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| Codename: Panzers - Cold War | |
|---|---|
| Developer(s) | InnoGlow |
| Publisher(s) | Atari |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Codename: Panzers – Cold War is a real-time strategy video game developed by Hungarian studio InnoGlow and published by Atari. A sequel to Software:Codename: Panzers, it was previously developed by Stormregion software, to be published by 10tacle, before both companies went bankrupt in 2008.
The storyline starts in 1949, and follows an alternate history, with the timeline diverging into a war between the Soviets and the West. Following the defeat of the Nazis, Germany has been partitioned into Soviet and Allied zones of control, with the Soviets building up their military presence in readiness for a new war. During the Berlin airlift, a Soviet fighter collides with a US cargo plane, USSR 5 and 6 Division attack West Germany, and the next day Berlin becomes a savage battlefield between the two Superpowers. In the single player campaign, players play on the NATO side of the conflict, occasionally switching sides to help the Soviets.[1] The storyline is said to involve characters from the two previous Codename: Panzers titles.
Codename: Panzers Cold War is a real-time strategy similar to previous Codename: Panzers games, except that it is set in the first days of the Cold War and features a brand new graphics engine. The game has futuristic elements, with some of the technology present in the game surpassing that which was available at the time of the Berlin airlift. The game features powerful squad leaders and upgradeable units, buildings that can be destroyed or occupied to gain an advantage, a detailed physics engine and weather system.
The single player component of the game is a campaign with 18 missions, while the title also ships with over 20 multiplayer maps. Co-operative play is supported, along with team deathmatch and a "domination" mode. The game also features famous war machines like the Soviet Mi-6 which is known as one of world's biggest helicopters, the MiG jet fighter MiG-15 and its United States counterpart F-86 Sabre, a few famous tanks for that time like the T-62, IS-10, T-54/55, M48 Patton, M26 Pershing and other armored units.
The gameplay of Codename: Panzers Cold War shares several features with previous iterations of the franchise. Units require a constant stream of munitions to function, and the interface is similar to the one from previous titles in the series.
The game was originally planned to be published by German company 10tacle Publishing and developed by StormRegion as with prior entries, but progress was halted after 10tacle and StormRegion's parent company, 10tacle Studios AG, filed for insolvency in August 2008, also causing the closure of StormRegion.[2] An offshoot development studio, InnoGlow, was later hired to finish the game, and in December 2008 Atari acquired worldwide publishing rights to the title.[3]
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The game received "average" reviews according to the review aggregation website Metacritic.[5]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
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