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| Cricket 2000 | |
|---|---|
| Developer(s) | Krisalis Software |
| Publisher(s) | EA Sports |
| Series | Cricket |
| Platform(s) | PlayStation, Windows |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Cricket 2000 is a Sports video game developed by Krisalis Software and published by EA Sports for Microsoft Windows and PlayStation. It is based on the 1999 Cricket World Cup and was officially licensed by the International Cricket Council.
Cricket 2000 allows the player to select four distinctive modes: quick game, friendly, world cup tournament and super 6 tournament. Quick game randomises the two teams and the ground where a match is held, friendly match allows the player to freely choose any of the 12 nations represented in the game, and the world cup and super 6 tournaments have up to 12 human players controlling each country within two groups of six. The AI computer controls the players in the field but the player can dictate where the ball is thrown.[3] Commentary is provided by former players Richie Benaud and David Gower.[4]
Based on the 1999 Cricket World Cup,[5] and officially licensed by the world governing body of cricket, the International Cricket Council,[4] development of Cricket 2000 began in November 1998 by Krisalis Software in the South Yorkshire town of Rotherham who assembled a team of 12 people to work on it.[6] Krisalis developed motion capture footage by analysing more than 500 individual movements of the English cricket players and brothers Adam Hollioake and Ben Hollioake.[7] Benaud was selected as the lead commentator because the developers felt he was the ideal choice for the job and Benaud suggested to them that Gower be approached for his experience and reputation in the cricket world.[6] Cricket 2000 was released by EA Sports for Microsoft Windows and PlayStation in 2000.[4]
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In April 2000, the game was listed fourth in the top ten selling console games by retail company Electronics Boutique.[14] Cricket 2000 received mixed reviews from critics. Aggregate review website GameRankings gave the PlayStation version received 69.00% based on a single review[8] and the PC version 57.00% based upon five reviewers.[9] Jack Scofield of The Guardian criticised the graphics, calling them "crude" and "wooden", and the overall gameplay as "somewhat hit and miss".[4] Birmingham Post's Simon Griffiths however was complimentary of its batting and bowling mechanisms but he was also critical of the batsmen's movements, which he felt were "unrealistic".[15] Writing for PC Magazine, Daniel S. Evans recommended the game solely for cricket fans,[16] while PC PowerPlay's Christian Read had similar feelings towards it, saying the gameplay remained challenging to arouse interest for a short amount of time.[11] In PC Gaming World, John Houlihan called the game "probably the premier playable cricket game on the PC today".[13] The Daily Telegraph's reviewer called Cricket 2000 "a decent enough cricket game" that provides the player with "a fair degree of control over shot selection".[17]
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
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