The player can enlist and lead a squad in either the British Armed Forces 22 SAS Regiment or the United States Army Delta Force. Each soldier in the squad has a unique specialty, such as demolitions, sniper rifles, machine guns, and assault rifles. To complete each mission successfully, the player must utilize the skills of each squad member, such as using their demolitions expert to destroy bridges, their heavy weapons specialist to destroy tanks, etc. Prior to beginning a campaign, the player can run through the basic training portion of the game, which will cover the use of weapons, as well being trained in the use of artillery and airstrikes, along with basic medical skills and squad maneuvers. The game includes a player-controllable Humvee and M2/M3 Bradley Fighting Vehicle.
The multiplayer allows players to complete the campaign cooperatively. The PlayStation 2 version allows for 2-player co-op while the Xbox and GameCube versions allow for 2-4 player co-op. The Windows version does not support co-op, but however supports online PVP multiplayer.
Iraq launches an invasion of Kuwait on August 2, 1990. A sniper, Paul Foley and a teammate are deployed behind enemy lines to destroy a bridge to slow the Iraqi advance, but Foley's teammate is killed and Foley himself is captured. The next day, rifleman John Bradley is inserted into the area to rescue Foley and complete Foley's mission to destroy the bridge. Fighting his way through mechanized infantry, Bradley succeeds in rescuing Foley and together they destroy the bridge before being extracted by a helicopter.
Next, Bradley and Foley are deployed into Kuwait City after the Emir of Kuwait is cornered by Iraqi forces while evacuating the city. The two link up with teammate Mick Connors, a heavy weapons specialist and fight their way through infantry and tanks to rescue the Emir and evacuate him via an RAF helicopter on the other side of the city.
With Operation Desert Storm in full swing, the team, now joined by demolitions expert David Jones, raid an Iraqi air base to retrieve vital data on Iraqi SCUD launchers operating against Saudi Arabia and Israel. In the process, the team destroys the base's fighters and fuel depot and opens the way for an air strike to destroy an early warning radar located at the base. Using the data stolen from the air base, Alpha Two attacks Iraqi SCUD launchers in order to prevent Iraq from using the missiles to bring Israel into the war. Alpha-Two succeeds in destroying three areas containing multiple SCUD launchers and disrupts an Iraqi communications hardline passing through one of the areas. Shortly afterwards, while returning from a mission, Alpha-Two's helicopter is shot down by an Iraqi shoulder-fired surface-to-air missile, and Alpha-Two is forced to defend a plateau from attacking forces until a search and rescue helicopter arrives to extract them and the injured helicopter crew.
As the war continues, Alpha-Two takes part in the Battle of Khafji when the town is invaded by Iraqi infantry and tanks. With the help of MLRS strikes, Alpha-Two clears the town of enemy forces. Shortly afterwards, as Iraqi cavalry forces begin to retreat, Alpha-Two is sent to destroy Iraqi air defenses to open the way for an air strike to destroy a bridge and prevent further retreat. With all avenues of retreat destroyed, Alpha-Two is sent on a scouting mission to clear the road for U.S. cavalry to attack the retreating Tawalkana Division of the Iraqi Republican Guard. Alpha-Two destroys multiple tank traps, enemy tanks and anti-air defenses with the help of a Bradley infantry fighting vehicle and air strikes from A-10 Warthog attack aircraft.
With the war turning against the Iraqi Army, Alpha-Two is deployed on a mission into Baghdad itself under cover of a night bombing by stealth fighters in order to rescue American POWs from a compound in Baghdad. Alpha-Two succeeds in rescuing three POWs and flees the city with them in a truck.
In late February, Coalition forces detect a Soviet-made ICBM being taken into an Iraqi factory in southern Baghdad. Realizing that Iraq can use the nuclear weapon to destroy any city within a thousand-mile radius, Bradley, Foley and Connors are sent in with a scientist named Doctor Franklin to disarm the ICBM and retrieve weapons-grade plutonium that Iraq has acquired and intends to use to create tactical nuclear missiles. Despite heavy resistance, the team manages to sneak into the factory using nearby sewers and locate the plutonium and ICBM. After a booby-trap causes the warhead to start to go critical, Doctor Franklin disarms it under fire as the rest of the team lay down covering fire. With the ICBM disarmed and the plutonium in hand, the team and Doctor Franklin are extracted to safety.
Though Kuwait is liberated, the Supreme Commander of the Iraqi Army, General Aziz, refuses to surrender and prepares to fight to the last man. With the general preparing for a counterattack, Alpha-Two is dispatched into Iraq to assassinate General Aziz and end the war. As General Aziz's headquarters is a heavily defended and shielded bunker within a 13th-century Crusader fort, Alpha-Two is forced to infiltrate the fort and take down its air defenses. An air strike armed with "bunker buster" bombs is called in upon General Aziz's bunker, destroying it. Though General Aziz tries to flee the air strike, he is shot dead by Alpha-Two as he emerges from the bunker and the team is extracted by helicopter.
With General Aziz dead and the Iraqi Army decimated, the Coalition declares victory. In a liberated Kuwait City, the Emir publicly thanks the men and women who risked their lives to liberate his country. Alpha-Two is congratulated and rotated out for rest and relaxation.
Characters
US Delta Force/22SAS/Alpha Two
Sergeant John Bradley - Team Leader/Rifleman
Corporal Paul Foley - Sniper/Medic
Corporal Mick Connors - Heavy Weapons Specialist
Corporal David Jones - Combat Engineer/Medic
Other Characters
Dr. Franklin - Nuclear Scientist
Reserves of US Delta Force/22SAS
Master Sergeant Johnson - Senior Drill Instructor
Emir Jaber III - The Emir of Kuwait
General Aziz - Supreme Commander of the Iraqi Army
By July 2006, the PlayStation 2 version of Conflict: Desert Storm had sold 800,000 copies and earned $24 million in the United States. Next Generation ranked it as the 76th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of the Conflict series reached 1.3 million units in the United States by July 2006.[43] The game ultimately sold 2 million copies by December 2003.[44]
The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[39][40][41][42] In Japan, where the PlayStation 2 version was ported for release under the name Conflict Delta: Wangan Sensō 1991 (コンフリクト・デルタ 湾岸戦争 1991,Konfurikuto Deruta Wangan Sensō 1991, lit. "Conflict Delta: The 1991 Gulf War") and published by Capcom on December 18, 2003, Famitsu gave it a score of all four sevens for a total of 28 out of 40.[13]
MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History
Logo used until March 2014
MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025}
On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
IGDB – game database used by Twitch for its search and discovery functions