Crimson Tears | |
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PAL cover depicting the game's three characters. From left to right: Tokio, Asuka, and Kaede. | |
Developer(s) | DreamFactory |
Publisher(s) | Capcom |
Platform(s) | PlayStation 2 |
Release |
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Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Crimson Tears[lower-alpha 1] is a cel-shaded 2004 sci-fi beat 'em up game developed by DreamFactory and co-produced by Capcom and Spike for the PlayStation 2.
The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids".
The game plays similarly to many dungeon crawlers except that the combat is in real-time. Unlike in most sixth generation games, the levels are completely flat. A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to a predefined game worlds that are the same every time.
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The game received "mixed" reviews according to video game review aggregator Metacritic.[1] While critics praised the game's cel-shaded graphics and anime cutscenes, they criticized the game's repetitive nature.[citation needed]
Original source: https://en.wikipedia.org/wiki/Crimson Tears.
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