Conflict

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Short description: 1989 video game
Conflict: Europe
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Developer(s)Personal Software Services[1]
Ariolasoft (DOS)[2]
Publisher(s)PSS/Mirrorsoft[3]
Platform(s)Amiga, Atari ST, MS-DOS
Release1989
Genre(s)Turn-based strategy
Mode(s)Single-player

Conflict: Europe is a 1989 turn-based strategy video game developed and published by Personal Software Services (PSS) for the Amiga and Atari ST.[1][3] An MS-DOS port was released later.[2] The game is considered a follow-up to PSS' 8-bit game from 1985, Theatre Europe.[3][4]

Gameplay

The game presents several scenarios where Anglo-Soviet relationships have deteriorated to the point of open warfare. The player can choose to lead either NATO or the Warsaw Pact in a thirty-day period of hostilities. The main screen displays a map and small monitors for communication and information. The player can choose from options such as nuclear aggression, troop movement, chemical attacks, negotiation, and air control.[5]

Each option has a different screen with specific actions. For example, the nuclear terminal requires an authorisation code and offers choices such as launch fire mission or reflex strike. The diplomatic terminal allows for communication with other countries and presenting peace terms or threats to the enemy. The supply readout helps determine if a weak unit can survive until supplies arrive. The vidiprinter provides reports from army and navy sub divisions. Unit orders are given through the main map screen, which covers Europe and operates on a grid system. Moving the command cursor over a unit and clicking on its destination allows for movement and attacking. Units can move one square per turn, depending on the terrain. The report shows the results of battles, with units either untouched, retreated, or erased from the map. The game ends with a percentage command assessment and the number of civilian casualties.[5]

Reception

Reception
Review scores
PublicationScore
ACE882/1000 (Amiga)[5]
CVG83% (Amiga)[4]

Computer and Video Games called the game "[a]n exciting, atmospheric and easy-to-operate war game that will appeal to all computer users."[4] ACE noted the game as "an excellent wargame which should appeal to beginners as well as experienced players".[5] ST Format said the game is "extremely addictive even for players who aren't wargame fanatics".[3] The Games Machine said the game "becomes boring after a while due to repetitive play".[6]

References

  1. 1.0 1.1 1.2 Kleimann, Manfred (October 1989). "Denk(-)mal - Was Wäre, Wenn?" (in German). Aktueller Software Markt (Tronic-Verlag) (10/89): 88. https://retrocdn.net/images/7/78/ASM_DE_1989-10.pdf#page=88. "Grafik: 8/12, Handhabung: 7/12, Technik/Strategie: 10/12, Preis/Leistung: 7/12". 
  2. 2.0 2.1 2.2 Kleimann, Manfred (April 1990). "Konvertierungen - Conflict Europe" (in German). Aktueller Software Markt (Tronic-Verlag) (4/90): 58. https://retrocdn.net/images/d/da/ASM_DE_1990-04.pdf#page=58. "Grafik: 8/12, Handhabung: 8/12, Technik/Strategie: 10/12, Preis/Leistung: 7/12". 
  3. 3.0 3.1 3.2 3.3 3.4 Railton, Ken (October 1989). "Games - Conflict Europe". ST Format (Future plc) (3): 74. http://www.atarimania.com/atari-magazine-issue-st-format-issue-03_1144.html. 
  4. 4.0 4.1 4.2 Rignall, Julian (August 1989). "Review - Conflict in Europe [sic"]. Computer and Video Games (Future plc) (93): 74. https://archive.org/details/cvg-magazine-093b/page/n73/mode/2up. 
  5. 5.0 5.1 5.2 5.3 Patterson, Mark (September 1989). "Screentest - Conflict: Europe". ACE (EMAP) (24): 42–43. https://archive.org/details/ace-magazine-24/page/n41/mode/2up. 
  6. 6.0 6.1 Rigby, Paul (November 1989). "The Adventure Strategy Roleplay Column - Conflict Europe". The Games Machine (Newsfield Publications) (24): 64. https://archive.org/details/the-games-machine-24/page/n63/mode/2up. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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