Cold War is a 2005 stealth video game developed by the Czech developer Mindware Studios, and published by DreamCatcher Games (Runesoft for Mac OS X and Linux Game Publishing for Linux). The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay. The game distinguishes itself by adding an item invention system where the player can use seemingly useless objects to create new tools and weapons. Also, the story of the game centers on a civilian reporter, so no extremely acrobatic moves are available to the player. Another aspect of the game is that the player can take many different approaches to winning the game.
Cold War takes place in 1986 and follows the story of a freelance journalist named Matthew Carter who finds himself in the midst of an international conspiracy that aims to control the Soviet Union. Twelve hours after arriving in Moscow in hopes of gathering material for a Pulitzer Prize winning story, he finds himself thrown into the KGB's political prison and framed for an attempted murder of the president. The reason for this was unknown, however, an unidentified female agent replaced his original camera with a prototype X-ray camera. Carter noticed this unknown device and decided to capture a fire extinguisher for testing, but the chemicals in the flash powder caused the object to explode, making him visible to the guards.
Inside the prison, he met a former Soviet agent whom he agreed to accompany. The two escaped by using a shaft to go to the outer areas of the prison.
Using only recovered weapons and improvised gadgets, he must now evade or overcome elite Soviet forces and defeat the conspiracy before he is sent to a Siberian prison camp or killed.
Development
The Xbox version of the game went gold on September 15, 2005.[5]
Cold War is now supported on Insignia, a revival server for original Xbox Games.[6]
The PC and Xbox versions received "mixed" reviews according to the review aggregation website Metacritic.[18][19]
The Linux version received more positive reviews, with Phoronix stating the game was "truly phenomenal" and that it's "one of the best single-player shooters we have ever played on Linux."[20]LinuxGames awarded it 8.5 out of 10, commenting that the game was "the most enjoyable Linux gaming experience of 2006 so far."[21]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions