer-entertainer-5-9/page/n13/mode/1up. 
  13. 13.0 13.1 "Black Belt" (in de). https://www.schnittberichte.com/svds.php?Page=Titel&ID=18807. Retrieved December 14, 2023. 
  14. Cook, John (October 23–29, 1986). "Consolation for the games player". Popular Computing Weekly (Sunshine Publications) 5 (43): 14–5. ISSN 0265-0509. https://archive.org/details/NH2021_Popular_Computing_Weekly_Issue861023.pdf/page/n13/mode/2up. 
  15. "Indizierte Spiele" (in de). http://www.master-system.info/indiziert.htm. Retrieved December 14, 2023. 
  16. Ação Games staff (December 1990). "Master System: Tectoy — Sega" (in pt). Ação Games (Editora Abril) (1): 48. ISSN 0104-1630. https://archive.org/details/acao-games/A%20Semana%20em%20A%C3%A7%C3%A3o%20-%20Especial%20Games%20%231%20%28Dezembro%201990%29/page/n47/mode/1up. 
  17. Buchanan, Levi (January 11, 2008). "Last Battle Review". https://www.ign.com/articles/2008/01/11/last-battle-review. Retrieved December 14, 2023. 
  18. 18.0 18.1 "北斗の拳" (in ja). Sega. http://sega.jp/ps2/ages11/. Retrieved December 14, 2023. 
  19. Nakano Shinji (January 25, 2008). "セガ、Wiiの「バーチャルコンソール」「マスターシステム」関連ソフトを配信。第1弾は「北斗の拳」" (in ja). https://game.watch.impress.co.jp/docs/20080125/sega.htm. Retrieved December 14, 2023. 
  20. Nintendo Power staff (June 2009). "Power Profiles: Yuji Naka". Nintendo Power (Future US) (242): 80. ISSN 1041-9551. https://archive.org/details/nintendo-power-collection/Nintendo%20Power%20Issue%20242%20%28June%202009%29/page/82/mode/1up. 
  21. Hetfield, Malindy (October 4, 2018). "Fist of the North Star: Lost Paradise review - a lesser Yakuza". Gamer Network. https://www.eurogamer.net/fist-of-the-north-star-lost-paradise-review-a-lesser-yakuza. Retrieved December 14, 2023. 
  22. Sánchez, Edgar (February 26, 2018). "Impresiones de Hokuto Ga Gotoku para PlayStation 4" (in es). El Español. https://vandal.elespanol.com/avances-amp/ps4/hokuto-ga-gotoku/51618/1. Retrieved December 24, 2023. 
  23. Martinez, David (October 1, 2018). "Análisis de Fist of the North Star Lost Paradise para PS4" (in es). Hobby Press. https://www.hobbyconsolas.com/reviews/analisis-fist-north-star-lost-paradise-ps4-308359. Retrieved December 30, 2023. 
  24. "セガ SG-1000 30th アニバーサリーコレクション" (in ja). Wave Master Inc.. https://www.wave-master.com/ent/details/wm/wm0703/index.html. Retrieved January 6, 2024. 
  25. Totsuka Kiichi (July 31, 2013). "往年のセガファン感涙必至! 名曲尽くしの『セガ SG-1000 30th アニバーサリーコレクション』が実現に至るまで" (in ja). Kadokawa Game Linkage. https://www.famitsu.com/news/amp/201307/31037434.php. Retrieved January 6, 2024. 
  26. Computer and Video Games staff (October 1989). "Complete Games Guide". Computer and Video Games (EMAP) (Complete Guide to Consoles): 49. ISSN 0261-3697. https://archive.org/details/Computer_and_Video_Games_Complete_Guide_to_Consoles_1/page/49/mode/1up. 
  27. 27.0 27.1 Computer and Video Games staff (November 1990). "Guide: Sega". Computer and Video Games (EMAP) (Complete Guide to Consoles: Volume IV): 92. ISSN 0261-3697. https://archive.org/details/Complete_Guide_to_Consoles_Volume_IV_1990_EMAP_Publishing_GB/page/n90/mode/1up. 
  28. Génération 4 staff (October 1987). "Sport: Black Belt" (in fr). Pressimage. p. 38. https://web.archive.org/web/20230814130916/https://download.abandonware.org/magazines/Generation%204/generation4_numero001/Generation4%20001%20-%20Page%20038%20(1987-Q4).jpg. 
  29. Mean Machines Sega staff (October 1992). "Games Index". Mean Machines Sega (EMAP) (1): 133. ISSN 0967-9014. https://archive.org/details/mean-machines-sega-magazine-01/page/n131/mode/1up. 
  30. 30.0 30.1 Console XS (June–July 1990). "A—Z". Console XS (Paragon Publishing) (1): 138. ISSN 0965-7584. https://archive.org/details/console-xs-01/page/138/mode/1up. 
  31. 31.0 31.1 Jarrett, Steve (October 1991). "The Hard Line". Sega Power (Future plc) (23): 55. ISSN 0961-2718. https://web.archive.org/web/20230101133631/https://retrocdn.net/images/thumb/8/89/SegaPower_UK_23.pdf/page55-468px-SegaPower_UK_23.pdf.jpg. 
  32. Sega Pro staff (November 1991). "Pro Reviews Index". Sega Pro (Paragon Publishing) (1): 37. ISSN 0964-2641. https://archive.org/details/sega-pro-01/page/39/mode/1up. 
  33. 33.0 33.1 Sega Pro staff (April 1993). "The Pro File". Sega Pro (Paragon Publishing) (18): 70. ISSN 0964-2641. https://archive.org/details/segapro18/page/n69/mode/1up. 
  34. Mackey, Bob and Parrish, Jeremy (June 12, 2018). "The seven stars of the Fist of the North Star catalogue". https://retronauts.com/article/702/the-seven-stars-of-the-fist-of-the-north-star-catalogue-wip?amphtml=1. Retrieved December 23, 2023. 
  35. Worley, Joyce; Kunkel, Bill; Katz, Arnie (October 1988). "Video Gaming World". Computer Gaming World (Golden Empire Publications, Inc.) (52): 48–9. ISSN 0744-6667. https://archive.org/details/Computer_Gaming_World_Issue_52/page/n47/mode/2up. 
  36. Lambrechts, Stephen (November 8, 2010). "Judging a Game by its Cover". https://www.ign.com/articles/2010/11/08/judging-a-game-by-its-cover. Retrieved December 24, 2023. 
  37. Arellano, Patrick (July 30, 2022). "10 Cringeworthy Video Game Covers". Valnet Inc.. https://www.cbr.com/most-cringeworthy-video-game-covers/. Retrieved December 26, 2023. 
  38. Lynch, Ryan (August 4, 2016). "15 Wonderfully Bad Retro Video Game Box Covers". Valnet, Inc.. https://screenrant.com/wonderfully-bad-retro-video-game-box-art/#my-hero-black-belt-master-system-1986. Retrieved December 26, 2023. 
  39. Steiner, Chris (June 22, 2016). "Top 10 Worst Video Game Box Arts". https://www.watchmojo.com/amp/articles/top-10-worst-video-game-box-arts. Retrieved December 26, 2023. 
  40. Graham, Bryan Armen (April 25, 2013). "17 Examples of Sports Video Game Cover Art That Make Other Art Embarrassed to Be Art". https://www.si.com/extra-mustard/2013/04/25/17-examples-of-sports-video-game-cover-art-that-makes-other-art-embarrassed-to-be-art. Retrieved December 26, 2023. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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