Chariots of War

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Short description: 2003 video game
Chariots of War
Developer(s)Slitherine Software
Paradox Interactive
Publisher(s)
Producer(s)François Bolduc
Designer(s)Iain McNeil
Programmer(s)David Parsons
Artist(s)Fad
Marcus Edström
Platform(s)Windows
Release
Genre(s)Computer wargame
Mode(s)Single-player

Chariots of War is an isometric 2D computer wargame, developed by Slitherine Software and Paradox Interactive, and published by Strategy First. It is set in the ancient Near East.

Gameplay

The strategic layer of Chariots of War is turn-based, though unlike Civilization, the focus is almost entirely on real-time tactical combat. The game is similar to Slitherine's earlier wargame Legion, and uses the same graphics engine.

There are 58 different civilizations to play, all divided into the following ethnic groups:

There are nine different resources to collect (food, building materials, copper, tin, wood, gold, gems, incense, and horses), which are used to construct buildings and units. While trade and diplomacy do feature in the game, they are of lesser importance, as conquest is the only way to attain victory.

The battles themselves take place on a separate deployment screen. The player's forces are positioned across one third of the battlefield, and the player alters their formations and gives certain orders. As in Legion, the actual fighting is automated, so the initial orders are the only input in the battle until it is over.

The game features both campaign and non-campaign modes of play.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic54/100[3]
Review scores
PublicationScore
CGWStarStar[4]
GameSpot6/10[5]
GameSpyStarStar[6]
GameZone7.4/10[7]
IGN5/10[8]
PC Gamer (UK)24%[9]
PC Gamer (US)58%[10]
PC Zone47%[11]

The game received "mixed" reviews according to the review aggregation website Metacritic.[3]

References

  1. Bramwell, Tom (July 4, 2003). "What's New?". https://www.eurogamer.net/news040703whatsnew. 
  2. Parker, Sam (June 11, 2003). "Chariots of War ships". https://www.gamespot.com/articles/chariots-of-war-ships/1100-6029859/. 
  3. 3.0 3.1 "Chariots of War for PC Reviews". https://www.metacritic.com/game/chariots-of-war/critic-reviews/?platform=pc. Retrieved November 26, 2017. 
  4. Liberatore, Raphael (November 2003). "Chariots of War". Computer Gaming World (232): 146. http://www.cgwmuseum.org/galleries/issues/cgw_232.pdf. Retrieved November 26, 2017. 
  5. Todd, Brett (June 27, 2003). "Chariots of War Review". https://www.gamespot.com/reviews/chariots-of-war-review/1900-6030754/. Retrieved November 26, 2017. 
  6. Abner, William (July 28, 2003). "GameSpy: Chariots of War". GameSpy. http://pc.gamespy.com/pc/chariots-of-war/6025p1.html. Retrieved November 26, 2017. 
  7. Tha Wiz (June 23, 2003). "Chariots of War - PC - Review". GameZone. Archived from the original on October 6, 2008. https://web.archive.org/web/20081006005232/http://pc.gamezone.com/gzreviews/r21509.htm. Retrieved November 26, 2017. 
  8. Butts, Steve (July 1, 2003). "Chariots of War Review". http://www.ign.com/articles/2003/07/02/chariots-of-war-review. Retrieved November 26, 2017. 
  9. "Chariots of War". PC Gamer UK. October 2003. 
  10. Trotter, William R. (October 2003). "Chariots of War". PC Gamer: 106. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315133409/http://www.pcgamer.com/archives/2005/06/chariots_of_war.html. Retrieved November 26, 2017. 
  11. Pratchett, Rhianna (August 16, 2003). "PC Review: Chariots of War". PC Zone. Archived from the original on March 13, 2007. https://web.archive.org/web/20070313134721/http://www.computerandvideogames.com/article.php?id=94976. Retrieved November 26, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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