From HandWiki - Reading time: 7 min
| Bubble Bobble Double Shot | |
|---|---|
European cover art | |
| Developer(s) | Dreams |
| Publisher(s) |
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| Series | Bubble Bobble |
| Platform(s) | Nintendo DS |
| Release | |
| Genre(s) | Platform, action |
| Mode(s) | Single player, multiplayer |
Bubble Bobble Double Shot is a platform action game for the Nintendo DS, part of the Bubble Bobble series. It was released in Europe on March 23, 2007 and Australia on April 5, 2007 by Rising Star Games, and by Ignition Entertainment in North America on February 26, 2008.[1]
The story involves Bub and Bob visiting their cousin Bubu (an orange/red bubble dragon) and their grandfather. In the attic of their house, they find a treasure map. They decide to explore the island that Bubu resides on to search for treasure.
The gameplay uses similar mechanics to the original Bubble Bobble game - the standard way to kill enemies is as usual: blowing a bubble to trap them and then popping the bubble before they can escape. Each stage is laid out over the Nintendo DS's dual screens, so there is no scrolling. The game also supports co-operative multiplayer for multiple DS cards, for up to three players.
One of the newest features of Double Shot is the color scheme. Players can switch between Bub, Bob and Bubu on the fly, with each character shooting a different color bubble. As usual, Bub shoots green bubbles, Bob shoots blue bubbles and Bubu shoots red bubbles. However, a gameplay change is that some enemies can only be attacked by a bubble of a specific color, while others require being trapped by two bubbles of different colors. Every 10 levels, there is a boss stage, and there are 100 stages in all. If the player loses all lives, a touch screen minigame must be successfully completed in order to continue.
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The game received "mixed" reviews according to the review aggregation website Metacritic.[2] Official Nintendo Magazine criticized the game for lack of seriously new gameplay features, rendering mechanics such as the ability to switch between Bub, Bob and Bubu, and stated that completing a minigame in order to pass a game over was completely pointless.[10]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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