Bomberman Jetters (video game)

From HandWiki - Reading time: 13 min


Bomberman Jetters
North American cover art
Developer(s)Hudson Soft
AI (GBA)
Publisher(s)
Director(s)Mitsue Anzai
Tatsumitso Watanabe
Producer(s)Tsunenari Yada
Shigeki Fujiwara
Artist(s)Shoji Mizuno
Composer(s)Hiro Kobayashi
Shohei Bando
SeriesBomberman
Platform(s)Game Boy Advance, PlayStation 2, GameCube
ReleaseGame Boy Advance
  • JP: October 24, 2002
GameCube, PlayStation 2
  • JP: December 19, 2002
  • NA: March 9, 2004 (GC)[1]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Bomberman Jetters (ボンバーマン ジェッターズ, Bonbāman Jettāzu) is an action game for the Game Boy Advance, GameCube and PlayStation 2, and part of Hudson Soft's Bomberman series. The game builds on the gameplay style established in the previous Bomberman series entry, 2002's Bomberman Generation, and features characters and settings from the 2002 anime series Bomberman Jetters. The GameCube version utilizes cel-shaded graphics similar to those of Bomberman Generation, while the PlayStation 2 version does not.

The game was released in Japan in 2002, with the Game Boy Advance version released under the name Bomberman Jetters: Densetsu no Bomberman (ボンバーマンジェッターズ 伝説のボンバーマン, Bonbāman Jettāzu Densetsu no Bonbāman), while the GameCube version received a North American release by Majesco Entertainment in March 2004. The anime series' first title sequence appears as the game's opening cinematic, but the accompanying theme song "Boku wa Gakeppuchi" was omitted from the North American version.

Plot

Mujoe and the Hige Hige Bandits, tired of White Bomber repeatedly stopping their plans for galactic conquest, enact a plan to crash the Dark Star, Mujoe's artificial comet, into the surface of Planet Bomber, which would obliterate the planet and everyone on it. With only 24 hours until the comet reaches the surface, White Bomber and MAX are sent out to deactivate the huge engines propelling the comet through space to prevent Planet Bomber's destruction.

Gameplay

Normal Mode

Gameplay is similar to the previous title, Bomberman Generation. Players control White Bomber and explore 3D environments, using different types of elemental Attribute Bombs to defeat enemies, solve puzzles and progress to the end of the stage. Players who fully explore each stage will often be rewarded with bonus collectibles such as health upgrades, new characters for use in multiplayer battles, and Charabom partners that augment White Bomber's abilities. Up to twelve different Charaboms can be found in Jetters, though their acquisition and usage is different than in Generation. Instead of Pokémon-style battles to acquire them, they are either hidden in certain levels or must be rescued from enemies. New to Jetters is a Charabom evolution system. By collecting food, Charaboms can evolve, changing their appearance and further improving their abilities. Some Charaboms are required to progress through a stage or collect hidden items.

In addition to White Bomber, Jetters also adds a second playable character, Max, whom players can switch to at any time during gameplay. While Max cannot use Charaboms like White Bomber, his Hyper Plasma Bomb can destroy certain walls and eliminate all on-screen enemies, making it helpful against some bosses. While Generation featured non-linear progression, allowing players to attempt stages in any order, Jetters features sequential stage progression.

Battle mode

Battle mode has also been improved from Generation. Instead of having only the four standard bombers, a variety of characters can be unlocked via Normal mode. The handicaps in the game are also different: instead of granting just hearts, the player can be given items on default. Each character also has a unique super move-type ability called the "Killer Shot" which allows them to gain the upper hand on opponents by attacking them or gaining special abilities during the match. Players can access their killer shot during battle after filling up a special meter by repeatedly placing bombs. An optional minigame, "Dig Em Bomber", can be played after each match; in the minigame, the match winner can dig for items, which they will immediately be granted in the next match, while others attempt to prevent them from doing so. Additional battle stages with unique gimmicks and hazards can also be unlocked.

In addition to the traditional Standard Battle mode, three other battle types are available as well. In "Battle One-Two", players must press the numbered switches in the order they flash to win the game, while stepping on a number already activated will take back the numbers the player currently is on. Only one player can do the process at a time, meaning the other players will have to neutralize them first before trying to press the switches. In "Battle for Balloms", players must collect balloon enemies and drop them in any of the four open holes. Players can blow an opponent's collection up, decreasing their chances of winning. As the player collects more balloon enemies, the increasing weight of the amount will slow them down. In "Knockout Battle", players have fully powered bombs, throws, punches, and kicks. The field has no destructible blocks and blasts can go through obstacles. The goal is to use bomb blasts to knock the other players off the arena.

Bomber Mansion

Players also have an arcade style mini-game in which they can access by dying at least once in normal mode. Similar to the arcade mode in Saturn Bomberman, the game lasts five stages and players can gain different ranks depending on how well they do.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic70 / 100[2]
Review scores
PublicationScore
Edge2 / 10[3]
Famitsu27 / 40[4][5]
(GBA) 26 / 40[6]
Game Informer8 / 10[7]
GameProStarStarStarStarHalf star[8]
GameSpot6 / 10[9]
GameSpyStarStarStar[10]
GameZone8 / 10[11]
IGN6.7 / 10[12]
Nintendo Power3.5 / 5[13]
X-PlayStarStar[14]

The GameCube version received above-average reviews according to the review aggregation website Metacritic.[2] Game Informer gave it a favorable review, a few months before it was released Stateside.[7] The game was criticized for its voice-acting, character's personalities being altered compared to the anime series version, and gameplay being unimproved from Bomberman Generation. Max's inclusion in the game was considered a wasted improvement and the charabom system was slightly criticized for being an imitation of Pokémon and for being required to get through some stages. However, as with its predecessor, it has won praise due to its multiplayer as many have stated it to "remain true to the formula".[citation needed] In Japan, Famitsu gave it a score of 27 out of 40 for the GameCube and PlayStation 2 versions,[4][5] and 26 out of 40 for the Game Boy Advance version.[6]

In an episode of Judgement Day on G4TV, Tommy Tallarico criticized the game for its voice acting and abundance of invisible walls. [citation needed]

References

  1. "GameCube News - Bomberman Jetters Ships". 2005-04-30. https://web.archive.org/web/20050430201834/http://gamecube.gamezone.com/news/03_09_04_03_22PM.htm. 
  2. 2.0 2.1 "Bomberman Jetters for GameCube Reviews". Red Ventures. https://www.metacritic.com/game/bomberman-jetters/critic-reviews/?platform=gamecube. Retrieved August 21, 2022. 
  3. Edge staff (January 2004). "Bomberman Jetters (GC) [US Import; console mislabeled as "GBA"]". Edge (Future Publishing) (132). 
  4. 4.0 4.1 "ボンバーマンジェッターズ [ゲームキューブ"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=790&redirect=no. Retrieved August 21, 2022. 
  5. 5.0 5.1 "ボンバーマンジェッターズ [PS2"] (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=770&redirect=no. Retrieved August 21, 2022. 
  6. 6.0 6.1 "ボンバーマンジェッターズ 伝説のボンバーマン" (in ja). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=791&redirect=no. Retrieved August 21, 2022. 
  7. 7.0 7.1 Biessener, Adam (December 2003). "Bomberman Jetters". Game Informer (GameStop) (128): 158. Archived from the original on February 10, 2005. https://web.archive.org/web/20050210141201/http://www.gameinformer.com/Games/Review/200312/R03.1216.1525.18547.htm. Retrieved August 22, 2022. 
  8. Major Mike (February 23, 2004). "Bomberman Jetters Review for GameCube on GamePro.com". GamePro (IDG Entertainment). Archived from the original on February 7, 2005. https://web.archive.org/web/20050207210117/http://www.gamepro.com/nintendo/gamecube/games/reviews/33634.shtml. Retrieved August 22, 2022. 
  9. Navarro, Alex (April 1, 2004). "Bomberman Jetters Review". Red Ventures. https://www.gamespot.com/reviews/bomberman-jetters-review/1900-6092740/. Retrieved August 21, 2022. 
  10. Klepek, Patrick (March 21, 2004). "GameSpy: Bomberman Jetters". IGN Entertainment. Archived from the original on October 18, 2008. https://web.archive.org/web/20081018224124/http://cube.gamespy.com/gamecube/bomberman-jetters/500466p1.html. 
  11. Raymond, Justin (April 2, 2004). "Bomberman Jetters - GC - Review". Archived from the original on September 26, 2008. https://web.archive.org/web/20080926223438/http://gamecube.gamezone.com/gzreviews/r22757.htm. Retrieved August 22, 2022. 
  12. Casamassina, Matt (April 28, 2004). "Bomberman Jetters". Ziff Davis. https://www.ign.com/articles/2004/04/29/bomberman-jetters-3. Retrieved August 21, 2022. 
  13. "Bomberman Jetters (GC)". Nintendo Power (Nintendo of America) 178: 122. April 2004. 
  14. D'Aprile, Jason (May 27, 2004). "Bomberman Jetters (GCN) Review". G4techTV. Archived from the original on October 29, 2004. https://web.archive.org/web/20041029154600/http://www.g4techtv.com/xplay/features/728/Bomberman_Jetters_GCN_Review.html. Retrieved August 22, 2022. 
  • Japanese Hudson Soft page
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Warning: Default sort key "Bomberman Jetters (Video Game)" overrides earlier default sort key "Mobygames".




Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:Bomberman_Jetters_(video_game)
10 views |
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF