Conflict

From HandWiki - Reading time: 9 min


Short description: 2004 video game
Conflict: Vietnam
Developer(s)
Publisher(s)Synergenix (Mobile)
SeriesConflict
Platform(s)
Release
  • Mobile
    • WW: 5 November 2004[5]
Genre(s)Tactical shooter
Mode(s)

Conflict: Vietnam is a tactical shooter video game developed by Pivotal Games and published by Global Star Software and SCi Games for PlayStation 2, Xbox, and Windows. Released in 2004, it is the third installment in the Conflict series. A separate version was developed by 8bit Games and published by Synergenix for mobile devices the same year. A port for Gizmondo devices was planned before being cancelled.[6]

Gameplay

Conflict: Vietnam has players taking control of Frank "Ragman" Wier, Bruce "Junior" Lesh, Will "Hoss" Schafer & Harold "Cherry AKA Doc" Kahler, a squad of four 101st Airborne Division soldiers on the eve of the Tet Offensive in 1968.

Multiplayer

Multiplayer for Playstation 2 allows two players to each control two of the squad's four men and take on Viet Cong (VC) members and North Vietnamese Army (NVA) forces.

Multiplayer for Xbox allows up to four players to play together under local co-op. If three players decide to play on Xbox, one of the players will take control of two of the squad’s four men whilst the two other players will control the remaining squad soldiers individually. If two players just decide to play, then the same principle will apply like the PlayStation 2 version.

Plot

Conflict: Vietnam opens in 1968, just days before the Tet Offensive begins, as 19-year-old Private Harold "Cherry (later known as Doc)" Kahler is introduced to his squadmates on a Huey gunship heading to "Ghost Town", a 101st Airborne Division base in South Vietnam. Twenty-eight-year-old Staff Sergeant Frank "Ragman" Wier is the leader, highly familiar with the Vietnam War from two previous tours of duty. Corporals Bruce "Junior" Lesh and Will "Hoss" Schafer comprise the rest of the squad. Hoss is the squad's adrenaline-junkie machine gunner, while Junior, the squad sniper, is counting the final days of his tour. The Tet Offensive occurs just after Kahler's first combat patrol, and he and the rest of Ragman's squad soon find themselves cut off behind enemy lines after the helicopters deploying them on a night patrol are shot down.

Over the next several days, the squad battles through miles of unknown jungle filled with hostile NVA and VC. After escaping a napalm strike, they meet up with "The Chief", commander of a Navy PBR. The Chief is alone prior to meeting up with Wier's squad, having dropped some Green Berets off up river where he "saw some strange shit". After fighting their way through a VC-fortified area called 'Charlie's Point', the men discover the Chief has been killed and soon meet up with a group of Montagnards. After retrieving a sacred statue and releasing several village prisoners for the leader of the village, the squad uses a radio gained as a reward to call for a helicopter extraction from the 1st Air Cav, being landed in a base under siege. After fighting off a heavy VC and NVA assault, the squad is praised by an overjoyed Major Wallace, who promises all of them commendations for their bravery. A dying VC throws a grenade into the bunker as the Major speaks, however, rendering them unconscious, and the five men are taken prisoner. Major Wallace is killed when the men are forced to play Russian roulette.

Escaping from the VC POW camp, Ragman's squad fights their way through the jungle and meets Sergeant Stone of the SASR and his squad. The two sergeants lead their men through a series of VC tunnels that the SASR were ordered to destroy. They succeed, and Stone and Wier part on good terms. Meeting up with a USMC jeep, the squad joins up with a column of trucks and tanks headed for Huế. After battling through the war-torn city and destroying numerous NVA T-34s with an M48 Patton tank, the squad mounts up in a 101st Airborne Huey. While attempting to destroy HAWK surface-to-air missile batteries in the area that were captured by the NVA, the helicopter is shot down by an RPG, crash-landing near an NVA stronghold, the Citadel of Huế. The squad infiltrates the Citadel, taking the fortress and eliminating its garrison, including a handful of tanks and the commanding general.

A closing cinematic, narrated by Kahler, tells what happens to the members of his squad after their tour. Hoss signs on for another tour, and Kahler eventually learns from a drunk CIA agent that he is fighting in Laos or Cambodia, seeking the thrill of combat. Junior finally goes home, but meets an unjust fate after he joins the Black Panther Party and is killed in a shootout with the FBI. Ragman comes home to an empty house and divorce papers, and moves to live in the Rocky Mountains with his dog, Ho Chi Minh, having found peace. Kahler moves to New York City, raises a family, and becomes a respected doctor, utilizing his experience as a combat medic to treat wounds caused by inner-city violence.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
EdgeN/A5/10[8]5/10[8]
EGMN/A5.83/10[9]5.83/10[9]
EurogamerN/AN/A6/10[10]
Game InformerN/A7/10[11]7/10[11]
GameProN/AStarStarHalf star[12]StarStarHalf star[12]
GameSpot6.1/10[13]6.1/10[13]6.1/10[13]
GameSpyStarStarHalf star[14]StarStarHalf star[15]StarStarHalf star[16]
GameZoneN/AN/A7.5/10[17]
IGN6.7/10[18]6.7/10[19]6.7/10[19]
OPM (US)N/AStarStarHalf star[20]N/A
OXM (US)N/AN/A7/10[21]
PC Gamer (US)52%[22]N/AN/A
The Sydney Morning HeraldN/AStarStarHalf star[23]N/A
The TimesN/AStarStarStar[24]N/A
Aggregate score
Metacritic55/100[25]58/100[26]60/100[27]

The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[25][26][27]

Maxim gave the game a score of six out of ten, saying, "figuring out how to work the controller is absolutely infuriating, meaning you go into firefights against stealthy Charlie with no knowledge of your environment, opponent, or weapon."[28] The Times similarly gave the PlayStation 2 version three stars out of five and said, "It is the clichéd choice of music played on the camp radio that makes you wonder whether it is worth delving deeper into this game," citing the use of "Paint It Black" in the TV series Tour of Duty and of "Nowhere to Run" in Good Morning, Vietnam.[24] The Sydney Morning Herald, however, gave the same console version two-and-a-half stars out of five, saying: "Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next."[23]

References

  1. "Conflict: Vietnam for Mobile - GameFAQs". https://gamefaqs.gamespot.com/mobile/927802-conflict-vietnam. 
  2. van Leuveren, Luke (30 August 2004). "Updated Australian Release List - 30/08/04". PAL Gaming Network. http://www.palgn.com.au/article.php?id=1475. 
  3. Pringle, James B. (17 August 2004). "Conflict: Vietnam Goes Gold" (in en). https://www.ign.com/articles/2004/08/17/conflict-vietnam-goes-gold. 
  4. Adams, David (6 October 2004). "Conflict: Vietnam Moves Out" (in en). https://www.ign.com/articles/2004/10/06/conflict-vietnam-moves-out. 
  5. "Synergenix Interactive Releases Conflict: Vietnam". 5 November 2004. https://www.gamesindustry.biz/synergenix-interactive-releases-conflict-vietnam. 
  6. Burnes, Andrew (11 October 2004). "Carmageddon Heads To Gizmondo" (in en). https://www.ign.com/articles/2004/10/11/carmageddon-heads-to-gizmondo. 
  7. Nguyen, Thierry (January 2005). "Conflict: Vietnam". Computer Gaming World (247): 98. http://www.cgwmuseum.org/galleries/issues/cgw_247.pdf. Retrieved 10 August 2017. 
  8. 8.0 8.1 Edge staff (October 2004). "Conflict: Vietnam (PS2, Xbox)". Edge (141): 107. 
  9. 9.0 9.1 EGM staff (December 2004). "Conflict: Vietnam (PS2, Xbox)". Electronic Gaming Monthly (185): 156. 
  10. Reed, Kristan (10 September 2004). "Conflict: Vietnam (Xbox)". http://www.eurogamer.net/articles/r_conflictvietnam_x. Retrieved 10 August 2017. 
  11. 11.0 11.1 Kato, Matthew (October 2004). "Conflict: Vietnam (PS2, Xbox)". Game Informer (138): 129. http://www.gameinformer.com/NR/exeres/94515E9B-0AB0-4939-98B0-003CE88AC099.htm. Retrieved 10 August 2017. 
  12. 12.0 12.1 Bones (December 2004). "Conflict: Vietnam (PS2, Xbox)". GamePro: 114. Archived from the original on 9 February 2005. https://web.archive.org/web/20050209140746/http://gamepro.com/sony/ps2/games/reviews/40709.shtml. Retrieved 10 August 2017. 
  13. 13.0 13.1 13.2 Wolpaw, Erik (13 October 2004). "Conflict: Vietnam Review". https://www.gamespot.com/reviews/conflict-vietnam-review/1900-6110478/. Retrieved 10 August 2017. 
  14. Osborne, Scott (13 January 2005). "GameSpy: Conflict: Vietnam (PC)". GameSpy. http://pc.gamespy.com/pc/conflict-vietnam/579532p1.html. Retrieved 10 August 2017. 
  15. Chapman, David (18 October 2004). "GameSpy: Conflict: Vietnam (PS2)". GameSpy. Archived from the original on 17 December 2005. https://web.archive.org/web/20051217211751/http://ps2.gamespy.com/playstation-2/conflict-vietnam/558033p1.html. Retrieved 10 August 2017. 
  16. Chapman, David (18 October 2004). "GameSpy: Conflict: Vietnam (Xbox)". GameSpy. Archived from the original on 25 December 2005. https://web.archive.org/web/20051225033556/http://xbox.gamespy.com/xbox/conflict-vietnam/558029p1.html. Retrieved 10 August 2017. 
  17. Zacarias, Eduardo (17 October 2004). "Conflict: Vietnam - XB - Review". GameZone. Archived from the original on 6 October 2008. https://web.archive.org/web/20081006032554/http://xbox.gamezone.com/gzreviews/r23591.htm. Retrieved 10 August 2017. 
  18. Lewis, Ed (27 October 2004). "Conflict: Vietnam (PC)". http://www.ign.com/articles/2004/10/27/conflict-vietnam. Retrieved 10 August 2017. 
  19. 19.0 19.1 Lewis, Ed (11 October 2004). "Conflict: Vietnam (PS2, Xbox)". http://www.ign.com/articles/2004/10/12/conflict-vietnam-3. Retrieved 10 August 2017. 
  20. "Conflict: Vietnam". Official U.S. PlayStation Magazine: 120. November 2004. 
  21. "Conflict: Vietnam". Official Xbox Magazine: 85. November 2004. 
  22. "Conflict: Vietnam". PC Gamer: 88. January 2005. 
  23. 23.0 23.1 Hill, Jason (30 September 2004). "Best of breed". The Sydney Morning Herald. http://www.smh.com.au/articles/2004/09/29/1096401633945.html. Retrieved 9 August 2017. 
  24. 24.0 24.1 McNamara, John (2 October 2004). "Conflict Vietnam (PS2)". The Times. https://www.thetimes.com/article/conflict-vietnam-99rfvp8mk2w. 
  25. 25.0 25.1 "Conflict: Vietnam for PC Reviews". https://www.metacritic.com/game/conflict-vietnam/critic-reviews/?platform=pc. Retrieved 9 August 2017. 
  26. 26.0 26.1 "Conflict: Vietnam for PlayStation 2 Reviews". https://www.metacritic.com/game/conflict-vietnam/critic-reviews/?platform=playstation-2. Retrieved 9 August 2017. 
  27. 27.0 27.1 "Conflict: Vietnam for Xbox Reviews". https://www.metacritic.com/game/conflict-vietnam/critic-reviews/?platform=xbox. Retrieved 9 August 2017. 
  28. Cunningham, Sean (5 October 2004). "Conflict: Vietnam". Archived from the original on 23 January 2005. https://web.archive.org/web/20050123064321/http://www.maximonline.com/entertainment/reviews/review_games_8591.html. Retrieved 9 August 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



Template:Conflict series




Licensed under CC BY-SA 3.0 | Source: https://handwiki.org/wiki/Software:Conflict:_Vietnam
49 views | Status: cached on February 06 2026 11:54:09
↧ Download this article as ZWI file
Encyclosphere.org EncycloReader is supported by the EncyclosphereKSF