Cossacks II

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Short description: 2005 video game
Cossacks II: Napoleonic Wars
European cover art
Developer(s)GSC Game World
Publisher(s)CDV Software
Producer(s)Sergey Grygorovych
Designer(s)Alexander Chuchkevich
Andrew Zavolokin
Programmer(s)Andrew Shpagin
Andrii Frolov
Artist(s)Ivan Khivrenko
Pavel Markevich
Composer(s)Alexey Omelchuk
Platform(s)Microsoft Windows
Release
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Cossacks II: Napoleonic Wars is a real-time strategy game and the second installment in the Cossacks series, released in 2005. This game focuses exclusively on the Napoleonic era, meaning it has a much shorter time span than others in this series, which spanned several centuries. Therefore, fewer technologies can be researched than in other Cossacks games, and there aren't as many different unit types for each country as before. On the other hand, Cossacks II allows a large number of units to be trained and it has many tactical options and an updated graphical engine.

Gameplay

The Cossacks series has always been noted for having a large number of units on screen simultaneously, and that all are controllable at the same time; this game is no exception. The limit of soldiers that can be used at the same time is 64,000, a large number compared to other real-time strategy video games.

Game modes

In the game, there are two different modes, single-player, and multi-player. In single player, three different modes may be played: campaign (tutorial), Battle for Europe (turn-based, much like Risk), and Skirmish/Historical Battles. In multiplayer, players can play a game over the internet.

Singleplayer

In Battle for Europe mode, 6 nations are playable: France, Russia, Prussia, Austria, Egypt, and Great Britain. With one of these, players attempt to conquer Europe. The 2006 expansion, Cossacks 2: Battle for Europe, also includes Spain, the Duchy of Warsaw and the Confederation of the Rhine.

Players have a single army to command, which can be ordered across Europe on a turn-based scale. Battles are fought in real time. Over time, player experience improves, depending on the number of battles fought. As promotions are earned, more units become available, and better ones may be unlocked. At first, only infantry can be used, then light infantry, engineers, and cavalry are allowed, followed by artillery, and finally elite infantry and cavalry.

In Skirmish mode, a map is chosen, and a fight begins in a real-time environment, reminiscent of Age of Empires II. The human player begins by choosing a country with which to play, and then attempts to defeat the computer player's nation, by trying to capture all of the villages on the map, or by destroying all of the enemy's town centers. To capture a village, one, sometimes two, group(s) of thirty militiamen must be destroyed.

In order to capture it, a group of men must be moved near the center of the village. Each village can collect one of the four resources: coal, iron, gold, and food. Peasants, or serfs, can collect wood and stone, which are stored in storehouses. Two extra map packs, one with three extra maps for skirmish mode, and one for historical battles, have been released for free download at the Cossacks II official website.

In the historical battles mode, a variety of historical battles may be fought. They are predesigned, which means no new units may be trained. A couple of the battles playable are the Battle of Austerlitz, and the Battle of Ulm.

There is also a map editor by holding 'Ctrl' and clicking on the main menu, where players can create and edit their own maps. Cossacks II also includes a gameplay mode called Battle for Europe in which players capture everything on the vast map of Europe that range from major cities, such as Moscow, Paris, and London, to smaller provinces such as Nantes and Toulouse that they must capture in order to gain experience. This in turn gives them access to more squads and more elite infantry to be able to capture the capital cities.

The players can move up in rank and experience levels every time they win some battles or skirmishes in this mode. For example, when they first start the game, they are a 1st Lieutenant. If on the first skirmish gain a victory, when they get to the battle report menu, it will tell them how much experience they gained and when they get past that there will be promotion and rewards messages and the players are likely to become a captain, etc.

Multiplayer

In multiplayer mode, players can play a skirmish battle over the internet.

Multiplayer games have to set up through a VPC (virtual private network) such as LogMeIn Hamachi. After connecting to a player made server a player may join another players server, but many bugs can be experienced while playing like this.

Cossacks II: Battle for Europe

The Cossacks II: Battle for Europe expansion pack was released in June 2006. It is a stand-alone game, eliminating the need for the original version. Major changes to the game are to the Battle for Europe mode. At least 7 new provinces have been added to expand the map, in order to allow greater playability as well as to accommodate 3 new nations: Spain, the Duchy of Warsaw and the Confederation of the Rhine. A number of new historical battles were also added: Borodino, Leipzig and Waterloo, as well as campaigns played from the perspective of some of the great powers of the day.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings73%[5]
Metacritic73%[6]
Review scores
PublicationScore
GameSpot7.9/10[7]
GameSpyStarStarHalf star[8]
IGN7.7/10[9]
Worthplaying7.0/10[10]

The game had received mixed reviews. Aggregators GameRankings and Metacritic gave it 73%.[5][6] Peter Suciu of Game Spy had given the game an average of 2.5 out of 5, criticizing its complexity and limited multiplayer options.[8] Steve Butts of IGN considered to be better than the original Cossacks and a substantial improvement over Alexander.[9] Jason Ocampo of GameSpot gave it 7.9 out of 10, calling the game "enjoyable" and praising its colorful graphics, but mentioning about bugs and corrupt saves as an annoying distraction from it being "enjoyable".[7]

References

  1. "What's New? [date mislabeled "10 Jun 2005""] (in en-gb). Eurogamer.net. 15 April 2005. https://www.eurogamer.net/whatsnew-150405. 
  2. ""Cossacks II" on gold" (in ru). 24 March 2005. http://www.cossacks2.ru/russian/?m=news. 
  3. Adams, David (13 April 2005). "Cossacks II Commands Gold" (in en). https://www.ign.com/articles/2005/04/13/cossacks-ii-commands-gold. 
  4. "Cossacks II: Napoleonic Wars – PC – GameSpy". http://pc.gamespy.com/pc/cossacks-ii-napoleonic-wars/. 
  5. 5.0 5.1 "Cossacks II: Napoleonic Wars". CBS Corporation. https://www.gamerankings.com/pc/560990-cossacks-ii-napoleonic-wars/index.html. Retrieved 26 March 2019. 
  6. 6.0 6.1 "Cossacks II: Napoleonic Wars". CBS Corporation. https://www.metacritic.com/game/cossacks-ii-napoleonic-wars/critic-reviews/?platform=pc. Retrieved 26 March 2019. 
  7. 7.0 7.1 Jason Ocampo (26 April 2005). "Cossacks II: Napoleonic Wars Review". CBS Corporation. https://www.gamespot.com/reviews/cossacks-ii-napoleonic-wars-review/1900-6123036/. Retrieved 26 March 2019. 
  8. 8.0 8.1 Peter Suciu (28 April 2005). "Cossacks II: Napoleonic Wars". http://pc.gamespy.com/pc/cossacks-ii-napoleonic-wars/608241p1.html. Retrieved 26 March 2019. 
  9. 9.0 9.1 Steve Butts (26 April 2005). "Cossacks II: Napoleonic Wars". J2 Global. https://www.ign.com/articles/2005/04/26/cossacks-ii-napoleonic-wars?page=3. Retrieved 26 March 2019. 
  10. Angus Cormack (30 July 2005). "PC Review – 'Cossacks II: Napoleonic Wars'". https://worthplaying.com/article/2005/7/30/reviews/26220/. Retrieved 26 March 2019. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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