Crashmo

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Short description: 2012 video game
Crashmo
Crashmo's official logo
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Taku Sugioka
Misuzu Yoshida
Producer(s)Toshio Sengoku
Naoki Nakano
Shinya Takahashi
Kensuke Tanabe
Keisuke Terasaki
Artist(s)Narumi Kubota
Composer(s)Shoh Murakami
Platform(s)Nintendo 3DS
Release
  • JP: October 31, 2012
  • PAL: November 15, 2012
  • NA: November 22, 2012
Genre(s)Puzzle
Mode(s)Single-player

Crashmo, known as Fallblox in Europe and Australia and as Hiku Otsu[lower-alpha 1] in Japan, is a puzzle video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS via the Nintendo eShop.[1] The game is a sequel to Pushmo and was released in Japan on October 31, 2012, in the PAL regions on November 15, 2012, and in North America on November 22, 2012.

In Crashmo, players controls Mallo who goes across the Crashmo Park and solve Crashmos at a request. The game received praise for its graphics and new features, although its high level of difficulty received mixed opinions. Two sequels, Pushmo World for the Wii U and Stretchmo for the Nintendo 3DS, were released in 2014 and 2015 respectively.[2]

Plot and setting

Crashmo is set in the titular Crashmo Park where numerous puzzles, the Crashmos, are set across the park. The park consists of four main areas, the park, which serves as the story mode; the sand castle where Papa Blox explains the game's mechanics; the training area; and the Crashmo Studio, a pencil-shaped studio where Crashmos are created. Crashmo begins when Mallo arrives at the Crashmo Park and encounters Poppy, Papa Blox's niece, in her "Bird Balloon" set with 100 birds. However, Mallo accidentally scares all the birds who flies away across all over the park. Mallo then spends all the day saving the birds over the park; on evening, Mallo and Poppy departs aboard her Bird Balloon. The next day, Papa Blox presents to Mallo the Special Challenges; after finishing them, Papa Blox encourages the player to come back anytime and use the Crashmo Studio.

Gameplay

Gameplay: These two screen shots show a level in the game from different perspectives.

The gameplay is similar to its predecessor. The player controls Mallo as he jumps and interacts with the puzzles in order to climb it and reach the goal. However, the player can now control the camera to freely move around the puzzles. The puzzles also have gravity and puzzle pieces fall when there is no support.

By progressing, the player unlocks various other areas, such as the Crashmo Studio, where the player can create their own Crashmo and share it via QR codes.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic86/100[3]
Review scores
PublicationScore
Edge7/10[1]
EGM8.5/10[4]
Eurogamer8/10[5]
Game Informer8.5/10[6]
IGN9.5/10[7]
JoystiqStarStarStarStarHalf star[8]
Nintendo World Report9/10[9]
ONM87%[10]
Pocket GamerStarStarStarStarHalf star[11]
VentureBeat89/100[12]
Common Sense MediaStarStarStarStarStar[13]

Crashmo received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Critics generally praised the graphics, music and gameplay, though its high difficulty for new players was criticized.

Eurogamer's Christian Donlan said: "Fallblox is yet another Intelligent Systems game that seems to truly know its place in the world: it's happy to be a smart little download treat that comes alive for a few minutes every night before bed."[5] Edge's Nathan Brown said of the game, "For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen."[1]

Audrey Drake of IGN described the game as "amazing" and a "must download" for 3DS owners. She was surprised to see Pushmo, a game she already held in high regard, improved. Drake had high praise for the "clever" gameplay, high difficulty, character and environment design, and camera controls. Her one criticism was that the high difficulty could scare off new players.[7]

Notes

  1. Japanese: 引ク落ツ, lit. "Pull-fall"

References

  1. 1.0 1.1 1.2 Brown, Nathan (January 2013). "Fallblox". Edge (Future plc) (249): 110. http://www.edge-online.com/review/fallblox-review/. Retrieved December 28, 2022. 
  2. Mitchell, Richard (October 4, 2012). "Pushmo sequel 'Fallblox' heading to 3DS in November [update: In North America Nov. 22"]. Yahoo. https://www.engadget.com/2012-10-04-pushmo-sequel-fallblox-heading-to-3ds-in-november.html. 
  3. 3.0 3.1 "Crashmo for 3DS Reviews". Fandom. https://www.metacritic.com/game/crashmo/critic-reviews/?platform=3ds. 
  4. Patterson, Mollie L. (December 3, 2012). "EGM Review: Crashmo". EGMNow (EGM Media LLC). http://www.egmnow.com/articles/reviews/egm-review-crashmo/. Retrieved December 29, 2022. 
  5. 5.0 5.1 Donlan, Christian (November 14, 2012). "Fallblox review". Gamer Network. https://www.eurogamer.net/fallblox. 
  6. Vore, Bryan (December 6, 2012). "Crashmo Review". Game Informer (GameStop). https://www.gameinformer.com/games/crashmo/b/3ds/archive/2012/12/06/crashmo-review-push-pull-and-slide-in-tricky-new-directions.aspx. Retrieved December 29, 2022. 
  7. 7.0 7.1 Drake, Audrey (November 30, 2012). "Crashmo Review". Ziff Davis. https://www.ign.com/articles/2012/12/01/crashmo-review. 
  8. Martin, Garrett (December 5, 2012). "Crashmo review: Push some mo'". Yahoo. https://www.engadget.com/2012-12-05-crashmo-review.html. 
  9. Ronaghan, Neal (November 29, 2012). "Crashmo". NINWR, LLC. https://www.nintendoworldreport.com/review/32650/crashmo-nintendo-3ds. 
  10. Castle, Matthew (November 15, 2012). "Fallblox review". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/43870/fallblox-review/. Retrieved December 29, 2022. 
  11. Rose, Mike (November 12, 2012). "Fallblox". Steel Media Ltd. https://www.pocketgamer.com/fallblox/fallblox/. 
  12. Grubb, Jeff (November 29, 2012). "Crashmo shows smartphone puzzle games who's boss (review)". https://venturebeat.com/games/crashmo-3ds-review/. 
  13. Sapieha, Chad (2012). "Crashmo". https://www.commonsensemedia.org/game-reviews/crashmo. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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