Carve (video game)

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Carve
Cover art of North American version
Developer(s)Argonaut Games
Publisher(s)Global Star Software
Producer(s)Caspar Field
Designer(s)Caspar Field
Steven Taylor
Programmer(s)Simon Hargrave
Artist(s)Stuart Scott
Writer(s)Nic Cusworth
Platform(s)Xbox
Release
  • NA: February 24, 2004
  • EU: March 19, 2004
Genre(s)Racing
Mode(s)Single-player, multiplayer

Carve is a racing video game developed by Argonaut Games and published by Global Star Software released for the Xbox.[1][2]

Two people play the game simultaneously in which the team travels the world to battle other racing teams on watercraft. The goal is to reach the top rank position. Challenges to players include weather, location and waves. There are eight individual racing styles available with tricks to perform. Carve has split screen options for multiplayer mode, which includes 2 online players and 4 offline players. It is a 480p resolution game with Dolby Digital 5.1 sound.[1]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic64/100[1]
Review scores
PublicationScore
Edge7/10[3]
EGM6/10[4]
Eurogamer6/10[5]
Game Informer6.5/10[6]
GameRevolutionC[7]
GameSpot6.6/10[2]
GameSpyStarStarStar[8]
GameZone6.5/10[9]
IGN5.5/10[10]
OXM (US)7.1/10[11]

The game received "mixed" reviews according to the review aggregation website Metacritic.[1]

References

  1. 1.0 1.1 1.2 1.3 "Carve for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/carve/critic-reviews/?platform=xbox. Retrieved August 30, 2016. 
  2. 2.0 2.1 Navarro, Alex (February 27, 2004). "Carve Review". CBS Interactive. https://www.gamespot.com/reviews/carve-review/1900-6090271/. Retrieved August 30, 2016. 
  3. Edge staff (March 2004). "Carve". Edge (Future plc) (134): 102. http://gamesradar.msn.co.uk/reviews/default.asp?pagetypeid=2&articleid=28652&subsectionid=1606. Retrieved March 15, 2019. 
  4. EGM staff (February 2004). "Carve". Electronic Gaming Monthly (Ziff Davis) (175): 122. 
  5. Bramwell, Tom (April 29, 2004). "Carve". Gamer Network. https://www.eurogamer.net/articles/r_carve_x. Retrieved March 15, 2019. 
  6. Kato, Matthew (February 2004). "Carve". Game Informer (GameStop) (130): 108. http://www.gameinformer.com/NR/exeres/D98B7E85-DB4D-40B6-9318-7AE3E45CE3FF.htm. Retrieved March 15, 2019. 
  7. Dodson, Joe (March 10, 2004). "Carve Review". CraveOnline. https://www.gamerevolution.com/review/34365-carve-review. Retrieved March 16, 2019. 
  8. Leeper, Justin (March 13, 2004). "GameSpy: Carve". IGN Entertainment. http://xbox.gamespy.com/xbox/carve/499714p1.html. Retrieved March 15, 2019. 
  9. Surette, Tim (March 10, 2004). "Carve - XB - Review". https://www.gamezone.com/reviews/carve_xb_review/. Retrieved March 16, 2019. 
  10. Clayman, Dave (March 4, 2004). "Carve Review". Ziff Davis. https://www.ign.com/articles/2004/03/04/carve-review. Retrieved March 15, 2019. 
  11. "Carve". Official Xbox Magazine (Future US): 81. February 2004. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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