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| Cocoron | |
|---|---|
Famicom box artwork | |
| Developer(s) | K2 |
| Publisher(s) | Sur Dé Wave |
| Director(s) | Akira Kitamura |
| Programmer(s) | Akihito Ohta Tsukasa Chibana |
| Artist(s) | Kiyoshi Utata Shinichi Yoshimoto Takehiko Tamada |
| Composer(s) | Takashi Tateishi Yoshiji Yokoyama |
| Platform(s) | Family Computer |
| Release |
|
| Genre(s) | Platform |
| Mode(s) | Single-player |
Script error: The function "nihongo_foot" does not exist. is a 1991 action-platform video game developed by K2 and published by Sur Dé Wave for the Family Computer.[1][2] It was the final game to be developed by Akira Kitamura, creator of the Mega Man series at Capcom, before his retirement until 2024. A version for the PC Engine was announced, but was not released.

Cocoron is a side-scrolling action game.[2][3] It features full character customization, allowing players to build a character from a toy box filled with spare parts.[4]
Cocoron was directed by Akira Kitamura, who had previously designed the character Mega Man.[5] Kitamura had left Capcom to form the company Takeru. The score was created by Takashi Tateishi, who also did the music to Mega Man 2.[6] According to Tateishi, Kitamura requested "more cutesy" music for the game than previous titles.[7] The artist for the game was Takashi "Utata Kiyoshi" Kogure.[8][9]
The game was released in Japan on May 3, 1991.[10][2]
A port of the game to the PC Engine, titled PC Cocoron was announced,[11] and was previewed in various magazines, including Weekly Famitsu,[12] and Console Plus #28.[13] Ultimately however, it was not released, and a copy of PC Cocoron is in the possession of the Game Preservation Society.[11]
| Reception | ||||||||
|---|---|---|---|---|---|---|---|---|
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Japanese gaming magazine Famitsu had its four reviewers gave it a score of 2give it a 7, 6, 7, and 7 out of ten each.[10]
Family Computer Magazine readers voted to give it a 19.7 out of 30 score.[14]